/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "voyeur/game.h" #include "voyeur/voyeur.h" namespace Voyeur { IntData::IntData() { _field9 = false; _flipWait = false; _hasPalette = false; field16 = 0; field1A = 0; field1E = 0; field22 = 0; field24 = 0; field26 = 0; field2A = 0; field38 = 0; field3B = 0; field3D = 0; _palStartIndex = 0; _palEndIndex = 0; _palette = NULL; } void IntData::audioInit() { } /*------------------------------------------------------------------------*/ } // End of namespace Voyeur