/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/staticres.h" namespace TsAGE { const byte CURSOR_ARROW_DATA[] = { 15, 0, 15, 0, 0, 0, 0, 0, 9, 0, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09 }; const byte CURSOR_WALK_DATA[] = { 15, 0, 15, 0, 7, 0, 7, 0, 9, 0, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09 }; char const *const LOOK_SCENE_HOTSPOT = "You see nothing special."; char const *const USE_SCENE_HOTSPOT = "That accomplishes nothing."; char const *const TALK_SCENE_HOTSPOT = "Yak, yak."; char const *const SPECIAL_SCENE_HOTSPOT = "That is a unique use for that."; char const *const DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing."; char const *const SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!"; char const *const SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; char const *const RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; char const *const INV_EMPTY_MSG = "You have nothing in your possesion."; char const *const QUIT_CONFIRM_MSG = "Do you want to quit playing this game?"; char const *const RESTART_MSG = "Do you want to restart this game?"; char const *const GAME_PAUSED_MSG = "Game is paused."; char const *const OK_BTN_STRING = " Ok "; char const *const CANCEL_BTN_STRING = "Cancel"; char const *const QUIT_BTN_STRING = " Quit "; char const *const RESTART_BTN_STRING = "Restart"; char const *const SAVE_BTN_STRING = "Save"; char const *const RESTORE_BTN_STRING = "Restore"; char const *const SOUND_BTN_STRING = "Sound"; char const *const RESUME_BTN_STRING = " Resume \rplay"; char const *const LOOK_BTN_STRING = "Look"; char const *const PICK_BTN_STRING = "Pick"; namespace Ringworld { // Dialog resources char const *const HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ \x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; char const *const START_PLAY_BTN_STRING = " Start Play "; char const *const INTRODUCTION_BTN_STRING = "Introduction"; char const *const OPTIONS_MSG = "\x01Options..."; // Scene specific resources char const *const EXIT_MSG = " EXIT "; char const *const SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that."; char const *const SCENE6100_TOUGHER = "Hey! This is tougher than it looks!"; char const *const SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \ and the probe may be destroyed."; char const *const SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!"; char const *const SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe...."; char const *const SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?"; char const *const SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams."; char const *const SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating."; char const *const SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock."; char const *const SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?"; char const *const SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \ Wait for it's return in the lander bay."; char const *const DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue"; char const *const DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused"; char const *const DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit"; char const *const EXIT_BTN_STRING = "Exit"; char const *const DEMO_BTN_STRING = "Demo"; char const *const DEMO_RESUME_BTN_STRING = "Resume"; } // End of namespace Ringworld namespace BlueForce { // Dialog resources char const *const HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\ Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; char const *const START_PLAY_BTN_STRING = " Play "; char const *const INTRODUCTION_BTN_STRING = " Watch "; char const *const OPTIONS_MSG = "Options..."; // Blue Force general messages char const *const BF_NAME = "Blue Force"; char const *const BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc."; char const *const BF_ALL_RIGHTS_RESERVED = "All Rights Reserved"; char const *const BF_19840518 = "May 18, 1984"; char const *const BF_19840515 = "May 15, 1984"; char const *const BF_3_DAYS = "Three days later"; char const *const BF_11_YEARS = "Eleven years later."; char const *const BF_NEXT_DAY = "The Next Day"; char const *const BF_ACADEMY = "Here we are at the Academy"; // Scene 50 hotspots char const *const GRANDMA_FRANNIE = "Grandma Frannie"; char const *const MARINA = "Marina"; char const *const POLICE_DEPARTMENT = "Police Department"; char const *const TONYS_BAR = "Tony's Bar"; char const *const CHILD_PROTECTIVE_SERVICES = "Child Protective Services"; char const *const ALLEY_CAT = "Alley Cat"; char const *const CITY_HALL_JAIL = "City Hall & Jail"; char const *const JAMISON_RYAN = "Jamison & Ryan"; char const *const BIKINI_HUT = "Bikini Hut"; // Scene 60 radio messages char const *const RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" }; // Scene 570 computer messageS char const *const SCENE570_PASSWORD = "PASSWORD - }, "; char const *const SCENE570_C_DRIVE = "C:\\"; char const *const SCENE570_RING = "RING"; char const *const SCENE570_PROTO = "PROTO"; char const *const SCENE570_WACKY = "WACKY"; char const *const SCENE570_COBB = "COBB"; char const *const SCENE570_LETTER = "LETTER"; char const *const SCENE570_RINGEXE = "RINGEXE"; char const *const SCENE570_RINGDATA = "RINGDATA"; char const *const SCENE570_PROTOEXE = "PROTOEXE"; char const *const SCENE570_PROTODATA = "PROTODATA"; char const *const SCENE570_WACKYEXE = "WACKYEXE"; char const *const SCENE570_WACKYDATA = "WACKYDATA"; // Scene 180 messages char const *const THE_NEXT_DAY = "The Next Day"; } // End of namespace BlueForce namespace Ringworld2 { char const *const CONSOLE125_MESSAGES[] = { NULL, "Select Language", "Computer Services", "Food Services", "Entertainment Services", "Main Menu", "Exit Menu", "Previous Menu", "Interworld", "Hero's Tongue", "Personal Log", "Database", "Starchart", "Iso-Opto Disk Reader", "Eject Disk", "Meals", "Snacks", "Beverages", "Human Basic Snacks", "Kzin Basic Snacks", "Hot Beverages", "Cold Beverages", "Music", "Outpost Alpha", " ", " ", "Done", "A-G", "H-O", "P-S", "T-Z", "Tchaikovsky", "Mozart", "Bach", "Rossini" }; char const *const CONSOLE325_MESSAGES[] = { NULL, "Select Language", "Database", "Star Chart", "Scan Ops", "Deep Scan", "Short Scan", "Main Menu", "Previous Menu", "Exit Menu", "Interworld", "Hero's Tongue", "Done", " ", " ", "Passive Enabled", "Active Enabled", "Technological", "Biological", "Geographical", "Astronomical", "Dipole Anomaly Sweep", "Structural Analysis", "A-G", "N-O", "P-S", "T-Z", "Tchaikovsky", "Mozart", "Bach", "Rossini" }; // Scene 825 Autodoc messages char const *const MAIN_MENU = "main menu"; char const *const DIAGNOSIS = "diagnosis"; char const *const ADVANCED_PROCEDURES = "advanced procedures"; char const *const VITAL_SIGNS = "vital signs"; char const *const OPEN_DOOR = "open door"; char const *const TREATMENTS = "treatments"; char const *const NO_MALADY_DETECTED = "no malady detected"; char const *const NO_TREATMENT_REQUIRED = "no treatment required"; char const *const ACCESS_CODE_REQUIRED = "access code required"; char const *const INVALID_ACCESS_CODE = "invalid access code"; char const *const FOREIGN_OBJECT_EXTRACTED = "foreign object extracted"; char const *const HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14"; char const *const CHAR_TITLE = "\x01Select Character:"; char const *const CHAR_QUINN_MSG = " Quinn "; char const *const CHAR_SEEKER_MSG = " Seeker "; char const *const CHAR_MIRANDA_MSG = "Miranda"; char const *const CHAR_CANCEL_MSG = " Cancel "; char const *const GAME_VERSION = "ScummVM Version"; char const *const SOUND_OPTIONS = "Sound options"; char const *const QUIT_GAME = "Quit"; char const *const RESTART_GAME = "Restart"; char const *const SAVE_GAME = "Save game"; char const *const RESTORE_GAME = "Restore game"; char const *const SHOW_CREDITS = "Show credits"; char const *const PAUSE_GAME = "Pause game"; char const *const RESUME_PLAY = " Resume play "; char const *const R2_RESTART_MSG = "Go to the beginning of game?"; char const *const F2 = "F2"; char const *const F3 = "F3"; char const *const F4 = "F4"; char const *const F5 = "F5"; char const *const F7 = "F7"; char const *const F8 = "F8"; char const *const F10 = "F10"; char const *const DONE_MSG = "Done"; char const *const YES_MSG = " Yes "; char const *const NO_MSG = " No "; char const *const USE_INTERCEPTOR = "Do you want to use your interceptor card?"; char const *const USE_DOUBLE_AGENT = "Do you want to use your double agent?"; char const *const NEED_INSTRUCTIONS = "Do you want instructions?"; char const *const WRONG_ANSWER_MSG = "Wrong respond value sent."; const byte scene1550JunkLocationsDefault[] = { 20, 7, 41, 6, 3, 6, 42, 11, 10, 15, 43, 6, 15, 1, 44, 7, 1, 1, 2, 1, 1, 1, 21, 12, 5, 1, 36, 1, 5, 1, 28, 2, 9, 1, 10, 7, 9, 1, 12, 10, 19, 1, 10, 8, 19, 1, 2, 13, 25, 1, 31, 1, 27, 1, 15, 6, 27, 1, 20, 7, 28, 1, 24, 4, 6, 2, 22, 1, 6, 2, 16, 5, 12, 2, 40, 1, 12, 2, 6, 11, 18, 2, 21, 5, 20, 5, 19, 4, 20, 5, 18, 8, 1, 6, 20, 11, 1, 6, 18, 15, 1, 6, 16, 4, 7, 6, 6, 16, 8, 6, 23, 9, 8, 6, 38, 10, 8, 6, 14, 13, 8, 6, 6, 14, 8, 6, 11, 15, 10, 6, 3, 1, 10, 6, 8, 2, 10, 6, 13, 3, 10, 6, 6, 15, 17, 6, 4, 15, 5, 7, 26, 11, 25, 7, 27, 3, 28, 7, 21, 5, 2, 8, 23, 5, 14, 8, 21, 5, 14, 8, 22, 16, 22, 8, 34, 3, 22, 8, 24, 7, 6, 9, 38, 5, 6, 9, 32, 6, 6, 9, 18, 7, 9, 9, 34, 15, 9, 9, 35, 16, 18, 9, 1, 5, 18, 9, 24, 11, 26, 9, 21, 10, 1, 10, 21, 9, 1, 10, 12, 13, 11, 10, 21, 16, 15, 10, 8, 1, 15, 10, 12, 6, 15, 10, 14, 10, 20, 10, 14, 10, 20, 10, 39, 11, 3, 11, 5, 9, 3, 11, 4, 13, 5, 11, 32, 7, 5, 11, 20, 8, 5, 11, 20, 11, 7, 12, 22, 11, 7, 12, 2, 12, 7, 12, 23, 16, 8, 12, 25, 9, 13, 12, 23, 10, 16, 12, 3, 11, 17, 12, 25, 10, 17, 12, 28, 15, 25, 12, 8, 15, 26, 12, 7, 14, 1, 13, 8, 6, 10, 13, 28, 11, 21, 13, 25, 13, 21, 13, 24, 16, 25, 13, 25, 3, 5, 14, 17, 6, 5, 14, 23, 16, 12, 14, 36, 15, 12, 14, 17, 16, 13, 14, 40, 13, 13, 14, 38, 14, 19, 14, 18, 10, 2, 15, 4, 14, 8, 15, 1, 13, 12, 15, 21, 4, 12, 15, 27, 7, 12, 15, 28, 8, 13, 15, 34, 1, 13, 15, 31, 5, 14, 15, 21, 16, 15, 15, 29, 1, 15, 15, 23, 13, 25, 15, 24, 6, 25, 15, 23, 11, 28, 15, 8, 6, 28, 15, 9, 10, 1, 16, 1, 1, 1, 16, 22, 5, 7, 16, 3, 4, 8, 16, 7, 1, 11, 17, 4, 12, 18, 17, 1, 13, 22, 17, 21, 6, 22, 17, 28, 15, 27, 17, 12, 7, 27, 17, 8, 8, 27, 17, 14, 11, 27, 17, 18, 15, 27, 17, 2, 16, 6, 18, 24, 7, 14, 18, 21, 13, 27, 18, 38, 4, 28, 18, 20, 1, 1, 18, 11, 15, 9, 18, 7, 1, 9, 18, 13, 12, 16, 18, 32, 10, 16, 18, 25, 13, 16, 18, 31, 14, 25, 18, 20, 7, 28, 18, 21, 1 }; const byte scene1550AreaMap[] = { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14 }; const byte k5A72E[] = {0, 98, 135, 183, 229, 81, 133, 185, 235, 75, 131, 187, 241, 70, 129, 190, 247}; const byte k5A73F[] = {0, 42, 42, 42, 42, 67, 67, 67, 67, 92, 92, 92, 92, 116, 116, 116, 116}; const byte k5A750[] = { 9, 10, 7, 13, 7, 8, 9, 7, 9, 10, 2, 3, 3, 2, 2, 2, 4, 3, 3, 4, 3, 2, 3, 4, 3, 8, 10, 4, 0 }; const byte k5A76D[] = { 3, 3, 3, 4, 3, 3, 3, 3, 1, 3, 3, 3, 3, 7, 3, 7, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 }; const byte scene1550JunkRegions[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9}; const byte k5A79B[] = { 23, 3, 1, 23, 4, 1, 26, 3, 1, 26, 4, 1, 15, 16, 2, 2, 16, 3, 3, 16, 4, 10, 7, 5, 11, 7, 6, 3, 0, 7, 4, 0, 8, 24, 11, 9, 25, 11, 10, 12, 8, 11, 9, 11, 12 }; const byte k5A7F6[] = { 4, 11, 6, 5, 14, 5, 5, 11, 6, 5, 7, 5, 6, 9, 6, 7, 16, 7, 7, 12, 7, 8, 6, 5, 9, 9, 7, 10, 13, 9, 10, 6, 8, 11, 10, 9, 12, 15, 10, 13, 12, 11, 14, 8, 9, 15, 16, 1, 15, 10, 11 }; const BalloonRecord balloonData[] = { { 0, -2, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 0, 1 }, { 0, 0, 1 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 0, 2, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 0, 0, -1 }, { 0, 2, 0 }, { 0, -2, 0 }, { 2, 0, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, 0, -1 }, { 0, 0, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, 0, 0 }, { 0, 0, -1 }, { -2, 0, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { 0, 2, 0 }, { 2, 0, 0 }, { 0, 0, -1 }, { -2, 0, 0 }, { 0, 0, -1 }, { -2, 0, 0 }, { 0, 0, -1 }, { 2, 0, 0 }, { 0, 0, -1 }, { 0, 2, 0 }, { 0, -2, 0 }, { 2, 0, 0 }, { 0, 2, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 0, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 0, 1 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, 0, 1 }, { -2, 0, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { -2, 0, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { 0, 2, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 2, 0, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { -2, 0, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { 0, 0, -1 }, { 0, 2, 0 }, { -2, 0, 0 }, { 0, -2, 0 }, { 0, -2, 0 }, { 0, 0, -1 }, { -2, 0, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { -2, 0, 0 }, { 0, -2, 0 }, { 2, 0, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { 0, 0, 0 }, { 2, 0, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { -2, 0, 0 }, { 0, -2, 0 }, { 0, 2, 0 }, { -2, 0, 0 } }; } // End of namespace Ringworld2 } // End of namespace TsAGE