/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VOYEUR_EVENTS_H #define VOYEUR_EVENTS_H #include "common/scummsys.h" #include "voyeur/game.h" namespace Voyeur { class VoyeurEngine; #define GAME_FRAME_RATE 50 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) class EventsManager { private: VoyeurEngine *_vm; uint32 _priorFrameTime; uint32 _gameCounter; bool _keyState[256]; int _mouseButton; static void mainVoyeurIntFunc(); private: void checkForNextFrameCounter(); public: IntData _intPtr; IntNode _fadeIntNode; IntNode _cycleIntNode; IntNode _evintnode; IntNode _mainIntNode; int _cycleStatus; public: EventsManager(); void setVm(VoyeurEngine *vm) { _vm = vm; } void resetMouse(); void startMainClockInt(); void vStopCycle(); void sWaitFlip(); void delay(int totalMilli); void pollEvents(); }; } // End of namespace Voyeur #endif /* VOYEUR_EVENTS_H */