/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_SCREEN_H #define TSAGE_SCREEN_H #include "common/scummsys.h" #include "common/array.h" #include "graphics/screen.h" #include "tsage/graphics.h" namespace TsAGE { #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 200 #define SCREEN_CENTER_X 160 #define SCREEN_CENTER_Y 100 #define UI_INTERFACE_Y 168 class Screen : public GfxSurface { /** * Override the addDirtyRect from GfxSurface, since for our screen * class we need to reintroduce the standard Graphics::Screen implementation */ virtual void addDirtyRect(const Common::Rect &r) { Graphics::Screen::addDirtyRect(r); } public: /** * Constructor */ Screen(); /** * Destructor */ virtual ~Screen(); /** * Update the screen */ virtual void update(); }; } // End of namespace TsAGE #endif /* MADS_SCREEN_H */