/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VOYEUR_SOUND_H #define VOYEUR_SOUND_H #include "common/scummsys.h" #include "common/str.h" #include "audio/mixer.h" namespace Voyeur { class SoundManager { private: Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; int _vocOffset; public: SoundManager(Audio::Mixer *mixer); void playVOCMap(byte *voc, int vocSize); void stopVOCPlay(); void abortVOCMap(); void setVOCOffset(int offset); Common::String getVOCFileName(int idx); void startVOCPlay(const Common::String &filename); void startVOCPlay(int soundId); int getVOCStatus(); uint32 getVOCFrame(); }; } // End of namespace Voyeur #endif /* VOYEUR_SOUND_H */