/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "common/endian.h" #include "tsage/core.h" #include "tsage/globals.h" #include "tsage/debugger.h" #include "tsage/graphics.h" namespace tSage { void SoundManager::postInit() { _saver->addSaveNotifier(&SoundManager::saveNotifier); _saver->addLoadNotifier(&SoundManager::loadNotifier); _saver->addListener(this); } void SoundManager::saveNotifier(bool postFlag) { _globals->_soundManager.saveNotifierProc(postFlag); } void SoundManager::saveNotifierProc(bool postFlag) { warning("TODO: SoundManager::saveNotifierProc"); } void SoundManager::loadNotifier(bool postFlag) { _globals->_soundManager.loadNotifierProc(postFlag); } void SoundManager::loadNotifierProc(bool postFlag) { warning("TODO: SoundManager::loadNotifierProc"); } void SoundManager::listenerSynchronise(Serialiser &s) { s.validate("SoundManager"); warning("TODO: SoundManager listenerSynchronise"); } /*--------------------------------------------------------------------------*/ void ASound::play(int soundNum, Action *action, int volume) { } void ASound::stop() { } void ASound::prime(int v, Action *action) { } void ASound::unPrime() { } void ASound::go() { } void ASound::hault(void) { } int ASound::getSoundNum() const { return 0; } bool ASound::isPlaying() const { return false; } bool ASound::isPaused() const { return false; } bool ASound::isMuted() const { return false; } void ASound::pause() { } void ASound::mute() { } void ASound::fadeIn() { } void ASound::fadeOut(EventHandler *evtHandler) { } void ASound::fade(int v1, int v2, int v3, int v4, EventHandler *evtHandler) { } void ASound::setTimeIndex(uint32 timeIndex) { } uint32 ASound::getTimeIndex() const { return 0; } void ASound::setPri(int v) { } void ASound::setLoop(bool flag) { } int ASound::getPri() const { return 0; } bool ASound::getLoop() { return false; } void ASound::setVolume(int volume) { } int ASound::getVol() const { return 0; } void ASound::holdAt(int v) { } void ASound::release() { } } // End of namespace tSage