/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $ * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $ * */ #ifndef TSAGE_RINGWORLD_SCENES8_H #define TSAGE_RINGWORLD_SCENES8_H #include "common/scummsys.h" #include "tsage/ringworld_logic.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" namespace tSage { class Scene7000: public Scene { /* Actions */ class Action1: public Action { public: virtual void signal(); }; class Action2: public Action { public: virtual void signal(); }; class Action3: public Action { public: virtual void dispatch(); virtual void signal(); }; class Action4: public Action { public: virtual void signal(); }; class Action5: public Action { public: virtual void signal(); }; class Action6: public Action { public: virtual void signal(); }; class Action7: public Action { public: virtual void signal(); }; /* Objects */ class Object1: public SceneObject { public: virtual void doAction(int action); }; /* Items */ class SceneItem1: public SceneItem { public: virtual void doAction(int action); }; public: SoundHandler _soundHandler; SequenceManager _sequenceManager; SpeakerSKText _speakerSKText; SpeakerSKL _speakerSKL; SpeakerQL _speakerQL; SpeakerQR _speakerQR; SpeakerQText _speakerQText; SceneObject _object1; SceneObject _object2; SceneObject _object3; SceneObject _object4; SceneObject _object5; SceneObject _object6; SceneObject _object7; SceneObject _object8; SceneObject _object9; SceneObject _object10; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; Action5 _action5; Action6 _action6; Action7 _action7; SceneItem1 _sceneItem1; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene7600: public Scene { /* Actions */ class Action1: public Action { public: virtual void signal(); }; class Action2: public Action { public: virtual void signal(); }; public: Action1 _action1; Action2 _action2; SceneObject _object1; SceneObject _object2; SceneObject _object3; SceneObject _object4; SceneObject _object5; SceneObject _object6; SoundHandler _soundHandler1; SoundHandler _soundHandler2; virtual void postInit(SceneObjectList *OwnerList = NULL); }; } // End of namespace tSage #endif