/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/staticres.h $ * $Id: staticres.h 213 2011-02-07 10:02:58Z dreammaster $ * */ #ifndef TSAGE_STATICRES_H #define TSAGE_STATICRES_H #include "common/scummsys.h" namespace tSage { extern const byte CURSOR_ARROW_DATA[]; extern const byte CURSOR_WALK_DATA[]; extern const char *LOOK_SCENE_HOTSPOT; extern const char *USE_SCENE_HOTSPOT; extern const char *TALK_SCENE_HOTSPOT; extern const char *SPECIAL_SCENE_HOTSPOT; extern const char *DEFAULT_SCENE_HOTSPOT; extern const char *SAVE_ERROR_MSG; extern const char *SAVING_NOT_ALLOWED_MSG; extern const char *RESTORING_NOT_ALLOWED_MSG; extern const char *RESTART_CONFIRM_MSG; extern const char *WATCH_INTRO_MSG; // Dialogs extern const char *HELP_MSG; extern const char *QUIT_CONFIRM_MSG; extern const char *RESTART_MSG; extern const char *GAME_PAUSED_MSG; extern const char *OPTIONS_MSG; extern const char *OK_BTN_STRING; extern const char *CANCEL_BTN_STRING; extern const char *QUIT_BTN_STRING; extern const char *RESTART_BTN_STRING; extern const char *SAVE_BTN_STRING; extern const char *RESTORE_BTN_STRING; extern const char *SOUND_BTN_STRING; extern const char *RESUME_BTN_STRING; extern const char *LOOK_BTN_STRING; extern const char *PICK_BTN_STRING; extern const char *INV_EMPTY_MSG; extern const char *START_PLAY_BTN_STRING; extern const char *INTRODUCTION_BTN_STRING; // Scene specific resources extern const char *EXIT_MSG; extern const char *SCENE6100_CAREFUL; extern const char *SCENE6100_TOUGHER; extern const char *SCENE6100_ONE_MORE_HIT; extern const char *SCENE6100_DOING_BEST; extern const char *SCENE6100_REPAIR; extern const char *SCENE6100_ROCKY_AREA; extern const char *SCENE6100_REPLY; extern const char *SCENE6100_TAKE_CONTROLS; extern const char *SCENE6100_SURPRISE; extern const char *SCENE6100_SWEAT; extern const char *SCENE6100_VERY_WELL; } // End of namespace tSage #endif