/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VOYEUR_GRAPHICS_H #define VOYEUR_GRAPHICS_H #include "voyeur/game.h" #include "common/scummsys.h" #include "common/array.h" #include "graphics/surface.h" namespace Voyeur { #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 200 #define PALETTE_COUNT 256 #define PALETTE_SIZE (256 * 3) class VoyeurEngine; class GraphicsManager; typedef void (GraphicsManager::*GraphicMethodPtr)(); class GraphicsManager { public: VoyeurEngine *_vm; bool _palFlag; byte _VGAColors[PALETTE_SIZE]; Common::Array _colorChain; byte *_backgroundPage; int _SVGAPage; int _SVGAMode; byte **_vPort; private: static void fadeIntFunc(); static void vDoFadeInt(); static void vDoCycleInt(); void setupMCGASaveRect(); void restoreMCGASaveRect(); void addRectOptSaveRect(); void addIntNode(IntNode *node); void setupViewPort(GraphicMethodPtr setupFn, GraphicMethodPtr addRectFn, GraphicMethodPtr restoreFn); public: GraphicsManager(); void setVm(VoyeurEngine *vm) { _vm = vm; } void sInitGraphics(); void vInitColor(); void addFadeInt(); void setupViewPort(); }; } // End of namespace Voyeur #endif /* VOYEUR_GRAPHICS_H */