/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_SOUND_H #define TSAGE_SOUND_H #include "common/scummsys.h" #include "common/mutex.h" #include "common/queue.h" #include "audio/mixer.h" #include "common/list.h" #include "tsage/saveload.h" #include "tsage/core.h" namespace Audio { class QueuingAudioStream; } namespace OPL { class OPL; } namespace TsAGE { class Sound; #define SOUND_ARR_SIZE 16 #define ROLAND_DRIVER_NUM 2 #define ADLIB_DRIVER_NUM 3 #define SBLASTER_DRIVER_NUM 4 #define CALLBACKS_PER_SECOND 60 struct trackInfoStruct { int _numTracks; int _chunks[SOUND_ARR_SIZE]; int _voiceTypes[SOUND_ARR_SIZE]; }; enum SoundDriverStatus {SNDSTATUS_FAILED = 0, SNDSTATUS_DETECTED = 1, SNDSTATUS_SKIPPED = 2}; enum VoiceType {VOICETYPE_0 = 0, VOICETYPE_1 = 1}; class SoundDriverEntry { public: int _driverNum; SoundDriverStatus _status; int _field2, _field6; Common::String _shortDescription; Common::String _longDescription; }; struct GroupData { uint32 _groupMask; const byte *_pData; }; struct RegisterValue { uint8 _regNum; uint8 _value; RegisterValue(int regNum, int value) { _regNum = regNum; _value = value; } }; class SoundDriver { public: Common::String _shortDescription, _longDescription; int _minVersion, _maxVersion; // The following fields were originally held in separate arrays in the SoundManager class uint32 _groupMask; const GroupData *_groupOffset; int _driverResID; public: SoundDriver(); virtual ~SoundDriver() {} const Common::String &getShortDriverDescription() { return _shortDescription; } const Common::String &getLongDriverDescription() { return _longDescription; } virtual bool open() { return true; } // Method #0 virtual void close() {} // Method #1 virtual bool reset() { return true; } // Method #2 virtual const GroupData *getGroupData() { return NULL; } // Method #3 virtual void installPatch(const byte *data, int size) {} // Method #4 virtual void poll() {} // Method #5 virtual void method6() {} // Method #6 virtual int setMasterVolume(int volume) { return 0; } // Method #7 virtual void proc16() {} // Method #8 virtual void proc18(int al, VoiceType voiceType) {} // Method #9 virtual void proc20(int al, VoiceType voiceType) {} // Method #10 virtual void proc22(int al, VoiceType voiceType, int v3) {} // Method #11 virtual void proc24(int channel, int voiceIndex, Sound *sound, int v1, int v2) {} virtual void setProgram(int channel, int program) {} // Method #13 virtual void setVolume1(int channel, int v2, int v3, int volume) {} virtual void setPitchBlend(int channel, int pitchBlend) {} // Method #15 virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1) {}// Method #16 virtual void updateVoice(int channel) {} // Method #17 virtual void proc36() {} // Method #18 virtual void proc38(int channel, int cmd, int value) {} // Method #19 virtual void setPitch(int channel, int pitchBlend) {} // Method #20 virtual void proc42(int channel, int cmd, int value, int *v1, int *v2) {} // Method #21 }; struct VoiceStructEntryType0 { Sound *_sound; int _channelNum; int _priority; bool _fieldA; Sound *_sound2; int _channelNum2; int _priority2; bool _field12; Sound *_sound3; int _channelNum3; int _priority3; }; struct VoiceStructEntryType1 { int _field4; int _field5; int _field6; Sound *_sound; int _channelNum; int _priority; Sound *_sound2; int _channelNum2; int _priority2; Sound *_sound3; int _channelNum3; int _priority3; }; struct VoiceStructEntry { int _voiceNum; int _field1; SoundDriver *_driver; VoiceStructEntryType0 _type0; VoiceStructEntryType1 _type1; }; class VoiceTypeStruct { public: VoiceType _voiceType; int _total; int _numVoices; int _field3; Common::Array _entries; }; class SoundManager : public SaveListener { private: SoundDriver *instantiateDriver(int driverNum); public: bool _sndmgrReady; int _ourSndResVersion, _ourDrvResVersion; SynchronizedList _playList; Common::List _installedDrivers; VoiceTypeStruct *_voiceTypeStructPtrs[SOUND_ARR_SIZE]; uint32 _groupsAvail; int _masterVol; int _newVolume; Common::Mutex _serverDisabledMutex; Common::Mutex _serverSuspendedMutex; bool _driversDetected; SynchronizedList _soundList; Common::List _availableDrivers; bool _needToRethink; // Misc flags bool _soTimeIndexFlag; public: SoundManager(); ~SoundManager(); void dispatch(); virtual void listenerSynchronize(Serializer &s); virtual void postInit(); void syncSounds(); void update(); static void saveNotifier(bool postFlag); void saveNotifierProc(bool postFlag); static void loadNotifier(bool postFlag); void loadNotifierProc(bool postFlag); void installConfigDrivers(); Common::List &buildDriverList(bool detectFlag); Common::List &getDriverList(bool detectFlag); void dumpDriverList(); void installDriver(int driverNum); bool isInstalled(int driverNum) const; void unInstallDriver(int driverNum); void checkResVersion(const byte *soundData); int determineGroup(const byte *soundData); int extractPriority(const byte *soundData); int extractLoop(const byte *soundData); bool isOnPlayList(Sound *sound); void extractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum); void addToSoundList(Sound *sound); void removeFromSoundList(Sound *sound); void addToPlayList(Sound *sound); void removeFromPlayList(Sound *sound); void rethinkVoiceTypes(); void updateSoundVol(Sound *sound); void updateSoundPri(Sound *sound); void updateSoundLoop(Sound *sound); void setMasterVol(int volume); int getMasterVol() const; void loadSound(int soundNum, bool showErrors); void unloadSound(int soundNum); bool isFading(); // _sf methods static SoundManager &sfManager(); static void sfTerminate(); static int sfDetermineGroup(const byte *soundData); static void sfAddToPlayList(Sound *sound); static void sfRemoveFromPlayList(Sound *sound); static bool sfIsOnPlayList(Sound *sound); static void sfRethinkSoundDrivers(); static void sfRethinkVoiceTypes(); static void sfUpdateVolume(Sound *sound); static void sfDereferenceAll(); static void sfUpdatePriority(Sound *sound); static void sfUpdateLoop(Sound *sound); static void sfSetMasterVol(int volume); static void sfExtractTrackInfo(trackInfoStruct *trackInfo, const byte *soundData, int groupNum); static void sfExtractGroupMask(); static bool sfInstallDriver(SoundDriver *driver); static void sfUnInstallDriver(SoundDriver *driver); static void sfInstallPatchBank(SoundDriver *driver, const byte *bankData); static void sfDoAddToPlayList(Sound *sound); static bool sfDoRemoveFromPlayList(Sound *sound); static void sfDoUpdateVolume(Sound *sound); static void sfSoundServer(); static void sfProcessFading(); static void sfUpdateVoiceStructs(); static void sfUpdateVoiceStructs2(); static void sfUpdateCallback(void *ref); }; class Sound: public EventHandler { private: void _prime(int soundResID, bool dontQueue); void _primeBuffer(const byte *soundData); void _unPrime(); public: bool _stoppedAsynchronously; int _soundResID; int _group; int _sndResPriority; int _fixedPriority; int _sndResLoop; int _fixedLoop; int _priority; int _volume; int _loop; int _pausedCount; int _mutedCount; int _hold; int _cueValue; int _fadeDest; int _fadeSteps; int _fadeTicks; int _fadeCounter; bool _stopAfterFadeFlag; uint32 _timer; uint32 _newTimeIndex; int _loopTimer; int _chProgram[SOUND_ARR_SIZE]; int _chModulation[SOUND_ARR_SIZE]; int _chVolume[SOUND_ARR_SIZE]; int _chPan[SOUND_ARR_SIZE]; int _chDamper[SOUND_ARR_SIZE]; int _chPitchBlend[SOUND_ARR_SIZE]; int _chVoiceType[SOUND_ARR_SIZE]; int _chNumVoices[SOUND_ARR_SIZE]; int _chSubPriority[SOUND_ARR_SIZE]; int _chFlags[SOUND_ARR_SIZE]; bool _chWork[SOUND_ARR_SIZE]; trackInfoStruct _trackInfo; byte *_channelData[SOUND_ARR_SIZE]; int _trkChannel[SOUND_ARR_SIZE]; int _trkState[SOUND_ARR_SIZE]; int _trkLoopState[SOUND_ARR_SIZE]; int _trkIndex[SOUND_ARR_SIZE]; int _trkLoopIndex[SOUND_ARR_SIZE]; int _trkRest[SOUND_ARR_SIZE]; int _trkLoopRest[SOUND_ARR_SIZE]; bool _primed; bool _isEmpty; byte *_remoteReceiver; public: Sound(); ~Sound(); void synchronize(Serializer &s); void orientAfterRestore(); void play(int soundResID); void stop(); void prime(int soundResID); void unPrime(); void go(); void halt(void); bool isPlaying(); int getSoundNum() const; bool isPrimed() const; bool isPaused() const; bool isMuted() const; void pause(bool flag); void mute(bool flag); void fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag); void setTimeIndex(uint32 timeIndex); uint32 getTimeIndex() const; int getCueValue() const; void setCueValue(int cueValue); void setVol(int volume); int getVol() const; void setPri(int priority); void setLoop(int flag); int getPri() const; int getLoop(); void holdAt(int amount); void release(); void orientAfterDriverChange(); // _so methods void soPrimeSound(bool dontQueue); void soSetTimeIndex(uint timeIndex); bool soServiceTracks(); void soPrimeChannelData(); void soRemoteReceive(); void soServiceTrackType0(int trackIndex, const byte *channelData); void soUpdateDamper(VoiceTypeStruct *voiceType, int channelNum, VoiceType mode, int v0); void soPlaySound(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0, int v1); void soPlaySound2(VoiceTypeStruct *vtStruct, const byte *channelData, int channelNum, VoiceType voiceType, int v0); void soProc38(VoiceTypeStruct *vtStruct, int channelNum, VoiceType voiceType, int cmd, int value); void soProc40(VoiceTypeStruct *vtStruct, int channelNum, int pitchBlend); void soDoTrackCommand(int channelNum, int command, int value); bool soDoUpdateTracks(int command, int value); void soSetTrackPos(int trackIndex, int trackPos, int cueValue); void soServiceTrackType1(int trackIndex, const byte *channelData); int soFindSound(VoiceTypeStruct *vtStruct, int channelNum); }; class ASound: public EventHandler { public: Sound _sound; EventHandler *_endAction; int _cueValue; ASound(); ~ASound(); virtual void synchronize(Serializer &s); virtual void dispatch(); void play(int soundNum, EventHandler *endAction = NULL, int volume = 127); void stop(); void prime(int soundNum, Action *action = NULL); void unPrime(); void go() { _sound.go(); } void hault(void) { _sound.halt(); } bool isPlaying() { return _sound.isPlaying(); } int getSoundNum() const { return _sound.getSoundNum(); } bool isPaused() const { return _sound.isPaused(); } bool isMuted() const { return _sound.isMuted(); } void pause(bool flag) { _sound.pause(flag); } void mute(bool flag) { _sound.mute(flag); } void fade(int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, EventHandler *endAction); void fadeIn() { fade(127, 5, 10, false, NULL); } void fadeOut(Action *action) { fade(0, 5, 10, true, action); } void setTimeIndex(uint32 timeIndex) { _sound.setTimeIndex(timeIndex); } uint32 getTimeIndex() const { return _sound.getTimeIndex(); } void setPri(int v) { _sound.setPri(v); } void setLoop(int total) { _sound.setLoop(total); } int getPri() const { return _sound.getPri(); } int getLoop() { return _sound.getLoop(); } void setVol(int volume) { _sound.setVol(volume); } int getVol() const { return _sound.getVol(); } void holdAt(int v) { _sound.holdAt(v); } void release() { _sound.release(); } void fadeSound(int soundNum); }; class ASoundExt: public ASound { public: int _soundNum; ASoundExt(); void fadeOut2(EventHandler *endAction); void changeSound(int soundNum); virtual Common::String getClassName() { return "ASoundExt"; } virtual void synchronize(Serializer &s); virtual void signal(); }; class PlayStream: public EventHandler { class ResFileData { public: int _fileChunkSize; uint _indexSize; uint _chunkSize; void load(Common::SeekableReadStream &stream); }; private: Common::File _file; ResFileData _resData; Audio::QueuingAudioStream *_audioStream; Audio::SoundHandle _soundHandle; uint16 *_index; EventHandler *_endAction; int _voiceNum; static uint32 getFileOffset(const uint16 *data, int count, int voiceNum); public: PlayStream(); virtual ~PlayStream(); bool setFile(const Common::String &filename); bool play(int voiceNum, EventHandler *endAction); void stop(); bool isPlaying() const; virtual void remove(); virtual void dispatch(); }; #define ADLIB_CHANNEL_COUNT 9 class AdlibSoundDriver: public SoundDriver { private: GroupData _groupData; Audio::Mixer *_mixer; OPL::OPL *_opl; byte _portContents[256]; const byte *_patchData; int _masterVolume; Common::Queue _queue; bool _channelVoiced[ADLIB_CHANNEL_COUNT]; int _channelVolume[ADLIB_CHANNEL_COUNT]; int _v4405E[ADLIB_CHANNEL_COUNT]; int _v44067[ADLIB_CHANNEL_COUNT]; int _v44070[ADLIB_CHANNEL_COUNT]; int _v44079[ADLIB_CHANNEL_COUNT]; int _v44082[ADLIB_CHANNEL_COUNT + 1]; int _pitchBlend[ADLIB_CHANNEL_COUNT]; int _v4409E[ADLIB_CHANNEL_COUNT]; void write(byte reg, byte value); void flush(); void updateChannelVolume(int channel); void setVoice(int channel); void clearVoice(int channel); void updateChannel(int channel); void setFrequency(int channel); public: AdlibSoundDriver(); virtual ~AdlibSoundDriver(); virtual bool open(); virtual void close(); virtual bool reset(); virtual const GroupData *getGroupData(); virtual void installPatch(const byte *data, int size); virtual int setMasterVolume(int volume); virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1); virtual void updateVoice(int channel); virtual void proc38(int channel, int cmd, int value); virtual void setPitch(int channel, int pitchBlend); private: void onTimer(); }; class SoundBlasterDriver: public SoundDriver { private: GroupData _groupData; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; Audio::QueuingAudioStream *_audioStream; int _sampleRate; byte _masterVolume; byte _channelVolume; const byte *_channelData; public: SoundBlasterDriver(); virtual ~SoundBlasterDriver(); virtual bool open(); virtual void close(); virtual bool reset(); virtual const GroupData *getGroupData(); virtual int setMasterVolume(int volume); virtual void playSound(const byte *channelData, int dataOffset, int program, int channel, int v0, int v1); virtual void updateVoice(int channel); virtual void proc38(int channel, int cmd, int value); virtual void proc42(int channel, int cmd, int value, int *v1, int *v2); }; } // End of namespace TsAGE #endif