/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ * */ #ifndef TSAGE_RINGWORLD_LOGIC_H #define TSAGE_RINGWORLD_LOGIC_H #include "common/scummsys.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" namespace tSage { class SceneFactory { public: static Scene *createScene(int sceneNumber); }; class DisplayHotspot: public SceneHotspot { private: Common::Array _actions; bool performAction(int action); public: DisplayHotspot(int regionId, ...); virtual void doAction(int action) { if (!performAction(action)) SceneHotspot::doAction(action); } }; class DisplayObject: public SceneObject { private: Common::Array _actions; bool performAction(int action); public: DisplayObject(int firstAction, ...); virtual void doAction(int action) { if (!performAction(action)) SceneHotspot::doAction(action); } }; /*--------------------------------------------------------------------------*/ // Ringworld specific game speakers class SpeakerGText: public Speaker { public: SceneObject _sceneObject; public: SpeakerGText(); virtual Common::String getClassName() { return "SpeakerGText"; } virtual void setText(const Common::String &msg); virtual void removeText(); }; class SpeakerOText: public SpeakerGText { public: SpeakerOText(); virtual Common::String getClassName() { return "SpeakerOText"; } }; class SpeakerSText: public ScreenSpeaker { public: SpeakerSText(); virtual Common::String getClassName() { return "SpeakerSText"; } }; class SpeakerQText: public ScreenSpeaker { public: SpeakerQText(); virtual Common::String getClassName() { return "SpeakerQText"; } }; class SpeakerMText: public ScreenSpeaker { public: SpeakerMText(); virtual Common::String getClassName() { return "SpeakerMText"; } }; class SpeakerQL: public AnimatedSpeaker { public: SpeakerQL(); virtual Common::String getClassName() { return "SpeakerQL"; } virtual void setText(const Common::String &msg); }; class SpeakerSR: public AnimatedSpeaker { public: SceneObject _object3; public: SpeakerSR(); virtual Common::String getClassName() { return "SpeakerSR"; } void setText(const Common::String &msg); }; class SpeakerSL: public AnimatedSpeaker { public: SpeakerSL(); virtual void setText(const Common::String &msg); }; class SpeakerQR: public AnimatedSpeaker { public: SpeakerQR(); void setText(const Common::String &msg); }; } // End of namespace tSage #endif