/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VOYEUR_GAME_H #define VOYEUR_GAME_H #include "common/scummsys.h" #include "common/events.h" namespace Voyeur { class VoyeurEngine; class Event { public: int _hours; int _minutes; int _seconds; int _type; int _data1; int _data2; int _data3; int _data4; }; class SVoy { public: int _delaySecs; int _RTANum; int _RTVNum; int _switchBGNum; int _group; int _resolvePtr; int _seconds; int _minutes; int _hours; int _morning; int _timeChangeFlag; int _totalSeconds; int _gameSeconds; int _vCursorOn[160]; int _vCursorOff[160]; int _aCursorOn[60]; int _aCursorOff[60]; int _eCursorOn[60]; int _eCursorOff[60]; int _timeStart; int _duration; int _vidStart; int _doApt; int _function; int _anim; int _level; int _levelDone; int _flags; int _evGroup; byte *_evPicPtrs[6]; byte *_evCmPtrs[6]; int _audioTime; int _phones[5]; int _numPhonesUsed; int _evidence[20]; int _computerNum; int _computerBut; int _computerOn; int _computerOff; int _dead; int _deadTime; int _eventCnt; Event _eventTable[1000]; int _curICF0; int _curICF1; int _fadeICF0; int _fadeICF1; int _fadeFunc; int _lastInplay; int _incriminate; int _policeEvent; }; class IntData { public: bool _field9; bool _flipWait; int field16; int field1A; int field1E; int field22; int field24; int field26; int field2A; bool _hasPalette; int field38; int field3B; int field3D; int _palStartIndex; int _palEndIndex; byte *_palette; public: IntData(); void audioInit(); }; } // End of namespace Voyeur #endif /* VOYEUR_GAME_H */