/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD_SCENES4_H #define TSAGE_RINGWORLD_SCENES4_H #include "common/scummsys.h" #include "tsage/core.h" #include "tsage/converse.h" #include "tsage/ringworld_logic.h" namespace tSage { class Scene3500 : public Scene { /* Actions */ class Action1 : public Action { public: virtual void signal(); }; class Action2 : public Action { public: virtual void signal(); }; public: SpeakerSText _speakerSText; SpeakerMText _speakerMText; SpeakerQText _speakerQText; Action1 _action1; Action2 _action2; virtual void postInit(SceneObjectList *OwnerList = NULL); }; class Scene3700 : public Scene { /* Custom classes */ class Viewer : public SceneObject { public: Visage _images1; Visage _images2; int _frameList[4]; int _percentList[4]; bool _active; int _countdownCtr; Viewer(); virtual Common::String getClassName() { return "Viewer"; } virtual void synchronize(Serializer &s); virtual void dispatch(); virtual void reposition(); virtual void draw(); }; /* Actions */ class Action1 : public Action { public: virtual void signal(); }; public: Viewer _viewer; Action1 _action1; SceneObject _hotspot1, _hotspot2; SpeakerSText _speakerSText; SpeakerMText _speakerMText; SpeakerMR _speakerMR; ASound _soundHandler; virtual void postInit(SceneObjectList *OwnerList = NULL); }; } // End of namespace tSage #endif