/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ * */ #ifndef TSAGE_RINGWORLD_SCENES10_H #define TSAGE_RINGWORLD_SCENES10_H #include "common/scummsys.h" #include "tsage/ringworld_logic.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" namespace tSage { class Scene2: public Scene { public : int _sceneState; Scene2(); virtual void synchronise(Serialiser &s) { Scene::synchronise(s); s.syncAsSint16LE(_sceneState); } }; class Object9350: public SceneObject { public: virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void draw(); }; class Scene9100: public Scene { /* Items */ class SceneHotspot1: public SceneHotspot_3 { public: virtual void doAction(int action); }; public: SequenceManager _sequenceManager; SceneObject _object1; SceneObject _object2; SceneObject _object3; SceneObject _object4; SceneObject _object5; SceneObject _object6; SceneHotspot1 _sceneHotspot1; SceneHotspot_3 _sceneHotspot2; SceneHotspot_3 _sceneHotspot3; SceneHotspot_3 _sceneHotspot4; SceneHotspot_3 _sceneHotspot5; SceneHotspot_3 _sceneHotspot6; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9150: public Scene2 { class Object3: public SceneObject4 { public: virtual void signal(); virtual void dispatch(); }; public: SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; SceneObject _object1; SceneObject _object2; Object3 _object3; SceneHotspot_3 _sceneHotspot1; SceneHotspot_3 _sceneHotspot2; SceneHotspot_3 _sceneHotspot3; SceneHotspot_3 _sceneHotspot4; SceneHotspot_3 _sceneHotspot5; SceneHotspot_3 _sceneHotspot6; SceneHotspot_3 _sceneHotspot7; SceneHotspot_3 _sceneHotspot8; SceneHotspot_3 _sceneHotspot9; SceneHotspot_3 _sceneHotspot10; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9200: public Scene2 { class SceneHotspot1: public SceneHotspot_3{ public: virtual void doAction(int action); }; public: SequenceManager _sequenceManager; SceneObject _object1; SceneObject _object2; SceneObject _object3; Action _action1; SpeakerGText _speakerGText; SpeakerGR _speakerGR; SpeakerQText _speakerQText; SoundHandler _soundHandler; SceneHotspot1 _hotspot1; SceneHotspot_3 _hotspot2; SceneHotspot_3 _hotspot3; SceneHotspot_3 _hotspot4; SceneHotspot_3 _hotspot5; SceneHotspot_3 _hotspot6; SceneHotspot_3 _hotspot7; SceneHotspot_3 _hotspot8; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); virtual void process(Event &event); }; class Scene9300: public Scene { public: SequenceManager _sequenceManager; SceneObject _object1; SceneObject _object2; SceneHotspot_3 _hotspot1; SceneHotspot_3 _hotspot2; SceneHotspot_3 _hotspot3; SceneHotspot_3 _hotspot4; SceneHotspot_3 _hotspot5; SceneHotspot_3 _hotspot6; SceneHotspot_3 _hotspot7; SceneHotspot_3 _hotspot8; SceneHotspot_3 _hotspot9; SceneHotspot_3 _hotspot10; SceneHotspot_3 _hotspot11; SceneHotspot_3 _hotspot12; SceneHotspot_3 _hotspot13; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9350: public Scene2 { public: SequenceManager _sequenceManager; Object9350 _object1; SceneObject _object2; SceneHotspot_3 _sceneHotspot1; SceneHotspot_3 _sceneHotspot2; SceneHotspot_3 _sceneHotspot3; SceneHotspot_3 _sceneHotspot4; SceneHotspot_3 _sceneHotspot5; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9360: public Scene2 { public: SequenceManager _sequenceManager; Action _action1; Object9350 _object1; SceneHotspot_3 _hotspot1; SceneHotspot_3 _hotspot2; SceneHotspot_3 _hotspot3; SceneHotspot_3 _hotspot4; SceneHotspot_3 _hotspot5; SceneHotspot_3 _hotspot6; SceneHotspot_3 _hotspot7; SceneHotspot_3 _hotspot8; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9400: public Scene2 { class SceneHotspot7: public SceneHotspot_3{ public: virtual void doAction(int action); }; class SceneHotspot8: public SceneHotspot_3{ public: virtual void doAction(int action); }; public: Scene9400(); SequenceManager _sequenceManager; Action _action1; SceneObject _object1; SceneObject _object2; SceneObject _object3; SpeakerOText _speakerOText; SpeakerOR _speakerOR; SpeakerQText _speakerQText; SceneHotspot_3 _hotspot1; SceneHotspot_3 _hotspot2; SceneHotspot_3 _hotspot3; SceneHotspot_3 _hotspot4; SceneHotspot_3 _hotspot5; SceneHotspot_3 _hotspot6; SoundHandler _soundHandler; int _field1032; SceneHotspot7 _hotspot7; SceneHotspot8 _hotspot8; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9450: public Scene2 { class Object2: public SceneObject { public: virtual void signal(); }; class Object3: public SceneObject4 { public: virtual void dispatch(); }; class Hotspot1: public SceneHotspot_3{ public: virtual void doAction(int action); }; class Hotspot3: public SceneHotspot_3{ public: virtual void doAction(int action); }; public: SceneObject _object1; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; Object2 _object2; SequenceManager _sequenceManager3; Object3 _object3; Hotspot1 _hotspot1; SceneHotspot_3 _hotspot2; Hotspot3 _hotspot3; SceneHotspot_3 _hotspot4; SceneHotspot_3 _hotspot5; SceneHotspot_3 _hotspot6; SceneHotspot_3 _hotspot7; SceneHotspot_3 _hotspot8; SceneHotspot_3 _hotspot9; SceneHotspot_3 _hotspot10; SceneHotspot_3 _hotspot11; SceneHotspot_3 _hotspot12; SceneHotspot_3 _hotspot13; SceneHotspot_3 _hotspot14; SceneHotspot_3 _hotspot15; SceneHotspot_3 _hotspot16; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9500: public Scene2 { class Hotspot1: public SceneHotspot_3{ public: virtual void doAction(int action); }; class Hotspot2: public SceneHotspot_3{ public: virtual void doAction(int action); }; class Hotspot3: public SceneHotspot_3{ public: virtual void doAction(int action); }; class Hotspot4: public SceneHotspot_3{ public: virtual void doAction(int action); }; public: SequenceManager _sequenceManager; SceneObject _candle; SceneObject _object2; SceneObject _object3; Hotspot1 _hotspot1; Hotspot2 _hotspot2; Hotspot3 _hotspot3; Hotspot4 _hotspot4; Hotspot4 _hotspot5; SceneHotspot_3 _hotspot6; SceneHotspot_3 _hotspot7; SceneHotspot_3 _hotspot8; SceneHotspot_3 _hotspot9; SceneHotspot_3 _hotspot10; SceneHotspot_3 _hotspot11; SceneHotspot_3 _hotspot12; SceneHotspot_3 _hotspot13; SceneHotspot_3 _hotspot14; SceneHotspot_3 _hotspot15; SceneHotspot_3 _hotspot16; SceneHotspot_3 _hotspot17; SceneHotspot_3 _hotspot18; SceneHotspot_3 _hotspot19; SceneHotspot_3 _hotspot20; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); virtual void process(Event &event); }; class Scene9700: public Scene2 { SequenceManager _sequenceManager; SceneObject _object1; SceneHotspot_3 _sceneHotspot1; SceneHotspot_3 _sceneHotspot2; SceneHotspot_3 _sceneHotspot3; SceneHotspot_3 _sceneHotspot4; SceneHotspot_3 _sceneHotspot5; SceneHotspot_3 _sceneHotspot6; GfxButton _gfxButton1; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); }; class Scene9750: public Scene { public: SequenceManager _sequenceManager; SceneObject _object1; SceneObject _object2; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9850: public Scene { class Object6: public SceneObject{ public: virtual void doAction(int action); }; class Object7: public SceneObjectExt{ public: virtual void doAction(int action); }; class Hotspot12: public SceneHotspot_3{ public: virtual void doAction(int action); }; class Hotspot14: public SceneHotspot_3{ public: virtual void doAction(int action); }; class Hotspot16: public SceneHotspot_3{ public: virtual void doAction(int action); }; class Hotspot17: public SceneHotspot_3{ public: virtual void doAction(int action); }; class Hotspot18: public SceneHotspot_3{ public: virtual void doAction(int action); }; class Hotspot19: public SceneHotspot_3{ public: virtual void doAction(int action); }; class Hotspot20: public SceneHotspot_3{ public: virtual void doAction(int action); }; public: SequenceManager _sequenceManager; SceneObject _objDoor; SceneObject _objCloak; SceneObject _objJacket; SceneObject _objTunic2; SceneObject _objLever; Object6 _objScimitar; Object7 _objSword; SoundHandler _soundHandler; SceneHotspot_3 _hotspot1; SceneHotspot_3 _hotspot2; SceneHotspot_3 _hotspot3; SceneHotspot_3 _hotspot4; SceneHotspot_3 _hotspot5; SceneHotspot_3 _hotspot6; SceneHotspot_3 _hotspot7; SceneHotspot_3 _hotspot8; SceneHotspot_3 _hotspot9; SceneHotspot_3 _hotspot10; SceneHotspot_3 _hotspot11; Hotspot12 _hotspot12; SceneHotspot_3 _hotspot13; Hotspot14 _hotspot14; SceneHotspot_3 _hotspot15; Hotspot16 _hotspot16; Hotspot17 _hotspot17; Hotspot18 _hotspot18; Hotspot19 _hotspot19; Hotspot20 _spotLever; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); virtual void dispatch(); }; class Scene9900: public Scene { class Action1: public Action { public: virtual void signal(); }; class Action2: public Action { public: virtual void signal(); virtual void dispatch(); }; class Action3: public Action { public: virtual void signal(); }; class SceneTextArr1 { public: SceneText _sceneText[2]; }; class SceneTextArr2 { public: SceneText _sceneText[2]; int _var1, var2, var3; }; public: SoundHandler _soundHandler; SequenceManager _sequenceManager; SceneObject _object1; SceneObject _object2; SceneObject _object3; SceneObject _object4; SceneObject _object5; SceneObject _object6; SceneObject _object7; SceneObjectExt _object8; Action1 _action1; SceneObject _object9; ScenePalette _palette1; Action2 _action2; SceneTextArr1 _sceneTextArr1; SceneTextArr2 _sceneTextArr2; Action3 _action3; SceneObject _object10; ScenePalette _palette2; ScenePalette _palette3; SpeakerMR _speakerMR; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); virtual void process(Event &event); }; class Scene9999: public Scene { /* Actions */ class Action1: public Action { public: virtual void signal(); }; class Action2: public Action { public: virtual void signal(); }; public: Action1 _action1; Action2 _action2; Action _action3; SceneObject _object1; SceneObject _object2; SceneObject _object3; virtual void postInit(SceneObjectList *OwnerList = NULL); }; } // End of namespace tSage #endif