/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "tsage/screen.h" namespace TsAGE { Screen::Screen(): GfxSurface() { create(SCREEN_WIDTH, SCREEN_HEIGHT); } Screen::~Screen() { // Delete the screen's surface free(); } void Screen::update() { // When dialogs are active, the screen surface may be remapped to // sub-sections of the screen. But for drawing we'll need to temporarily // remove any such remappings and use the entirety of the screen Rect clipBounds = getBounds(); setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); // Update the screen Graphics::Screen::update(); // Reset the clipping setBounds(clipBounds); } } // End of namespace TsAGE