/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VOYEUR_DEBUGGER_H #define VOYEUR_DEBUGGER_H #include "common/scummsys.h" #include "gui/debugger.h" namespace Voyeur { class VoyeurEngine; class Debugger : public GUI::Debugger { private: VoyeurEngine *_vm; public: /** * Specifies whether time should pass, and the video camera's batteries go down * @default true */ bool _isTimeActive; protected: bool Cmd_Time(int argc, const char **argv); public: Debugger(); virtual ~Debugger() {} void setVm(VoyeurEngine *vm) { _vm = vm; } }; } // End of namespace Voyeur #endif