/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VOYEUR_GRAPHICS_H #define VOYEUR_GRAPHICS_H #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" #include "common/serializer.h" #include "graphics/screen.h" namespace Voyeur { #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 200 class VoyeurEngine; class Screen; class DisplayResource; class PictureResource; class ViewPortResource; class ViewPortListResource; class FontResource; class FontInfoResource; class CMapResource; class DrawInfo { public: int _penColor; Common::Point _pos; public: DrawInfo(int penColor, const Common::Point &pos); }; typedef void (Screen::*ScreenMethodPtr)(); typedef void (Screen::*ViewPortSetupPtr)(ViewPortResource *); typedef void (Screen::*ViewPortAddPtr)(ViewPortResource *, int idx, const Common::Rect &bounds); typedef void (Screen::*ViewPortRestorePtr)(ViewPortResource *); class Screen: public Graphics::Screen { public: byte _VGAColors[PALETTE_SIZE]; PictureResource *_backgroundPage; int _SVGAMode; ViewPortListResource *_viewPortListPtr; ViewPortResource *_vPort; bool _saveBack; Common::Rect *_clipPtr; uint _planeSelect; CMapResource *_backColors; FontInfoResource *_fontPtr; PictureResource *_fontChar; DrawInfo *_drawPtr; DrawInfo _defaultDrawInfo; private: VoyeurEngine *_vm; void restoreBack(Common::Array &rectList, int rectListCount, PictureResource *srcPic, PictureResource *destPic); public: Screen(VoyeurEngine *vm); virtual ~Screen(); void sInitGraphics(); void setupMCGASaveRect(ViewPortResource *viewPort); void addRectOptSaveRect(ViewPortResource *viewPort, int idx, const Common::Rect &bounds); void restoreMCGASaveRect(ViewPortResource *viewPort); void addRectNoSaveBack(ViewPortResource *viewPort, int idx, const Common::Rect &bounds); void sDrawPic(DisplayResource *srcDisplay, DisplayResource *destDisplay, const Common::Point &initialOffset); void fillPic(DisplayResource *display, byte onOff); void sDisplayPic(PictureResource *pic); void drawANumber(DisplayResource *display, int num, const Common::Point &pt); void flipPage(); void setPalette(const byte *palette, int start, int count); void setPalette128(const byte *palette, int start, int count); void resetPalette(); void setColor(int idx, byte r, byte g, byte b); void setOneColor(int idx, byte r, byte g, byte b); void setColors(int start, int count, const byte *pal); void screenReset(); void fadeDownICF1(int steps); void fadeUpICF1(int steps = 0); void fadeDownICF(int steps); void drawDot(); /** * Synchronizes the game data */ void synchronize(Common::Serializer &s); }; } // End of namespace Voyeur #endif /* VOYEUR_GRAPHICS_H */