/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/staticres.h" namespace TsAGE { const byte CURSOR_ARROW_DATA[] = { 15, 0, 15, 0, 0, 0, 0, 0, 9, 0, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09 }; const byte CURSOR_WALK_DATA[] = { 15, 0, 15, 0, 7, 0, 7, 0, 9, 0, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09 }; const char *LOOK_SCENE_HOTSPOT = "You see nothing special."; const char *USE_SCENE_HOTSPOT = "That accomplishes nothing."; const char *TALK_SCENE_HOTSPOT = "Yak, yak."; const char *SPECIAL_SCENE_HOTSPOT = "That is a unique use for that."; const char *DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing."; const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!"; const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; const char *RESTART_CONFIRM_MSG = "Do you want to restart your game?"; const char *INV_EMPTY_MSG = "You have nothing in your possesion."; const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ \x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?"; const char *RESTART_MSG = "Do you want to restart this game?"; const char *GAME_PAUSED_MSG = "Game is paused."; const char *OPTIONS_MSG = "\x01Options..."; const char *OK_BTN_STRING = " Ok "; const char *CANCEL_BTN_STRING = "Cancel"; const char *QUIT_BTN_STRING = " Quit "; const char *RESTART_BTN_STRING = "Restart"; const char *SAVE_BTN_STRING = "Save"; const char *RESTORE_BTN_STRING = "Restore"; const char *SOUND_BTN_STRING = "Sound"; const char *RESUME_BTN_STRING = " Resume \rplay"; const char *LOOK_BTN_STRING = "Look"; const char *PICK_BTN_STRING = "Pick"; namespace Ringworld { // Dialog resources const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; const char *START_PLAY_BTN_STRING = " Start Play "; const char *INTRODUCTION_BTN_STRING = "Introduction"; // Scene specific resources const char *EXIT_MSG = " EXIT "; const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that."; const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!"; const char *SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \ and the probe may be destroyed."; const char *SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!"; const char *SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe...."; const char *SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?"; const char *SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams."; const char *SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating."; const char *SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock."; const char *SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?"; const char *SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \ Wait for it's return in the lander bay."; const char *DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue"; const char *DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused"; const char *DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit"; const char *EXIT_BTN_STRING = "Exit"; const char *DEMO_BTN_STRING = "Demo"; const char *DEMO_RESUME_BTN_STRING = "Resume"; } // End of namespace Ringworld namespace BlueForce { // Dialog resources const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; const char *START_PLAY_BTN_STRING = " Play "; const char *INTRODUCTION_BTN_STRING = " Watch "; // Blue Force general messages const char *BF_NAME = "Blue Force"; const char *BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc."; const char *BF_ALL_RIGHTS_RESERVED = "All Rights Reserved"; const char *BF_19840518 = "May 18, 1984"; const char *BF_19840515 = "May 15, 1984"; const char *BF_3_DAYS = "Three days later"; const char *BF_11_YEARS = "Eleven years later."; const char *BF_NEXT_DAY = "The Next Day"; const char *BF_ACADEMY = "Here we are at the Academy"; } // End of namespace BlueForce } // End of namespace TsAGE