/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD_SCENES2_H #define TSAGE_RINGWORLD_SCENES2_H #include "common/scummsys.h" #include "tsage/ringworld_logic.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" namespace tSage { class Scene1000 : public Scene { /* Actions */ class Action1 : public Action { public: virtual void signal(); }; class Action2 : public Action { public: virtual void signal(); }; class Action3 : public Action { private: void zoom(bool up); public: virtual void signal(); }; public: SceneObject _object1, _object2, _object3, _object4; Action1 _action1; Action2 _action2; Action3 _action3; virtual void postInit(SceneObjectList *OwnerList = NULL); }; class Scene1001 : public Scene { /* Actions */ class Action1 : public Action { public: virtual void signal(); }; public: SpeakerQText _speakerQText; SpeakerSL _speakerSL; SpeakerCText _speakerCText; SpeakerCR _speakerCR; Action1 _action1; SceneObject _object1, _object2, _object3, _object4; SceneObject _object5, _object6, _object7; SoundHandler _soundHandler1, _soundHandler2; virtual void postInit(SceneObjectList *OwnerList = NULL); }; class Scene1250 : public Scene { public: /* Actions */ class Action1 : public Action { public: virtual void signal(); }; class Action2 : public Action { public: virtual void signal(); }; class Action3 : public Action { public: virtual void signal(); }; class Action4 : public Action { public: virtual void signal(); }; public: SpeakerQText _speakerQText; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; SceneObject _object1, _object2; virtual void postInit(SceneObjectList *OwnerList = NULL); }; class Scene1400 : public Scene { public: /* Actions */ class Action1 : public Action { public: virtual void signal(); virtual void dispatch(); }; public: Action1 _action1; virtual void postInit(SceneObjectList *OwnerList = NULL); }; class Scene1500 : public Scene { public: /* Actions */ class Action1 : public Action { public: virtual void signal(); }; class Action2 : public Action { public: virtual void signal(); }; public: SoundHandler _soundHandler; Action1 _action1; Action2 _action2; SceneObject _object1, _object2, _object3; virtual void postInit(SceneObjectList *OwnerList = NULL); }; } // End of namespace tSage #endif