/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "voyeur/utils.h" #include "common/savefile.h" namespace Voyeur { LockTime::LockTime() { field0 = field1 = field2 = field3 = 0; } void LockClass::getSysDate() { } void LockClass::getThePassword() { field0 = 26; _password = "3333"; fieldE = field16; field12 = field1A; fieldC = -1; // TODO: Original loaded 'VOYEUR.DAT' here to get most recent game's password. // We'll want to transform this to proper savegames in ScummVM } void LockClass::saveThePassword() { //TODO } Common::String LockClass::getDateString() { return Common::String(); } } // End of namespace Voyeur