/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "voyeur/game.h" namespace Voyeur { IntData::IntData() { _field9 = false; _flipWait = false; _field2A = 0; } void IntData::audioInit() { } void IntData::addIntNode(IntNode *node) { _intNodes.push_back(node); } /*------------------------------------------------------------------------*/ IntNode::IntNode() { _intFunc = NULL; _curTime = 0; _timeReset = 0; _flags = 0; } } // End of namespace Voyeur