/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "tsage/ringworld_scenes4.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" namespace tSage { /*-------------------------------------------------------------------------- * Scene 3500 - Ringworld Scan * *--------------------------------------------------------------------------*/ void Scene3500::Action1::signal() { Scene3500 *scene = (Scene3500 *)_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(10); break; case 1: scene->_stripManager.start(3500, this); break; case 2: setDelay(3); break; case 3: _globals->_sceneManager.changeScene(9999); break; } } void Scene3500::Action2::signal() { Scene3500 *scene = (Scene3500 *)_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(10); break; case 1: scene->_stripManager.start(3501, this); break; case 2: setDelay(3); break; case 3: _globals->_sceneManager.changeScene(2012); break; } } /*--------------------------------------------------------------------------*/ void Scene3500::postInit(SceneObjectList *OwnerList) { loadScene((_globals->_stripNum == 3600) ? 3600 : 3500); Scene::postInit(); _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerMText); _stripManager.addSpeaker(&_speakerSText); _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.top / 160) * 160; setAction((_globals->_stripNum == 3600) ? (Action *)&_action2 : (Action *)&_action1); } /*-------------------------------------------------------------------------- * Scene 3700 - Remote Viewer * *--------------------------------------------------------------------------*/ #define VIEW_FRAME_DELAY 10 Scene3700::Viewer::Viewer() { _images1.setVisage(3705, 1); _images2.setVisage(3705, 2); _frameList[0] = 1; for (int idx = 1; idx <= 3; ++idx) _frameList[idx] = _globals->_randomSource.getRandomNumber(4) + 1; _active = true; _countdownCtr = 0; _percentList[0] = 120; _percentList[1] = 50; _percentList[2] = 75; _percentList[3] = 114; } void Scene3700::Viewer::synchronise(Serialiser &s) { SceneObject::synchronise(s); s.syncAsByte(_active); s.syncAsSint16LE(_countdownCtr); for (int idx = 0; idx < 4; ++idx) { s.syncAsSint16LE(_frameList[idx]); s.syncAsSint16LE(_percentList[idx]); } } void Scene3700::Viewer::dispatch() { if (_active) { if (_countdownCtr-- <= 0) { _countdownCtr = VIEW_FRAME_DELAY; for (int idx = 3; idx > 1; --idx) _frameList[idx] = _frameList[idx - 1]; int newFrame; do { newFrame = _globals->_randomSource.getRandomNumber(4) + 1; } while (newFrame == _frameList[2]); _frameList[1] = newFrame; _flags |= OBJFLAG_PANES; } } } void Scene3700::Viewer::reposition() { _bounds = Rect(123, 40, 285, 123); } void Scene3700::Viewer::draw() { Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(1); for (int idx = 0; idx < 4; ++idx) { Visage &v = (idx == 0) ? _images1 : _images2; GfxSurface img = v.getFrame(_frameList[idx]); Rect destRect = img.getBounds(); destRect.resize(img, (_position.x - _globals->_sceneOffset.x), (_position.y - _globals->_sceneOffset.y - _yDiff), _percentList[idx]); destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left, -_globals->_sceneManager._scene->_sceneBounds.top); _globals->gfxManager().copyFrom(img, destRect, priorityRegion); } } /*--------------------------------------------------------------------------*/ void Scene3700::Action1::signal() { Scene3700 *scene = (Scene3700 *)_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(10); break; case 1: scene->_stripManager.start(2162, this); break; case 2: scene->_viewer._active = false; setDelay(90); break; case 3: scene->_soundHandler.play(196); scene->_viewer.hide(); scene->_hotspot1.postInit(); scene->_hotspot1.setVisage(3710); scene->_hotspot1.setStrip(1); scene->_hotspot1.setFrame(1); scene->_hotspot1.setPosition(Common::Point(204, 120)); setDelay(90); break; case 4: scene->_soundHandler.play(197); scene->_hotspot1.hide(); scene->_hotspot2.postInit(); scene->_hotspot2.setVisage(3710); scene->_hotspot2.setStrip(2); scene->_hotspot2.setFrame(1); scene->_hotspot2.setPosition(Common::Point(204, 120)); setDelay(30); break; case 5: scene->_soundHandler.play(198); scene->_hotspot2.hide(); scene->_hotspot1.show(); setDelay(90); break; case 6: scene->_stripManager.start(2166, this); break; case 7: setDelay(60); break; case 8: scene->_hotspot1.remove(); scene->_hotspot2.show(); _globals->setFlag(59); setDelay(30); break; case 9: _globals->_sceneManager.changeScene(2100); break; } } /*--------------------------------------------------------------------------*/ void Scene3700::postInit(tSage::SceneObjectList *OwnerList) { Scene::postInit(); loadScene(3700); _stripManager.addSpeaker(&_speakerSText); _stripManager.addSpeaker(&_speakerMText); _stripManager.addSpeaker(&_speakerMR); _speakerSText.setTextPos(Common::Point(20, 15)); _speakerMText.setTextPos(Common::Point(20, 15)); _viewer.postInit(); _viewer.setVisage(3705); _viewer.setStrip(1); _viewer.setFrame(2); _viewer.setPosition(Common::Point(195, 83)); setAction(&_action1); _globals->_soundHandler.play(195); } } // End of namespace tSage