/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VOYEUR_EVENTS_H #define VOYEUR_EVENTS_H #include "common/scummsys.h" #include "common/list.h" #include "graphics/surface.h" #include "voyeur/files.h" namespace Voyeur { class VoyeurEngine; class EventsManager; class CMapResource; #define GAME_FRAME_RATE 50 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) typedef void (EventsManager::*EventMethodPtr)(); class IntNode { public: EventMethodPtr _intFunc; uint16 _curTime; uint16 _timeReset; uint32 _flags; public: IntNode(); IntNode(uint16 curTime, uint16 timeReset, uint16 flags); }; class VoyeurEvent { public: int _computerNum; int _computerBut[4]; int _computerOn; int _computerOff; int _dead; public: VoyeurEvent(int v1, int v2, int v3, int v4, int v5, int v6, int v7); }; class SVoy { public: int _delaySecs; int _RTANum; int _RTVNum; int _switchBGNum; int _arr1[8][20]; int _arr2[8][20]; int _arr3[3][20]; int _arr4[3][20]; int _arr5[3][20]; int _arr6[3][20]; int _arr7[20]; int _field468; int _field46A; int _vocSecondsOffset; int _field46E; int _field470; int _field472; int _field474; int _field476; int _field478; int _field47A; int _field4E2; Common::Rect _rect4E4; int _field4EC; int _field4EE; int _field4F0; int _field4F2; int _timeStart; int _duration; int _vidStart; int _doApt; int _function; int _anim; int _level; int _levelDone; int _flags; int _evGroup; byte *_evPicPtrs[6]; byte *_evCmPtrs[6]; int _audioTime; int _phones[5]; int _numPhonesUsed; int _evidence[20]; Common::Array _events; int _field4376; int _field4378; int _field437A; int _field437C; int _field437E; int _field4380; int _field4382; int _videoEventId; byte *_field4386; int _curICF0; int _curICF1; int _fadeICF0; int _fadeICF1; void (*_fadeFunc)(); int _lastInplay; int _incriminate; int _policeEvent; // Fields not originally in _voy, but I'm putting in for convenience int _newIncriminate; int _newLastInplay; int _newFadeICF1; void (*_newFadeFunc)(); }; class IntData { public: bool _field9; bool _flipWait; int field16; int field1A; int field1E; int field22; int field24; int field26; int field2A; bool _hasPalette; int field38; int field3B; int field3D; int _palStartIndex; int _palEndIndex; byte *_palette; public: IntData(); void audioInit(); }; class EventsManager { private: VoyeurEngine *_vm; uint32 _priorFrameTime; uint32 _gameCounter; uint32 _joe; bool _keyState[256]; int _mouseButton; Common::List _intNodes; Common::Point _mousePos; void mainVoyeurIntFunc(); private: void checkForNextFrameCounter(); void voyeurTimer(); void videoTimer(); void vDoFadeInt(); void vDoCycleInt(); void fadeIntFunc(); public: IntData _gameData; IntData &_intPtr; IntNode _fadeIntNode; IntNode _fade2IntNode; IntNode _cycleIntNode; IntNode _evintnode; IntNode _mainIntNode; int _cycleStatus; int _fadeFirstCol, _fadeLastCol; int _fadeCount; int _fadeStatus; int _v2A0A2; int _videoComputerNum; int _videoComputerBut1; int _videoComputerBut4; int _videoDead; public: EventsManager(); void setVm(VoyeurEngine *vm) { _vm = vm; } void resetMouse(); void startMainClockInt(); void vStopCycle(); void sWaitFlip(); void vInitColor(); void delay(int cycles); void pollEvents(); void startFade(CMapResource *cMap); void addIntNode(IntNode *node); void addFadeInt(); void setCursor(PictureResource *pic); void setCursor(byte *cursorData, int width, int height); void setCursorColor(int idx, int mode); void mouseOn(); void mouseOff(); Common::Point getMousePos() { return _mousePos; } void getMouseInfo(); void checkForKey(); void startCursorBlink(); void incrementTime(int amt); }; } // End of namespace Voyeur #endif /* VOYEUR_EVENTS_H */