/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VOYEUR_EVENTS_H #define VOYEUR_EVENTS_H #include "common/scummsys.h" #include "common/list.h" #include "graphics/surface.h" #include "voyeur/files.h" namespace Voyeur { class VoyeurEngine; class EventsManager; class CMapResource; #define GAME_FRAME_RATE 50 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) typedef void (EventsManager::*EventMethodPtr)(); class IntNode { public: EventMethodPtr _intFunc; uint16 _curTime; uint16 _timeReset; uint32 _flags; IntNode(); IntNode(uint16 curTime, uint16 timeReset, uint16 flags); }; class IntData { public: bool _flipWait; int _flashTimer; int _flashStep; bool _hasPalette; bool _skipFading; int _palStartIndex; int _palEndIndex; byte *_palette; IntData(); }; class EventsManager { private: VoyeurEngine *_vm; bool _counterFlag; bool _cursorBlinked; uint32 _gameCounter; uint32 _priorFrameTime; uint32 _recordBlinkCounter; // Original field was called _joe :) Common::List _intNodes; Common::Point _mousePos; void mainVoyeurIntFunc(); void checkForNextFrameCounter(); void voyeurTimer(); void videoTimer(); void vDoFadeInt(); void vDoCycleInt(); void fadeIntFunc(); void addIntNode(IntNode *node); void deleteIntNode(IntNode *node); /** * Debugger support method to show the mouse position */ void showMousePosition(); public: IntData _gameData; IntData &_intPtr; IntNode _fadeIntNode; IntNode _fade2IntNode; IntNode _cycleIntNode; IntNode _evIntNode; IntNode _mainIntNode; int _cycleStatus; int _fadeFirstCol, _fadeLastCol; int _fadeCount; int _fadeStatus; bool _leftClick, _rightClick; bool _mouseClicked, _newMouseClicked; bool _newLeftClick, _newRightClick; int _videoDead; int _cycleTime[4]; byte *_cycleNext[4]; VInitCycleResource *_cyclePtr; EventsManager(VoyeurEngine *vm); void setMousePos(const Common::Point &p) { _mousePos = p; } void startMainClockInt(); void sWaitFlip(); void vInitColor(); void delay(int cycles); void delayClick(int cycles); void pollEvents(); void startFade(CMapResource *cMap); void addFadeInt(); void setCursor(PictureResource *pic); void setCursor(byte *cursorData, int width, int height, int keyColor); void setCursorColor(int idx, int mode); void showCursor(); void hideCursor(); Common::Point getMousePos() { return _mousePos; } uint32 getGameCounter() const { return _gameCounter; } void getMouseInfo(); void startCursorBlink(); void incrementTime(int amt); void stopEvidDim(); Common::String getEvidString(int eventIndex); }; } // End of namespace Voyeur #endif /* VOYEUR_EVENTS_H */