/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ * */ #ifndef TSAGE_RINGWORLD_SCENES10_H #define TSAGE_RINGWORLD_SCENES10_H #include "common/scummsys.h" #include "tsage/ringworld_logic.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" namespace tSage { class Scene9100: public Scene { /* Items */ class SceneHotspot1: public SceneHotspot_3 { public: virtual void doAction(int action); }; SequenceManager _sequenceManager; SceneObject _object1; SceneObject _object2; SceneObject _object3; SceneObject _object4; SceneObject _object5; SceneObject _object6; SceneHotspot1 _sceneHotspot1; SceneHotspot_3 _sceneHotspot2; SceneHotspot_3 _sceneHotspot3; SceneHotspot_3 _sceneHotspot4; SceneHotspot_3 _sceneHotspot5; SceneHotspot_3 _sceneHotspot6; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9150: public Scene { class Object3: public SceneObject4 { public: virtual void signal(); virtual void dispatch(); }; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; SceneObject _object1; SceneObject _object2; Object3 _object3; int _field30A; //_fieldB96; SceneHotspot_3 _sceneHotspot1; SceneHotspot_3 _sceneHotspot2; SceneHotspot_3 _sceneHotspot3; SceneHotspot_3 _sceneHotspot4; SceneHotspot_3 _sceneHotspot5; SceneHotspot_3 _sceneHotspot6; SceneHotspot_3 _sceneHotspot7; SceneHotspot_3 _sceneHotspot8; SceneHotspot_3 _sceneHotspot9; SceneHotspot_3 _sceneHotspot10; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9350: public Scene { /* Objects */ class Object1: public SceneObject { public: virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void draw(); }; public: int _field30A; SequenceManager _sequenceManager; Object1 _object1; SceneObject _object2; SceneHotspot_3 _sceneHotspot1; SceneHotspot_3 _sceneHotspot2; SceneHotspot_3 _sceneHotspot3; SceneHotspot_3 _sceneHotspot4; SceneHotspot_3 _sceneHotspot5; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9700: public Scene { int _field30A; SequenceManager _sequenceManager; SceneObject _object1; SceneHotspot_3 _sceneHotspot1; SceneHotspot_3 _sceneHotspot2; SceneHotspot_3 _sceneHotspot3; SceneHotspot_3 _sceneHotspot4; SceneHotspot_3 _sceneHotspot5; SceneHotspot_3 _sceneHotspot6; GfxButton _gfxButton1; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); }; class Scene9750: public Scene { public: SequenceManager _sequenceManager; SceneObject _object1; SceneObject _object2; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene9999: public Scene { /* Actions */ class Action1: public Action { public: virtual void signal(); }; class Action2: public Action { public: virtual void signal(); }; public: Action1 _action1; Action2 _action2; Action _action3; SceneObject _object1; SceneObject _object2; SceneObject _object3; virtual void postInit(SceneObjectList *OwnerList = NULL); }; } // End of namespace tSage #endif