/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/savefile.h" #include "common/mutex.h" #include "graphics/palette.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" #include "tsage/globals.h" #include "tsage/saveload.h" #include "tsage/sound.h" #include "tsage/tsage.h" namespace TsAGE { Saver *g_saver; SavedObject::SavedObject() { g_saver->addObject(this); } SavedObject::~SavedObject() { g_saver->removeObject(this); } /*--------------------------------------------------------------------------*/ Saver::Saver() { _macroSaveFlag = false; _macroRestoreFlag = false; } Saver::~Saver() { // Internal validation that no saved object is still present int totalLost = 0; for (SynchronizedList::iterator i = g_saver->_objList.begin(); i != g_saver->_objList.end(); ++i) { SavedObject *so = *i; if (so) ++totalLost; } if (totalLost) warning("Saved object not destroyed"); } /*--------------------------------------------------------------------------*/ void Serializer::syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) { int idx = 0; assert(ptr); if (isSaving()) { // Get the object index for the given pointer and write it out if (*ptr) { idx = g_saver->blockIndexOf(*ptr); assert(idx > 0); } syncAsUint32LE(idx); } else { // Load in the object index and add it into the unresolved pointer list syncAsUint32LE(idx); *ptr = NULL; if (idx > 0) // For non-zero (null) pointers, create a record for later resolving it to an address g_saver->addSavedObjectPtr(ptr, idx); } } void Serializer::validate(const Common::String &s, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) { Common::String tempStr = s; syncString(tempStr, minVersion, maxVersion); if (isLoading() && (tempStr != s)) error("Savegame is corrupt"); } void Serializer::validate(int v, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) { int tempVal = v; syncAsUint32LE(tempVal, minVersion, maxVersion); if (isLoading() && (tempVal != v)) error("Savegame is corrupt"); } #define DOUBLE_PRECISION 1000000000 void Serializer::syncAsDouble(double &v) { int32 num = (int32)(v); uint32 fraction = (uint32)((v - (int32)v) * DOUBLE_PRECISION); syncAsSint32LE(num); syncAsUint32LE(fraction); if (isLoading()) v = num + (double)fraction / DOUBLE_PRECISION; } /*--------------------------------------------------------------------------*/ Common::Error Saver::save(int slot, const Common::String &saveName) { assert(!getMacroRestoreFlag()); Common::StackLock slock1(g_globals->_soundManager._serverDisabledMutex); // Signal any objects registered for notification _saveNotifiers.notify(false); // Set fields _macroSaveFlag = true; _saveSlot = slot; // Try and create the save file Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(g_vm->generateSaveName(slot)); if (!saveFile) return Common::kCreatingFileFailed; // Set up the serializer Serializer serializer(NULL, saveFile); serializer.setSaveVersion(TSAGE_SAVEGAME_VERSION); // Write out the savegame header tSageSavegameHeader header; header.saveName = saveName; header.version = TSAGE_SAVEGAME_VERSION; writeSavegameHeader(saveFile, header); // Save out objects that need to come at the start of the savegame for (SynchronizedList::iterator i = _listeners.begin(); i != _listeners.end(); ++i) { (*i)->listenerSynchronize(serializer); } // Save each registered SaveObject descendant object into the savegame file for (SynchronizedList::iterator i = _objList.begin(); i != _objList.end(); ++i) { serializer.validate((*i)->getClassName()); (*i)->synchronize(serializer); } // Save file complete saveFile->writeString("END"); saveFile->finalize(); delete saveFile; // Final post-save notification _macroSaveFlag = false; _saveNotifiers.notify(true); return Common::kNoError; } Common::Error Saver::restore(int slot) { assert(!getMacroRestoreFlag()); Common::StackLock slock1(g_globals->_soundManager._serverDisabledMutex); // Signal any objects registered for notification _loadNotifiers.notify(false); // Set fields _macroRestoreFlag = true; _saveSlot = slot; _unresolvedPtrs.clear(); // Set up the serializer Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(g_vm->generateSaveName(slot)); if (!saveFile) return Common::kReadingFailed; Serializer serializer(saveFile, NULL); // Read in the savegame header tSageSavegameHeader header; readSavegameHeader(saveFile, header); if (header.thumbnail) header.thumbnail->free(); delete header.thumbnail; serializer.setSaveVersion(header.version); // Load in data for objects that need to come at the start of the savegame for (Common::List::iterator i = _listeners.begin(); i != _listeners.end(); ++i) { (*i)->listenerSynchronize(serializer); } // Loop through each registered object to load in the data for (SynchronizedList::iterator i = _objList.begin(); i != _objList.end(); ++i) { serializer.validate((*i)->getClassName()); (*i)->synchronize(serializer); } // Loop through the remaining data of the file, instantiating new objects. // Note: I don't store pointers to instantiated objects here, because it's not necessary - the mere act // of instantiating a saved object registers it with the saver, and will then be resolved to whatever // object originally had a pointer to it as part of the post-processing step Common::String className; serializer.syncString(className); while (className != "END") { SavedObject *savedObject; if (!_factoryPtr || ((savedObject = _factoryPtr(className)) == NULL)) error("Unknown class name '%s' encountered trying to restore savegame", className.c_str()); // Populate the contents of the object savedObject->synchronize(serializer); // Move to next object serializer.syncString(className); } // Post-process any unresolved pointers to get the correct pointer resolveLoadPointers(); delete saveFile; // Final post-restore notifications _macroRestoreFlag = false; _loadNotifiers.notify(true); return Common::kNoError; } const char *SAVEGAME_STR = "SCUMMVM_TSAGE"; #define SAVEGAME_STR_SIZE 13 bool Saver::readSavegameHeader(Common::InSaveFile *in, tSageSavegameHeader &header) { char saveIdentBuffer[SAVEGAME_STR_SIZE + 1]; header.thumbnail = NULL; // Validate the header Id in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1); if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE)) return false; header.version = in->readByte(); if (header.version > TSAGE_SAVEGAME_VERSION) return false; // Read in the string header.saveName.clear(); char ch; while ((ch = (char)in->readByte()) != '\0') header.saveName += ch; // Get the thumbnail header.thumbnail = Graphics::loadThumbnail(*in); if (!header.thumbnail) return false; // Read in save date/time header.saveYear = in->readSint16LE(); header.saveMonth = in->readSint16LE(); header.saveDay = in->readSint16LE(); header.saveHour = in->readSint16LE(); header.saveMinutes = in->readSint16LE(); header.totalFrames = in->readUint32LE(); return true; } void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &header) { // Write out a savegame header out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1); out->writeByte(TSAGE_SAVEGAME_VERSION); // Write savegame name out->write(header.saveName.c_str(), header.saveName.size() + 1); // Get the active palette uint8 thumbPalette[256 * 3]; g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256); // Create a thumbnail and save it Graphics::Surface *thumb = new Graphics::Surface(); Graphics::Surface s = g_globals->_screenSurface.lockSurface(); ::createThumbnail(thumb, (const byte *)s.getBasePtr(0, 0), SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette); Graphics::saveThumbnail(*out, *thumb); g_globals->_screenSurface.unlockSurface(); thumb->free(); delete thumb; // Write out the save date/time TimeDate td; g_system->getTimeAndDate(td); out->writeSint16LE(td.tm_year + 1900); out->writeSint16LE(td.tm_mon + 1); out->writeSint16LE(td.tm_mday); out->writeSint16LE(td.tm_hour); out->writeSint16LE(td.tm_min); out->writeUint32LE(g_globals->_events.getFrameNumber()); } /** * Adds a serialisable object that should be saved/restored before any other objects */ void Saver::addListener(SaveListener *obj) { _listeners.push_back(obj); } /** * Adds a listener to be notified before the saving starts */ void Saver::addSaveNotifier(SaveNotifierFn fn) { _saveNotifiers.push_back(fn); } /** * Adds a listener to be notified before the saving starts */ void Saver::addLoadNotifier(SaveNotifierFn fn) { _loadNotifiers.push_back(fn); } /** * Registers a SavedObject descendant object for being saved in savegame files */ void Saver::addObject(SavedObject *obj) { _objList.push_back(obj); } /** * Removes a SavedObject descendant object from the save object list */ void Saver::removeObject(SavedObject *obj) { _objList.remove(obj); } /** * Returns true if any savegames exist */ bool Saver::savegamesExist() const { Common::String slot1Name = g_vm->generateSaveName(1); Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slot1Name); bool result = saveFile != NULL; delete saveFile; return result; } /** * Returns the index of the saved block associated with the given saved object pointer */ int Saver::blockIndexOf(SavedObject *p) { int objIndex = 1; Common::List::iterator iObj; for (iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) { SavedObject *iObjP = *iObj; if (iObjP == p) return objIndex; } return 0; } /** * Returns the number of objects in the object list registry */ int Saver::getObjectCount() const { return _objList.size(); } /** * List any currently active objects */ void Saver::listObjects() { Common::List::iterator i; int count = 1; for (i = _objList.begin(); i != _objList.end(); ++i, ++count) debug("%d - %s", count, (*i)->getClassName().c_str()); debugN("\n"); } /** * Returns the pointer associated with the specified object index */ void Saver::resolveLoadPointers() { if (_unresolvedPtrs.size() == 0) // Nothing to resolve return; // Outer loop through the main object list int objIndex = 1; for (SynchronizedList::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) { Common::List::iterator iPtr; SavedObject *pObj = *iObj; for (iPtr = _unresolvedPtrs.begin(); iPtr != _unresolvedPtrs.end(); ) { SavedObjectRef &r = *iPtr; if (r._objIndex == objIndex) { // Found an unresolved pointer to this object SavedObject **objPP = r._savedObject; *objPP = pObj; iPtr = _unresolvedPtrs.erase(iPtr); } else { ++iPtr; } } } // At this point, all the unresolved pointers should have been resolved and removed if (_unresolvedPtrs.size() > 0) error("Could not resolve savegame block pointers"); } } // End of namespace TsAGE