/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef TSAGE_SHERLOCK_ENABLED #ifndef TSAGE_SHERLOCK_LOGO_H #define TSAGE_SHERLOCK_LOGO_H #include "common/scummsys.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/sound.h" namespace TsAGE { namespace Sherlock { using namespace TsAGE; class Object : public SceneObject { public: void setVisage(const Common::String &name); }; class SherlockLogo: public Game { public: virtual void start(); virtual Scene *createScene(int sceneNumber); virtual void quitGame(); virtual void processEvent(Event &event); virtual bool canSaveGameStateCurrently(); virtual bool canLoadGameStateCurrently(); }; class SherlockSceneHandler : public SceneHandler { public: virtual void postInit(SceneObjectList *OwnerList); }; class SherlockLogoScene: public Scene { class Action1 : public Action { public: virtual void signal(); }; public: ScenePalette _palette1, _palette2, _palette3; Object _object1, _object2, _object3, _object4; Action1 _action1; GfxManager _gfxManager2; virtual void postInit(SceneObjectList *OwnerList = NULL); void finish(); }; } // End of namespace Sherlock } // End of namespace TsAGE #endif #endif