/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "voyeur/animation.h" #include "voyeur/staticres.h" #include "voyeur/voyeur.h" #include "common/endian.h" #include "common/memstream.h" #include "common/system.h" #include "audio/decoders/raw.h" #include "graphics/surface.h" namespace Voyeur { // Number of audio frames to keep audio track topped up when playing back video #define SOUND_FRAMES_READAHEAD 3 RL2Decoder::RL2Decoder(Audio::Mixer::SoundType soundType) : _soundType(soundType) { _paletteStart = 0; _fileStream = nullptr; _soundFrameNumber = -1; _audioTrack = nullptr; _videoTrack = nullptr; } RL2Decoder::~RL2Decoder() { close(); } bool RL2Decoder::loadVideo(int videoId) { Common::String filename = Common::String::format("%s.rl2", ::Voyeur::SZ_FILENAMES[videoId * 2]); return loadRL2File(filename, false); } bool RL2Decoder::loadRL2File(const Common::String &file, bool palFlag) { bool result = VideoDecoder::loadFile(file); _paletteStart = palFlag ? 0 : 128; return result; } bool RL2Decoder::loadStream(Common::SeekableReadStream *stream) { close(); // Load basic file information _fileStream = stream; _header.load(stream); _paletteStart = 0; // Check RL2 magic number if (!_header.isValid()) { warning("RL2Decoder::loadStream(): attempted to load non-RL2 data (0x%08X)", _header._signature); return false; } // Add an audio track if sound is present _audioTrack = nullptr; if (_header._soundRate) { _audioTrack = new RL2AudioTrack(_header, stream, _soundType); addTrack(_audioTrack); } // Create a video track _videoTrack = new RL2VideoTrack(_header, _audioTrack, stream); addTrack(_videoTrack); // Load the offset/sizes of the video's audio data _soundFrames.reserve(_header._numFrames); for (int frameNumber = 0; frameNumber < _header._numFrames; ++frameNumber) { int offset = _header._frameOffsets[frameNumber]; int size = _header._frameSoundSizes[frameNumber]; _soundFrames.push_back(SoundFrame(offset, size)); } return true; } const Common::List *RL2Decoder::getDirtyRects() const { if (_videoTrack) return _videoTrack->getDirtyRects(); return 0; } void RL2Decoder::clearDirtyRects() { if (_videoTrack) _videoTrack->clearDirtyRects(); } void RL2Decoder::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) { if (_videoTrack) _videoTrack->copyDirtyRectsToBuffer(dst, pitch); } void RL2Decoder::readNextPacket() { int frameNumber = getCurFrame(); RL2AudioTrack *audioTrack = RL2Decoder::getAudioTrack(); // Handle queueing sound data if (_soundFrameNumber == -1) _soundFrameNumber = (frameNumber == -1) ? 0 : frameNumber; while (audioTrack->numQueuedStreams() < SOUND_FRAMES_READAHEAD && (_soundFrameNumber < (int)_soundFrames.size())) { _fileStream->seek(_soundFrames[_soundFrameNumber]._offset); audioTrack->queueSound(_fileStream, _soundFrames[_soundFrameNumber]._size); ++_soundFrameNumber; } } bool RL2Decoder::seekIntern(const Audio::Timestamp &where) { _soundFrameNumber = -1; return VideoDecoder::seekIntern(where); } void RL2Decoder::close() { VideoDecoder::close(); delete _fileStream; _fileStream = nullptr; _soundFrameNumber = -1; } /*------------------------------------------------------------------------*/ RL2Decoder::SoundFrame::SoundFrame(int offset, int size) { _offset = offset; _size = size; } /*------------------------------------------------------------------------*/ RL2Decoder::RL2FileHeader::RL2FileHeader() { _frameOffsets = nullptr; _frameSoundSizes = nullptr; _channels = 0; _colorCount = 0; _numFrames = 0; _rate = 0; _soundRate = 0; _videoBase = 0; _backSize = 0; _signature = MKTAG('N', 'O', 'N', 'E'); _form = 0; _dataSize = 0; _method = 0; _defSoundSize = 0; } RL2Decoder::RL2FileHeader::~RL2FileHeader() { delete[] _frameOffsets; delete[] _frameSoundSizes; } void RL2Decoder::RL2FileHeader::load(Common::SeekableReadStream *stream) { stream->seek(0); _form = stream->readUint32LE(); _backSize = stream->readUint32LE(); _signature = stream->readUint32BE(); if (!isValid()) return; _dataSize = stream->readUint32LE(); _numFrames = stream->readUint32LE(); _method = stream->readUint16LE(); _soundRate = stream->readUint16LE(); _rate = stream->readUint16LE(); _channels = stream->readUint16LE(); _defSoundSize = stream->readUint16LE(); _videoBase = stream->readUint16LE(); _colorCount = stream->readUint32LE(); assert(_colorCount <= 256); stream->read(_palette, 768); // Skip over background frame, if any, and the list of overall frame sizes (which we don't use) stream->skip(_backSize + 4 * _numFrames); // Load frame offsets delete[] _frameOffsets; _frameOffsets = new uint32[_numFrames]; for (int i = 0; i < _numFrames; ++i) _frameOffsets[i] = stream->readUint32LE(); // Load the size of the sound portion of each frame delete[] _frameSoundSizes; _frameSoundSizes = new int[_numFrames]; for (int i = 0; i < _numFrames; ++i) _frameSoundSizes[i] = stream->readUint32LE() & 0xffff; } bool RL2Decoder::RL2FileHeader::isValid() const { return _signature == MKTAG('R','L','V','2') || _signature == MKTAG('R','L','V','3'); } Common::Rational RL2Decoder::RL2FileHeader::getFrameRate() const { return (_soundRate > 0) ? Common::Rational(_rate, _defSoundSize) : Common::Rational(11025, 1103); } /*------------------------------------------------------------------------*/ RL2Decoder::RL2VideoTrack::RL2VideoTrack(const RL2FileHeader &header, RL2AudioTrack *audioTrack, Common::SeekableReadStream *stream): _header(header), _fileStream(stream) { _frameOffsets = nullptr; // Set up surfaces _surface = new Graphics::Surface(); _surface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); _backSurface = nullptr; _hasBackFrame = header._backSize != 0; if (_hasBackFrame) initBackSurface(); _videoBase = header._videoBase; _dirtyPalette = header._colorCount > 0; _curFrame = -1; _initialFrame = true; } RL2Decoder::RL2VideoTrack::~RL2VideoTrack() { // Free surfaces _surface->free(); delete _surface; if (_backSurface) { _backSurface->free(); delete _backSurface; } } void RL2Decoder::RL2VideoTrack::initBackSurface() { _backSurface = new Graphics::Surface(); _backSurface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); } bool RL2Decoder::RL2VideoTrack::seek(const Audio::Timestamp &time) { int frame = getFrameAtTime(time); if (frame < 0 || frame >= _header._numFrames) return false; _curFrame = frame; return true; } uint16 RL2Decoder::RL2VideoTrack::getWidth() const { return _surface->w; } uint16 RL2Decoder::RL2VideoTrack::getHeight() const { return _surface->h; } Graphics::PixelFormat RL2Decoder::RL2VideoTrack::getPixelFormat() const { return _surface->format; } const Graphics::Surface *RL2Decoder::RL2VideoTrack::decodeNextFrame() { if (_initialFrame && _hasBackFrame) { // Read in the initial background frame _fileStream->seek(0x324); rl2DecodeFrameWithoutTransparency(0); Common::copy((byte *)_surface->getPixels(), (byte *)_surface->getPixels() + (320 * 200), (byte *)_backSurface->getPixels()); _dirtyRects.push_back(Common::Rect(0, 0, _surface->w, _surface->h)); _initialFrame = false; } // Move to the next frame data _fileStream->seek(_header._frameOffsets[++_curFrame]); // If there's any sound data, pass it to the audio track _fileStream->seek(_header._frameSoundSizes[_curFrame], SEEK_CUR); // Decode the graphic data using the appropriate method depending on whether the animation // has a background or just raw frames without any background transparency if (_backSurface) { rl2DecodeFrameWithTransparency(_videoBase); } else { rl2DecodeFrameWithoutTransparency(_videoBase); } return _surface; } void RL2Decoder::RL2VideoTrack::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) { for (Common::List::const_iterator it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) { for (int y = (*it).top; y < (*it).bottom; ++y) { const int x = (*it).left; memcpy(dst + y * pitch + x, (byte *)_surface->getPixels() + y * getWidth() + x, (*it).right - x); } } clearDirtyRects(); } void RL2Decoder::RL2VideoTrack::copyFrame(uint8 *data) { memcpy((byte *)_surface->getPixels(), data, getWidth() * getHeight()); // Redraw _dirtyRects.clear(); _dirtyRects.push_back(Common::Rect(0, 0, getWidth(), getHeight())); } void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithoutTransparency(int screenOffset) { if (screenOffset == -1) screenOffset = _videoBase; int frameSize = _surface->w * _surface->h - screenOffset; byte *destP = (byte *)_surface->getPixels(); // Main frame decode loop byte nextByte; for (;;) { nextByte = _fileStream->readByte(); if (nextByte < 0x80) { // Simple byte to copy to output assert(frameSize > 0); *destP++ = nextByte; --frameSize; } else if (nextByte > 0x80) { // Lower 7 bits a run length for the following byte int runLength = _fileStream->readByte(); runLength = MIN(runLength, frameSize); Common::fill(destP, destP + runLength, nextByte & 0x7f); destP += runLength; frameSize -= runLength; } else { // Follow byte run length for zeroes. If zero, indicates end of image int runLength = _fileStream->readByte(); if (runLength == 0) break; runLength = MIN(runLength, frameSize); Common::fill(destP, destP + runLength, 0); destP += runLength; frameSize -= runLength; } } // If there's any remaining screen area, zero it out byte *endP = (byte *)_surface->getPixels() + _surface->w * _surface->h; if (destP != endP) Common::fill(destP, endP, 0); } void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithTransparency(int screenOffset) { int frameSize = _surface->w * _surface->h - screenOffset; byte *refP = (byte *)_backSurface->getPixels(); byte *destP = (byte *)_surface->getPixels(); // If there's a screen offset, copy unchanged initial pixels from reference surface if (screenOffset > 0) Common::copy(refP, refP + screenOffset, destP); // Main decode loop while (frameSize > 0) { byte nextByte = _fileStream->readByte(); if (nextByte == 0) { // Move one single byte from reference surface assert(frameSize > 0); destP[screenOffset] = refP[screenOffset]; ++screenOffset; --frameSize; } else if (nextByte < 0x80) { // Single 7-bit pixel to output (128-255) assert(frameSize > 0); destP[screenOffset] = nextByte | 0x80; ++screenOffset; --frameSize; } else if (nextByte == 0x80) { int runLength = _fileStream->readByte(); if (runLength == 0) return; // Run length of transparency (i.e. pixels to copy from reference frame) runLength = MIN(runLength, frameSize); Common::copy(refP + screenOffset, refP + screenOffset + runLength, destP + screenOffset); screenOffset += runLength; frameSize -= runLength; } else { // Run length of a single pixel value int runLength = _fileStream->readByte(); runLength = MIN(runLength, frameSize); Common::fill(destP + screenOffset, destP + screenOffset + runLength, nextByte); screenOffset += runLength; frameSize -= runLength; } } // If there's a remaining section of the screen not covered, copy it from reference surface if (screenOffset < (_surface->w * _surface->h)) Common::copy(refP + screenOffset, refP + (_surface->w * _surface->h), destP + screenOffset); } Graphics::Surface *RL2Decoder::RL2VideoTrack::getBackSurface() { if (!_backSurface) initBackSurface(); return _backSurface; } /*------------------------------------------------------------------------*/ RL2Decoder::RL2AudioTrack::RL2AudioTrack(const RL2FileHeader &header, Common::SeekableReadStream *stream, Audio::Mixer::SoundType soundType): _header(header), _soundType(soundType) { // Create audio straem for the audio track _audStream = Audio::makeQueuingAudioStream(_header._rate, _header._channels == 2); } RL2Decoder::RL2AudioTrack::~RL2AudioTrack() { delete _audStream; } void RL2Decoder::RL2AudioTrack::queueSound(Common::SeekableReadStream *stream, int size) { // Queue the sound data byte *data = (byte *)malloc(size); stream->read(data, size); Common::MemoryReadStream *memoryStream = new Common::MemoryReadStream(data, size, DisposeAfterUse::YES); _audStream->queueAudioStream(Audio::makeRawStream(memoryStream, _header._rate, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES), DisposeAfterUse::YES); } Audio::AudioStream *RL2Decoder::RL2AudioTrack::getAudioStream() const { return _audStream; } void RL2Decoder::play(VoyeurEngine *vm, int resourceOffset, byte *frames, byte *imgPos) { vm->flipPageAndWait(); int paletteStart = getPaletteStart(); int paletteCount = getPaletteCount(); PictureResource videoFrame(getVideoTrack()->getBackSurface()); int picCtr = 0; while (!vm->shouldQuit() && !endOfVideo() && !vm->_eventsManager->_mouseClicked) { if (hasDirtyPalette()) { const byte *palette = getPalette(); vm->_graphicsManager->setPalette128(palette, paletteStart, paletteCount); } if (needsUpdate()) { if (frames) { // If reached a point where a new background is needed, load it // and copy over to the video decoder if (getCurFrame() >= READ_LE_UINT16(frames + picCtr * 4)) { PictureResource *newPic = vm->_bVoy->boltEntry(0x302 + picCtr)._picResource; Common::Point pt(READ_LE_UINT16(imgPos + 4 * picCtr) - 32, READ_LE_UINT16(imgPos + 4 * picCtr + 2) - 20); vm->_graphicsManager->sDrawPic(newPic, &videoFrame, pt); ++picCtr; } } // Decode the next frame and display const Graphics::Surface *frame = decodeNextFrame(); Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200, (byte *)vm->_graphicsManager->_screenSurface.getPixels()); } vm->_eventsManager->getMouseInfo(); g_system->delayMillis(10); } } } // End of namespace Voyeur