/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "voyeur/animation.h" #include "common/memstream.h" #include "common/system.h" #include "audio/decoders/raw.h" #include "graphics/surface.h" namespace Video { RL2Decoder::RL2Decoder(Audio::Mixer::SoundType soundType) : _soundType(soundType) { } RL2Decoder::~RL2Decoder() { close(); } bool RL2Decoder::loadStream(Common::SeekableReadStream *stream) { close(); // Load basic file information _header.load(stream); // Check RL2 magic number if (!_header.isValid()) { warning("RL2Decoder::loadStream(): attempted to load non-RL2 data (0x%08X)", _header._signature); return false; } // Add an audio track if sound is present RL2AudioTrack *audioTrack = NULL; if (_header._soundRate) { audioTrack = new RL2AudioTrack(_header, stream, _soundType); addTrack(audioTrack); } // Create a video track addTrack(new RL2VideoTrack(_header, audioTrack, stream)); return true; } const Common::List *RL2Decoder::getDirtyRects() const { const Track *track = getTrack(0); if (track) return ((const RL2VideoTrack *)track)->getDirtyRects(); return 0; } void RL2Decoder::clearDirtyRects() { Track *track = getTrack(0); if (track) ((RL2VideoTrack *)track)->clearDirtyRects(); } void RL2Decoder::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) { Track *track = getTrack(0); if (track) ((RL2VideoTrack *)track)->copyDirtyRectsToBuffer(dst, pitch); } /*------------------------------------------------------------------------*/ RL2Decoder::RL2FileHeader::RL2FileHeader() { _frameOffsets = NULL; _frameSoundSizes = NULL; } RL2Decoder::RL2FileHeader::~RL2FileHeader() { delete[] _frameOffsets; delete[] _frameSoundSizes; } void RL2Decoder::RL2FileHeader::load(Common::SeekableReadStream *stream) { stream->seek(0); _form = stream->readUint32LE(); _backSize = stream->readUint32LE(); _signature = stream->readUint32LE(); if (!isValid()) return; _dataSize = stream->readUint32LE(); _numFrames = stream->readUint32LE(); _method = stream->readUint16LE(); _soundRate = stream->readUint16LE(); _rate = stream->readUint16LE(); _channels = stream->readUint16LE(); _defSoundSize = stream->readUint16LE(); _videoBase = stream->readUint16LE(); _colorCount = stream->readUint32LE(); assert(_colorCount <= 256); stream->read(_palette, 768); // Skip over background frame, if any, and the list of overall frame sizes (which we don't use) stream->skip(_backSize + 4 * _numFrames); // Load frame offsets _frameOffsets = new uint32[_numFrames]; for (int i = 0; i < _numFrames; ++i) _frameOffsets[i] = stream->readUint32LE(); // Load the size of the sound portion of each frame _frameSoundSizes = new int[_numFrames]; for (int i = 0; i < _numFrames; ++i) _frameSoundSizes[i] = stream->readUint32LE() & 0xffff; } bool RL2Decoder::RL2FileHeader::isValid() const { return _signature == MKTAG('R','L','V','2') || _signature != MKTAG('R','L','V','3'); } /*------------------------------------------------------------------------*/ RL2Decoder::RL2VideoTrack::RL2VideoTrack(const RL2FileHeader &header, RL2AudioTrack *audioTrack, Common::SeekableReadStream *stream): _header(header), _audioTrack(audioTrack), _fileStream(stream) { // Calculate the frame rate int fps = (header._soundRate > 0) ? header._rate / header._defSoundSize : 11025 / 1103; _frameDelay = 1000 / fps; _surface = new Graphics::Surface(); _surface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); if (header._backSize == 0) { _backSurface = NULL; } else { _backSurface = new Graphics::Surface(); _backSurface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); } _videoBase = header._videoBase; _dirtyPalette = true; _curFrame = 0; _nextFrameStartTime = 0; } RL2Decoder::RL2VideoTrack::~RL2VideoTrack() { delete _fileStream; _surface->free(); delete _surface; if (_backSurface) { _backSurface->free(); delete _backSurface; } } bool RL2Decoder::RL2VideoTrack::endOfTrack() const { return getCurFrame() >= getFrameCount(); } bool RL2Decoder::RL2VideoTrack::rewind() { _curFrame = 0; _nextFrameStartTime = 0; return true; } uint16 RL2Decoder::RL2VideoTrack::getWidth() const { return _surface->w; } uint16 RL2Decoder::RL2VideoTrack::getHeight() const { return _surface->h; } Graphics::PixelFormat RL2Decoder::RL2VideoTrack::getPixelFormat() const { return _surface->format; } const Graphics::Surface *RL2Decoder::RL2VideoTrack::decodeNextFrame() { if (_curFrame == 0 && _backSurface) { // Read in the background frame _fileStream->seek(0x324); rl2DecodeFrameWithoutBackground(0); Common::copy((byte *)_surface->getPixels(), (byte *)_surface->getPixels() + (320 * 200), (byte *)_backSurface->getPixels()); _dirtyRects.push_back(Common::Rect(0, 0, _surface->w, _surface->h)); } // Move to the next frame data _fileStream->seek(_header._frameOffsets[_curFrame]); // If there's any sound data, pass it to the audio track _fileStream->seek(_header._frameSoundSizes[_curFrame], SEEK_CUR); // Decode the graphic data if (_backSurface) { if (_curFrame > 0) Common::copy((byte *)_backSurface->getPixels(), (byte *)_backSurface->getPixels() + (320 * 200), (byte *)_surface->getPixels()); rl2DecodeFrameWithBackground(); } else { rl2DecodeFrameWithoutBackground(); } _curFrame++; _nextFrameStartTime += _frameDelay; return _surface; } void RL2Decoder::RL2VideoTrack::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) { for (Common::List::const_iterator it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) { for (int y = (*it).top; y < (*it).bottom; ++y) { const int x = (*it).left; memcpy(dst + y * pitch + x, (byte *)_surface->getPixels() + y * getWidth() + x, (*it).right - x); } } clearDirtyRects(); } void RL2Decoder::RL2VideoTrack::copyFrame(uint8 *data) { memcpy((byte *)_surface->getPixels(), data, getWidth() * getHeight()); // Redraw _dirtyRects.clear(); _dirtyRects.push_back(Common::Rect(0, 0, getWidth(), getHeight())); } void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithoutBackground(int screenOffset) { if (screenOffset == -1) screenOffset = _videoBase; byte *destP = (byte *)_surface->getPixels() + screenOffset; int frameSize = _surface->w * _surface->h - screenOffset; while (frameSize > 0) { byte nextByte = _fileStream->readByte(); if (nextByte < 0x80) { *destP++ = nextByte; --frameSize; } else if (nextByte == 0x80) { int runLength = _fileStream->readByte(); if (runLength == 0) return; runLength = MIN(runLength, frameSize); Common::fill(destP, destP + runLength, 0); destP += runLength; frameSize -= runLength; } else { int runLength = _fileStream->readByte(); runLength = MIN(runLength, frameSize); Common::fill(destP, destP + runLength, nextByte & 0x7f); destP += runLength; frameSize -= runLength; } } } void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithBackground() { int screenOffset = _videoBase; int frameSize = _surface->w * _surface->h - _videoBase; byte *src = (byte *)_backSurface->getPixels(); byte *dest = (byte *)_surface->getPixels(); while (frameSize > 0) { byte nextByte = _fileStream->readByte(); if (nextByte == 0) { dest[screenOffset] = src[screenOffset]; ++screenOffset; --frameSize; } else if (nextByte < 0x80) { dest[screenOffset] = nextByte | 0x80; ++screenOffset; --frameSize; } else if (nextByte == 0x80) { byte runLength = _fileStream->readByte(); if (runLength == 0) return; assert(runLength <= frameSize); Common::copy(src + screenOffset, src + screenOffset + runLength, dest); screenOffset += runLength; frameSize -= runLength; } else { byte runLength = _fileStream->readByte(); assert(runLength <= frameSize); Common::fill(dest + screenOffset, dest + screenOffset + runLength, nextByte & 0x7f); screenOffset += runLength; frameSize -= runLength; } } } /*------------------------------------------------------------------------*/ RL2Decoder::RL2AudioTrack::RL2AudioTrack(const RL2FileHeader &header, Common::SeekableReadStream *stream, Audio::Mixer::SoundType soundType): _header(header), _soundType(soundType) { _audStream = createAudioStream(); // Add all the sound data for all the frames at once to avoid stuttering for (int frameNumber = 0; frameNumber < header._numFrames; ++frameNumber) { int offset = _header._frameOffsets[frameNumber]; int size = _header._frameSoundSizes[frameNumber]; byte *data = (byte *)malloc(size); stream->seek(offset); stream->read(data, size); Common::MemoryReadStream *memoryStream = new Common::MemoryReadStream(data, size, DisposeAfterUse::YES); _audStream->queueAudioStream(Audio::makeRawStream(memoryStream, _header._rate, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES), DisposeAfterUse::YES); } } RL2Decoder::RL2AudioTrack::~RL2AudioTrack() { delete _audStream; } void RL2Decoder::RL2AudioTrack::queueSound(Common::SeekableReadStream *stream, int size) { if (_audStream) { // Queue the sound data byte *data = (byte *)malloc(size); stream->read(data, size); Common::MemoryReadStream *memoryStream = new Common::MemoryReadStream(data, size, DisposeAfterUse::YES); _audStream->queueAudioStream(Audio::makeRawStream(memoryStream, _header._rate, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES), DisposeAfterUse::YES); // _audioTrack->queueSound(_fileStream, _header._frameSoundSizes[_curFrame]); } else { delete stream; } } Audio::AudioStream *RL2Decoder::RL2AudioTrack::getAudioStream() const { return _audStream; } Audio::QueuingAudioStream *RL2Decoder::RL2AudioTrack::createAudioStream() { return Audio::makeQueuingAudioStream(_header._rate, _header._channels == 2); } } // End of namespace Video