/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "tucker/tucker.h" #include "tucker/graphics.h" namespace Tucker { const int TuckerEngine::_locationWidthTable[85] = { 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 4, 2, 1, 1, 2, 1, 2, 4, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 4, 4, 2, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0 }; const uint8 TuckerEngine::_sprA02LookupTable[88] = { 0, 6, 2, 8, 1, 0, 6, 0, 2, 2, 2, 1, 2, 0, 1, 1, 6, 0, 1, 2, 1, 2, 3, 0, 6, 12, 7, 7, 1, 8, 1, 0, 3, 0, 4, 5, 0, 0, 3, 3, 2, 7, 7, 0, 4, 1, 5, 2, 4, 1, 1, 2, 4, 3, 1, 0, 2, 3, 4, 1, 1, 5, 3, 3, 1, 5, 3, 0, 1, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; const uint8 TuckerEngine::_sprC02LookupTable[100] = { 0, 0, 6, 20, 3, 3, 15, 5, 9, 6, 7, 8, 8, 6, 3, 6, 13, 3, 4, 10, 0, 7, 2, 34, 14, 0, 2, 3, 8, 3, 3, 3, 19, 13, 1, 0, 2, 3, 0, 0, 0, 5, 5, 12, 0, 1, 0, 1, 3, 6, 7, 6, 0, 7, 5, 1, 2, 6, 3, 4, 9, 18, 0, 12, 0, 2, 10, 0, 0, 19, 0, 2, 2, 1, 22, 0, 0, 0, 0, 3, 0, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 }; const uint8 TuckerEngine::_sprC02LookupTable2[100] = { 0, 0, 1, 3, 1, 2, 3, 2, 2, 1, 1, 5, 2, 1, 1, 3, 3, 1, 1, 4, 0, 1, 1, 4, 4, 0, 2, 1, 3, 3, 3, 2, 4, 4, 1, 0, 1, 3, 0, 0, 0, 1, 1, 7, 0, 1, 0, 1, 1, 1, 7, 3, 0, 2, 1, 1, 1, 2, 1, 1, 2, 3, 0, 5, 0, 1, 5, 0, 1, 4, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 }; const int TuckerEngine::_staticData3Table[1600] = { 0x014, 0x014, 0x015, 0x016, 0x017, 0x017, 0x016, 0x015, 0x3E7, 0x0A9, 0x0A9, 0x0AA, 0x0AA, 0x0AB, 0x0AB, 0x0AC, 0x0AC, 0x3E7, 0x05E, 0x05F, 0x060, 0x061, 0x3E7, 0x0AD, 0x0AE, 0x0AF, 0x0B0, 0x3E7, 0x052, 0x053, 0x054, 0x055, 0x3E7, 0x056, 0x057, 0x058, 0x059, 0x3E7, 0x05A, 0x05B, 0x05C, 0x05D, 0x3E7, 0x062, 0x063, 0x064, 0x065, 0x3E7, 0x066, 0x067, 0x068, 0x069, 0x3E7, 0x00C, 0x00D, 0x00E, 0x00F, 0x3E7, 0x01A, 0x01B, 0x01C, 0x01D, 0x3E7, 0x01E, 0x01F, 0x020, 0x021, 0x3E7, 0x024, 0x025, 0x026, 0x027, 0x3E7, 0x0B1, 0x0B2, 0x0B3, 0x0B4, 0x3E7, 0x0CB, 0x0CC, 0x0CD, 0x0CE, 0x3E7, 0x0CF, 0x0D0, 0x0D1, 0x0D2, 0x3E7, 0x0D3, 0x0D4, 0x0D5, 0x0D6, 0x3E7, 0x0D7, 0x0D8, 0x0D9, 0x0DA, 0x3E7, 0x0B5, 0x0B6, 0x0B7, 0x0B8, 0x3E7, 0x04A, 0x04B, 0x04C, 0x04D, 0x3E7, 0x04E, 0x04F, 0x050, 0x051, 0x3E7, 0x02A, 0x02B, 0x02C, 0x02D, 0x3E7, 0x02E, 0x02F, 0x030, 0x031, 0x3E6, 0x0E6, 0x001, 0x3E7, 0x0B9, 0x0BA, 0x0BB, 0x0BC, 0x3E7, 0x06A, 0x06B, 0x06C, 0x06D, 0x3E7, 0x032, 0x033, 0x034, 0x035, 0x3E7, 0x036, 0x037, 0x038, 0x039, 0x3E7, 0x03A, 0x03B, 0x03C, 0x03D, 0x3E7, 0x03E, 0x03F, 0x040, 0x041, 0x3E7, 0x042, 0x043, 0x044, 0x045, 0x3E7, 0x046, 0x047, 0x048, 0x049, 0x3E7, 0x06E, 0x06F, 0x070, 0x071, 0x3E6, 0x045, 0x000, 0x3E7, 0x072, 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0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000 }; const int TuckerEngine::_instructionIdTable[] = { 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'l', 'm', 'n', 'o', 'p', 'r', 's', 't', 'v', 'w', 'x', '+' }; int TuckerEngine::_locationHeightTable[80] = { 0x00, 0x1C, 0x3C, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; int TuckerEngine::_objectKeysPosXTable[80] = { 0x000, 0x0A0, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x12B, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x140, 0x000, 0x000, 0x000, 0x000, 0x09E, 0x060, 0x0C0, 0x040, 0x0A0, 0x12C, 0x068, 0x098, 0x08E, 0x09A, 0x0A0, 0x098, 0x092, 0x096, 0x09A, 0x09A, 0x08C, 0x000, 0x000, 0x000, 0x000, 0x000, 0x0A0, 0x000, 0x086, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x0A0, 0x185, 0x000, 0x0A0, 0x140, 0x140, 0x000, 0x000, 0x124, 0x140, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, }; int TuckerEngine::_objectKeysPosYTable[80] = { 0x000, 0x06B, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x080, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x075, 0x000, 0x000, 0x000, 0x000, 0x086, 0x02B, 0x079, 0x07C, 0x07C, 0x07B, 0x073, 0x07B, 0x06C, 0x08A, 0x086, 0x086, 0x086, 0x086, 0x083, 0x083, 0x07B, 0x000, 0x000, 0x000, 0x000, 0x000, 0x078, 0x000, 0x082, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x089, 0x08A, 0x000, 0x088, 0x082, 0x076, 0x000, 0x000, 0x07F, 0x083, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, }; int TuckerEngine::_objectKeysLocationTable[80] = { 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x001, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x001, 0x000, 0x000, 0x000, 0x000, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x001, 0x000, 0x000, 0x000, 0x000, 0x000, 0x001, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x001, 0x000, 0x000, 0x001, 0x001, 0x001, 0x000, 0x000, 0x001, 0x001, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, }; int TuckerEngine::_mapSequenceFlagsLocationTable[70] = { 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, }; const uint8 TuckerEngine::_charWidthCharset1[224] = { 0x06, 0x06, 0x04, 0x06, 0x07, 0x08, 0x08, 0x02, 0x04, 0x04, 0x06, 0x06, 0x06, 0x06, 0x06, 0x04, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x08, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x08, 0x07, 0x07, 0x08, 0x04, 0x04, 0x04, 0x04, 0x07, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x05, 0x07, 0x07, 0x03, 0x05, 0x07, 0x04, 0x08, 0x07, 0x07, 0x07, 0x08, 0x07, 0x07, 0x04, 0x07, 0x07, 0x08, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x07, 0x04, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x08, 0x08, 0x04, 0x08, 0x08, 0x07, 0x07, 0x06, 0x05, 0x07, 0x08, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07 }; const uint8 TuckerEngine::_charWidthCharset2[58] = { 0x13, 0x0F, 0x10, 0x10, 0x10, 0x0E, 0x11, 0x10, 0x0D, 0x0A, 0x11, 0x0D, 0x14, 0x13, 0x13, 0x11, 0x13, 0x12, 0x10, 0x11, 0x13, 0x14, 0x14, 0x10, 0x13, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x0F, 0x10, 0x10, 0x10, 0x0E, 0x11, 0x10, 0x0D, 0x0A, 0x11, 0x0D, 0x14, 0x13, 0x13, 0x11, 0x13, 0x12, 0x10, 0x11, 0x13, 0x14, 0x14, 0x10, 0x13, 0x10, }; // timestamp, index, opcode, volume const int AnimationSequencePlayer::_soundSeqData1[1] = { -1, }; const int AnimationSequencePlayer::_soundSeqData2[233] = { 16, 3, 1, 100, 18, 5, 1, 100, 26, 9, 5, 100, 74, 9, 0, 100, 118, 10, 0, 100, 139, 9, 0, 100, 140, 10, 2, 100, 144, 5, 2, 100, 146, 3, 2, 100, 147, 9, 2, 100, 148, 2, 1, 100, 156, 0, 1, 50, 158, 4, 5, 100, 188, 4, 5, 100, 212, 2, 2, 100, 223, 1, 0, 100, 230, 1, 2, 100, 234, 1, 0, 100, 251, 1, 0, 100, 265, 11, 6, 80, 293, 5, 1, 80, 295, 12, 6, 80, 343, 13, 6, 110, 373, 14, 6, 80, 429, 5, 2, 100, 431, 15, 6, 80, 456, 2, 1, 100, 457, 1, 5, 100, 463, 0, 5, 100, 482, 2, 2, 100, 483, 8, 1, 100, 494, 8, 5, 100, 507, 7, 5, 100, 511, 7, 5, 100, 522, 13, 1, 100, 547, 6, 5, 100, 548, 11, 0, 100, 556, 12, 0, 100, 557, 2, 5, 100, 599, 7, 1, 100, 639, 7, 2, 100, 641, 12, 0, 100, 642, 7, 5, 100, 718, 14, 2, 100, 719, 1, 2, 100, 720, 2, 2, 100, 721, 3, 2, 100, 722, 4, 2, 100, 723, 5, 2, 100, 724, 6, 2, 100, 725, 7, 2, 100, 726, 8, 2, 100, 727, 9, 2, 100, 728, 10, 2, 100, 729, 11, 2, 100, 730, 12, 2, 100, 731, 0, 2, 100, 732, 13, 2, 100, -1, }; const int AnimationSequencePlayer::_soundSeqData3[241] = { 2, 0, 3, 100, 3, 2, 0, 100, 3, 5, 1, 20, 6, 25, 6, 80, 22, 1, 5, 100, 37, 29, 6, 80, 59, 30, 6, 80, 69, 26, 6, 80, 124, 27, 6, 80, 163, 28, 6, 80, 197, 31, 6, 80, 224, 32, 6, 80, 306, 33, 6, 80, 350, 34, 6, 80, 388, 8, 0, 100, 389, 6, 1, 100, 390, 9, 1, 100, 395, 10, 0, 100, 398, 3, 0, 100, 408, 3, 0, 100, 413, 4, 0, 100, 418, 3, 0, 100, 426, 6, 2, 100, 427, 9, 2, 100, 430, 35, 6, 80, 472, 36, 6, 80, 514, 9, 1, 100, 515, 7, 0, 100, 516, 6, 1, 100, 517, 4, 0, 100, 520, 11, 0, 100, 523, 3, 0, 100, 531, 7, 2, 100, 532, 9, 2, 100, 533, 6, 2, 100, 534, 3, 0, 100, 535, 37, 6, 80, 553, 38, 6, 80, 569, 39, 6, 80, 588, 40, 6, 80, 662, 41, 6, 80, 777, 42, 6, 80, 978, 1, 0, 100, 1008, 12, 0, 100, 1011, 4, 5, 100, 1022, 52, 6, 80, 1039, 3, 5, 100, 1045, 3, 5, 100, 1051, 3, 5, 100, 1057, 3, 5, 100, 1063, 3, 5, 100, 1066, 3, 5, 40, 1074, 43, 6, 80, 1256, 44, 6, 80, 1322, 45, 6, 80, 1373, 46, 6, 80, 1419, 47, 6, 80, 1792, 13, 0, 100, 1793, 0, 5, 100, 1895, 51, 6, 80, -1, }; const int AnimationSequencePlayer::_soundSeqData4[193] = { 2, 0, 3, 100, 4, 3, 1, 40, 5, 7, 1, 20, 7, 3, 5, 100, 62, 3, 2, 100, 63, 48, 6, 80, 198, 7, 2, 100, 202, 5, 1, 100, 203, 16, 6, 80, 211, 1, 5, 100, 216, 0, 1, 40, 217, 5, 2, 100, 218, 6, 1, 100, 224, 2, 5, 100, 229, 17, 6, 80, 273, 6, 2, 100, 274, 4, 1, 100, 275, 4, 5, 100, 335, 1, 1, 100, 336, 13, 0, 100, 339, 11, 0, 100, 358, 0, 5, 100, 364, 24, 4, 100, 397, 7, 5, 100, 399, 6, 5, 100, 433, 5, 5, 100, 451, 13, 0, 100, 459, 1, 2, 100, 508, 4, 2, 100, 509, 1, 1, 100, 521, 11, 0, 100, 530, 8, 0, 100, 537, 9, 0, 100, 557, 8, 5, 100, 578, 5, 5, 100, 602, 13, 0, 100, 609, 1, 2, 100, 626, 12, 0, 100, 628, 10, 0, 100, 670, 6, 5, 100, 690, 10, 0, 100, 692, 3, 5, 100, 705, 11, 0, 100, 710, 2, 5, 100, 714, 9, 0, 100, 720, 9, 2, 100, 721, 7, 5, 100, 725, 0, 5, 100, -1, }; const int AnimationSequencePlayer::_soundSeqData5[77] = { 3, 8, 0, 100, 43, 11, 0, 100, 68, 5, 1, 100, 100, 5, 2, 100, 104, 6, 0, 100, 139, 7, 0, 100, 192, 3, 0, 100, 199, 4, 0, 100, 207, 4, 0, 100, 208, 2, 0, 100, 254, 0, 0, 100, 260, 0, 0, 100, 266, 0, 0, 100, 272, 0, 0, 100, 276, 0, 0, 100, 282, 1, 0, 100, 303, 10, 0, 100, 319, 12, 0, 100, 355, 9, 0, 100, -1, }; const int AnimationSequencePlayer::_soundSeqData6[101] = { 3, 0, 1, 100, 34, 0, 2, 100, 57, 0, 5, 100, 77, 0, 5, 100, 84, 9, 0, 100, 100, 9, 0, 100, 140, 3, 5, 100, 157, 2, 5, 100, 158, 1, 0, 100, 204, 1, 5, 100, 220, 2, 1, 100, 235, 7, 0, 100, 236, 2, 2, 100, 248, 12, 0, 100, 251, 13, 0, 100, 265, 11, 0, 100, 276, 11, 0, 100, 310, 5, 0, 100, 335, 6, 0, 100, 370, 4, 0, 100, 373, 8, 0, 100, 378, 8, 0, 100, 434, 10, 0, 100, 453, 3, 0, 100, 484, 3, 2, 100, -1, }; const int AnimationSequencePlayer::_soundSeqData7[173] = { 3, 4, 5, 100, 10, 5, 5, 100, 22, 6, 5, 100, 32, 7, 5, 100, 39, 6, 5, 100, 48, 7, 5, 100, 57, 6, 5, 100, 65, 3, 0, 50, 102, 4, 0, 50, 151, 2, 5, 50, 205, 3, 5, 100, 218, 0, 5, 100, 227, 0, 5, 100, 236, 0, 5, 100, 245, 0, 5, 100, 254, 0, 5, 100, 263, 0, 5, 100, 272, 0, 5, 100, 291, 1, 1, 40, 309, 8, 5, 100, 360, 8, 5, 100, 384, 2, 1, 60, 398, 10, 0, 100, 440, 2, 2, 100, 441, 1, 2, 100, 452, 11, 0, 100, 466, 1, 5, 100, 470, 8, 0, 100, 503, 6, 0, 100, 519, 7, 0, 100, 536, 8, 0, 100, 538, 4, 5, 100, 549, 5, 5, 100, 558, 4, 5, 100, 568, 5, 5, 100, 578, 4, 5, 100, 586, 5, 5, 100, 593, 4, 5, 100, 600, 5, 5, 100, 606, 4, 5, 100, 613, 5, 5, 100, 620, 9, 0, 100, 630, 12, 0, 100, -1, }; const int AnimationSequencePlayer::_soundSeqData8[45] = { 17, 2, 0, 100, 57, 8, 0, 100, 62, 10, 0, 100, 67, 9, 0, 100, 74, 3, 1, 100, 87, 3, 2, 100, 85, 0, 0, 100, 138, 5, 0, 100, 196, 7, 0, 100, 222, 6, 0, 100, 228, 1, 0, 100, -1, }; const int AnimationSequencePlayer::_soundSeqData9[49] = { 20, 4, 0, 100, 132, 0, 0, 100, 145, 0, 2, 100, 171, 1, 0, 100, 315, 2, 0, 50, 334, 3, 0, 100, 602, 5, 0, 50, 631, 5, 0, 50, 660, 5, 0, 50, 767, 5, 0, 50, 795, 5, 0, 50, 824, 5, 0, 50, -1, }; const int AnimationSequencePlayer::_soundSeqData10[97] = { 4, 8, 1, 100, 5, 6, 0, 100, 47, 8, 2, 100, 125, 8, 1, 100, 126, 6, 0, 100, 156, 8, 2, 100, 168, 2, 0, 100, 174, 2, 0, 100, 180, 2, 0, 100, 186, 2, 0, 100, 192, 2, 0, 100, 267, 2, 0, 100, 273, 2, 0, 100, 279, 2, 0, 100, 285, 2, 0, 100, 291, 2, 0, 100, 297, 2, 0, 100, 302, 0, 0, 100, 417, 1, 0, 100, 472, 5, 0, 100, 600, 5, 0, 100, 623, 3, 0, 100, 643, 9, 0, 100, 781, 4, 0, 80, -1, }; const int AnimationSequencePlayer::_soundSeqData11[29] = { 2, 0, 3, 100, 3, 0, 1, 100, 33, 0, 2, 100, 33, 1, 0, 100, 53, 2, 1, 100, 78, 2, 2, 100, 80, 0, 4, 100, -1, }; const char *AnimationSequencePlayer::_musicFileNamesTable[53] = { "DemoMenu.raw", "IntroduB.raw", "IntroduA.raw", "DemoRolA.raw", "DemoChA1.raw", "icrmusic.raw", "DemoRolC.raw", "DemoRolC.raw", "MeriLogo.raw", "DemoChA2.raw", "DemoRolC.raw", "int1.raw", "int2.raw", "int3.raw", "int4.raw", "int5.raw", "int6.raw", "int7.raw", "int8.raw", "int9.raw", "int10.raw", "int11.raw", "int12.raw", "int13.raw", "int14.raw", "int15.raw", "int16.raw", "int17.raw", "int18.raw", "int19.raw", "int20.raw", "int21.raw", "int22.raw", "int23.raw", "int24.raw", "int25.raw", "int26.raw", "int27.raw", "int28.raw", "int29.raw", "int30.raw", "int31.raw", "int32.raw", "int33.raw", "int34.raw", "int35.raw", "int36.raw", "int37.raw", "int38.raw", "int39.raw", "int40.raw", "int41.raw", "int42.raw" }; const char *AnimationSequencePlayer::_soundFilesList1[14] = { "IntroduA.wav", "FX35.wav", "FX47.wav", "FX50.wav", "FX51.wav", "FX52.wav", "FX54.wav", "FX58.wav", "FX59.wav", "FX53.wav", "FX55.wav", "FX68.wav", "FX57.wav", "FX36.wav" }; const char *AnimationSequencePlayer::_soundFilesList2[10] = { "FX33.wav", "FX34.wav", "FX38.wav", "FX39.wav", "FX48.wav", "FX49.wav", "FX69.wav", "FX32.wav", "FX56.wav", "FX117.wav" }; const char *AnimationSequencePlayer::_soundFilesList3[14] = { "IntroduA.wav", "FX37.wav", "FX49.wav", "FX72.wav", "FX73.wav", "FX74.wav", "FX75.wav", "FX76.wav", "FX77.wav", "FX78.wav", "FX79.wav", "FX80.wav", "FX81.wav", "FX83.wav" }; const char *AnimationSequencePlayer::_soundFilesList4[5] = { "FX70.wav", "FX33.wav", "RDFX12.wav", "FX86.wav", "FX116.wav" }; const char *AnimationSequencePlayer::_soundFilesList5[14] = { "IntroduA.wav", "FX36.wav", "FX46.wav", "FX52.wav", "FX59.wav", "FX66.wav", "FX67.wav", "FX74.wav", "RDFX26.wav", "FX42.wav", "FX43.wav", "FX44.wav", "FX45.wav", "FX61.wav" }; const char *AnimationSequencePlayer::_soundFilesList6[9] = { "FX40.wav", "FX60.wav", "FX62.wav", "FX71.wav", "FX63.wav", "FX64.wav", "FX68.wav", "FX69.wav", "RDFX12.wav" }; const char *AnimationSequencePlayer::_soundFilesList7[13] = { "RDFX1.wav", "RDFX2.wav", "RDFX4.wav", "RDFX5.wav", "RDFX6.wav", "RDFX7.wav", "RDFX10.wav", "RDFX11.wav", "RDFX12.wav", "RDFX19.wav", "RDFX29.wav", "RDFX32.wav", "RDFX35.wav" }; const char *AnimationSequencePlayer::_soundFilesList8[14] = { "RDFX8.wav", "RDFX9.wav", "RDFX13.wav", "RDFX14.wav", "RDFX33.wav", "RDFX16.wav", "RDFX18.wav", "RDFX20.wav", "RDFX38.wav", "FX39.wav", "RDFX28.wav", "RDFX25.wav", "RDFX26.wav", "RDFX27.wav" }; const char *AnimationSequencePlayer::_soundFilesList9[4] = { "RDFX31.wav", "RDFX21.wav", "RDFX15.wav", "FX34.wav" }; const char *AnimationSequencePlayer::_soundFilesList10[13] = { "FX96.wav", "FX74.wav", "FX75.wav", "FX97.wav", "FX98.wav", "FX106.wav", "FX107.wav", "FX108.wav", "FX109.wav", "FX110.wav", "FX93.wav", "FX83.wav", "FX111.wav" }; const char *AnimationSequencePlayer::_soundFilesList11[9] = { "FX86.wav", "FX101.wav", "FX112.wav", "FX104.wav", "FX102.wav", "FX103.wav", "FX91.wav", "FX92.wav", "FX105.wav" }; const char *AnimationSequencePlayer::_soundFilesList12[11] = { "RDFX3.wav", "RDFX9.wav", "RDFX17.wav", "RDFX22.wav", "RDFX23.wav", "RDFX24.wav", "RDFX30.wav", "RDFX36.wav", "RDFX1.wav", "RDFX16.wav", "RDFX37.wav" }; const char *AnimationSequencePlayer::_soundFilesList13[6] = { "FX82.wav", "FX80.wav", "FX89.wav", "FX90.wav", "FX83.wav", "FX84.wav" }; const char *AnimationSequencePlayer::_soundFilesList14[10] = { "RDFX2.wav", "FX85.wav", "FX86.wav", "FX87.wav", "FX88.wav", "FX99.wav", "FX98.wav", "FX97.wav", "FX96.wav", "FX100.wav" }; const char *AnimationSequencePlayer::_soundFilesList15[4] = { "rdfx22.wav", "fx113.wav", "fx114.wav", "fx115.wav" }; } // namespace Tucker