/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "voyeur/voyeur.h" #include "voyeur/animation.h" #include "voyeur/graphics.h" #include "voyeur/staticres.h" #include "voyeur/utils.h" #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "graphics/palette.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" namespace Voyeur { VoyeurEngine *g_vm; VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _randomSource("Voyeur"), _soundManager(_mixer), _defaultFontInfo(3, 0xff, 0xff, 0, 0, ALIGN_LEFT, 0, Common::Point(), 1, 1, Common::Point(1, 1), 1, 0, 0) { _bVoy = NULL; _iForceDeath = -1; _controlPtr = NULL; _bob = false; _stampFlags = 0; _playStampGroupId = _currentVocId = 0; _videoId = -1; _checkTransitionId = -1; _gameHour = 0; _gameMinute = 0; _flashTimeVal = 0; _flashTimeFlag = false; _timeBarVal = -1; _checkPhoneVal = 0; _voyeurArea = AREA_NONE; _loadGameSlot = -1; initialiseManagers(); } VoyeurEngine::~VoyeurEngine() { delete _bVoy; } Common::Error VoyeurEngine::run() { ESP_Init(); globalInitBolt(); _eventsManager.resetMouse(); if (doHeadTitle()) { if (_iForceDeath >= 1 && _iForceDeath <= 4) _voy._field478 |= 0x80; playStamp(); if (!shouldQuit()) doTailTitle(); } //doHeadTitle(); return Common::kNoError; } int VoyeurEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } void VoyeurEngine::initialiseManagers() { _debugger.setVm(this); _eventsManager.setVm(this); _filesManager.setVm(this); _graphicsManager.setVm(this); _soundManager.setVm(this); _voy.setVm(this); } void VoyeurEngine::ESP_Init() { ThreadResource::init(); DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); if (ConfMan.hasKey("save_slot")) _loadGameSlot = ConfMan.getInt("save_slot"); } void VoyeurEngine::globalInitBolt() { initBolt(); _filesManager.openBoltLib("bvoy.blt", _bVoy); _bVoy->getBoltGroup(0x000); _bVoy->getBoltGroup(0x100); _graphicsManager._fontPtr = &_defaultFontInfo; _graphicsManager._fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource; assert(_graphicsManager._fontPtr->_curFont); // Setup default flags Common::fill((byte *)&_voy, (byte *)&_voy + sizeof(SVoy), 0); _voy._field478 = 1; _voy._field4376 = _voy._field4378 = 127; _voy._field4F2 = 9999; _voy._field472 = -1; _voy._field478 = 256; _voy._curICF0 = _graphicsManager._palFlag ? 0xFFFFA5E0 : 0x5F90; _eventsManager.addFadeInt(); } void VoyeurEngine::initBolt() { vInitInterrupts(); _graphicsManager.sInitGraphics(); _eventsManager.vInitColor(); initInput(); } void VoyeurEngine::vInitInterrupts() { _eventsManager._intPtr._palette = &_graphicsManager._VGAColors[0]; } void VoyeurEngine::initInput() { } bool VoyeurEngine::doHeadTitle() { // char dest[144]; _eventsManager.startMainClockInt(); if (_loadGameSlot == -1) { /* // Show starting screen if (_bVoy->getBoltGroup(0x500)) { showConversionScreen(); _bVoy->freeBoltGroup(0x500); if (shouldQuit()) return false; } if (ConfMan.getBool("copy_protection")) { // Display lock screen bool result = doLock(); if (!result || shouldQuit()) return false; } // Show the title screen showTitleScreen(); if (shouldQuit()) return false; // Opening if (!_eventsManager._mouseClicked) { doOpening(); doTransitionCard("Saturday Afternoon", "Player's Apartment"); _eventsManager.delayClick(90); } else { _eventsManager._mouseClicked = false; } */ if (_voy._field478 & 0x80) { // Add initial game event set if (_voy._eventCount <= 1) _voy.addEvent(18, 1, EVTYPE_VIDEO, 33, 0, 998, -1); if (_voy._eventCount <= 2) _voy.addEvent(18, 2, EVTYPE_VIDEO, 41, 0, 998, -1); if (_voy._eventCount <= 3) _voy.addEvent(18, 3, EVTYPE_VIDEO, 47, 0, 998, -1); if (_voy._eventCount <= 4) _voy.addEvent(18, 4, EVTYPE_VIDEO, 53, 0, 998, -1); if (_voy._eventCount <= 5) _voy.addEvent(18, 5, EVTYPE_VIDEO, 46, 0, 998, -1); if (_voy._eventCount <= 6) _voy.addEvent(18, 6, EVTYPE_VIDEO, 50, 0, 998, -1); if (_voy._eventCount <= 7) _voy.addEvent(18, 7, EVTYPE_VIDEO, 40, 0, 998, -1); if (_voy._eventCount <= 8) _voy.addEvent(18, 8, EVTYPE_VIDEO, 43, 0, 998, -1); if (_voy._eventCount <= 9) _voy.addEvent(19, 1, EVTYPE_AUDIO, 20, 0, 998, -1); } } _voy._field472 = 140; return true; } void VoyeurEngine::showConversionScreen() { _graphicsManager._backgroundPage = _bVoy->boltEntry(0x502)._picResource; (*_graphicsManager._vPort)->setupViewPort(); flipPageAndWait(); // Immediate palette load to show the initial screen CMapResource *cMap = _bVoy->getCMapResource(0x503); assert(cMap); cMap->_steps = 0; cMap->startFade(); // Wait briefly _eventsManager.delayClick(150); if (shouldQuit()) return; // Fade out the screen cMap = _bVoy->getCMapResource(0x5040000); cMap->_steps = 30; cMap->startFade(); if (shouldQuit()) return; flipPageAndWaitForFade(); _graphicsManager.screenReset(); } bool VoyeurEngine::doLock() { bool result = true; bool flag = false; int buttonVocSize, wrongVocSize; byte *buttonVoc = _filesManager.fload("button.voc", &buttonVocSize); byte *wrongVoc = _filesManager.fload("wrong.voc", &wrongVocSize); LockClass lock; if (_bVoy->getBoltGroup(0x700)) { lock.getSysDate(); lock.getThePassword(); _voy._field4380 = lock.fieldC; _voy._viewBounds = _bVoy->boltEntry(0x704)._rectResource; Common::String password = lock._password; PictureResource *cursorPic = _bVoy->getPictureResource(0x702); assert(cursorPic); // Get the mappings of keys on the keypad byte *keyData = _bVoy->memberAddr(0x705); int keyCount = READ_LE_UINT16(keyData); _graphicsManager._backColors = _bVoy->getCMapResource(0x7010000); _graphicsManager._backgroundPage = _bVoy->getPictureResource(0x700); (*_graphicsManager._vPort)->setupViewPort(); _graphicsManager._backColors->startFade(); (*_graphicsManager._vPort)->_parent->_flags |= DISPFLAG_8; _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); while (!shouldQuit() && (_eventsManager._fadeStatus & 1)) _eventsManager.delay(1); _eventsManager.setCursorColor(127, 0); _graphicsManager.setColor(1, 64, 64, 64); _graphicsManager.setColor(2, 96, 96, 96); _graphicsManager.setColor(3, 160, 160, 160); _graphicsManager.setColor(4, 224, 224, 224); // Set up the cursor _eventsManager.setCursor(cursorPic); _eventsManager.showCursor(); _eventsManager._intPtr. field38 = true; _eventsManager._intPtr._hasPalette = true; _graphicsManager._fontPtr->_curFont = _bVoy->boltEntry(0x708)._fontResource; _graphicsManager._fontPtr->_fontSaveBack = 0; _graphicsManager._fontPtr->_fontFlags = 0; Common::String dateString = lock.getDateString(); Common::String displayString = Common::String::format("Last Play %s", dateString.c_str()); bool firstLoop = true; bool breakFlag = false; while (!breakFlag && !shouldQuit()) { (*_graphicsManager._vPort)->setupViewPort(); flipPageAndWait(); // Display the last play time _graphicsManager._fontPtr->_pos = Common::Point(0, 97); _graphicsManager._fontPtr->_justify = ALIGN_CENTRE; _graphicsManager._fontPtr->_justifyWidth = 384; _graphicsManager._fontPtr->_justifyHeight = 97; (*_graphicsManager._vPort)->drawText(displayString); flipPageAndWait(); if (firstLoop) { firstLoop = false; displayString = ""; } // Loop for getting key presses int key; do { do { // Scan through the list of key rects to check if a keypad key is highlighted key = -1; Common::Point mousePos = _eventsManager.getMousePos() + Common::Point(30, 20); for (int keyIndex = 0; keyIndex < keyCount; ++keyIndex) { int x1 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 1) << 1)); int x2 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 3) << 1)); int y1 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 2) << 1)); int y2 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 4) << 1)); if (mousePos.x >= x1 && mousePos.x <= x2 && mousePos.y >= y1 && mousePos.y <= y2) { key = keyIndex; } } _eventsManager.setCursorColor(127, (key == -1) ? 0 : 1); _eventsManager._intPtr.field38 = true; _eventsManager._intPtr._hasPalette = true; _eventsManager.delay(1); } while (!shouldQuit() && !_eventsManager._mouseClicked); _eventsManager._mouseClicked = false; } while (!shouldQuit() && key == -1); _soundManager.abortVOCMap(); _soundManager.playVOCMap(buttonVoc, buttonVocSize); while (_soundManager.vocMapStatus()) { if (shouldQuit()) break; _soundManager.continueVocMap(); _eventsManager.delay(1); } // Process the key if (key < 10) { // Numeric key if (displayString.size() < 10) { displayString += '0' + key; continue; } } else if (key == 10) { // Accept key if (!flag) { if ((password.empty() && displayString.empty()) || (password == displayString)) { breakFlag = true; result = true; break; } } else { if (displayString.size() > 0) { result = true; breakFlag = true; break; } } } else if (key == 11) { // New code if ((password.empty() && displayString.empty()) || (password != displayString)) { (*_graphicsManager._vPort)->setupViewPort(); flag = true; displayString = ""; continue; } } else if (key == 12) { // Exit keyword breakFlag = true; result = false; break; } else { continue; } _soundManager.playVOCMap(wrongVoc, wrongVocSize); } _graphicsManager.fillPic(*_graphicsManager._vPort); flipPageAndWait(); _graphicsManager.resetPalette(); if (flag && result) lock._password = displayString; lock.saveThePassword(); _voy._viewBounds = nullptr; _bVoy->freeBoltGroup(0x700); } _eventsManager.hideCursor(); delete[] buttonVoc; delete[] wrongVoc; return result; } void VoyeurEngine::showTitleScreen() { if (_bVoy->getBoltGroup(0x500)) { _graphicsManager._backgroundPage = _bVoy->getPictureResource(0x500); (*_graphicsManager._vPort)->setupViewPort(); flipPageAndWait(); // Immediate palette load to show the initial screen CMapResource *cMap = _bVoy->getCMapResource(0x501); assert(cMap); cMap->_steps = 60; cMap->startFade(); // Wait briefly _eventsManager.delayClick(200); if (shouldQuit()) return; // Fade out the screen cMap = _bVoy->getCMapResource(0x504); cMap->_steps = 30; cMap->startFade(); flipPageAndWaitForFade(); if (shouldQuit()) return; _graphicsManager.screenReset(); _eventsManager.delayClick(200); // Voyeur title playRL2Video("a1100100.rl2"); _graphicsManager.screenReset(); _bVoy->freeBoltGroup(0x500); } } void VoyeurEngine::doOpening() { /* _graphicsManager.screenReset(); if (!_bVoy->getBoltGroup(0x200, true)) return; byte *frameTable = _bVoy->memberAddr(0x215); byte *xyTable = _bVoy->memberAddr(0x216); byte *whTable = _bVoy->memberAddr(0x217); int frmaeIndex = 0; int creditShow = 1; _voy._vocSecondsOffset = 0; _voy._RTVNum = 0; _voy._field468 = _voy._RTVNum; _voy._field478 = 16; _gameHour = 4; _gameMinute = 0; _videoId = 1; _eventsManager._videoDead = -1; _eventsManager.addVideoEventStart(); _voy._field478 &= ~1; for (int i = 0; i < 256; ++i) _graphicsManager.setColor(i, 8, 8, 8); _eventsManager._intPtr.field38 = 1; _eventsManager._intPtr._hasPalette = true; (*_graphicsManager._vPort)->setupViewPort(); flipPageAndWait(); ::Video::RL2Decoder decoder; decoder.loadFile("a2300100.rl2"); decoder.start(); decoder.play(this); while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager._mouseClicked) { if (decoder.hasDirtyPalette()) { const byte *palette = decoder.getPalette(); _graphicsManager.setPalette(palette, 0, 256); } if (decoder.needsUpdate()) { const Graphics::Surface *frame = decoder.decodeNextFrame(); Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200, (byte *)_graphicsManager._screenSurface.getPixels()); } _eventsManager.pollEvents(); g_system->delayMillis(10); } if ((_voy._RTVNum - _voy._field468) < 2) _eventsManager.delay(60); _voy._field478 |= 1; _eventsManager.addVideoEventEnd(); _voy._field478 &= 0x10; _bVoy->freeBoltGroup(0x200); */ } void VoyeurEngine::playRL2Video(const Common::String &filename) { ::Video::RL2Decoder decoder; decoder.loadFile(filename); decoder.start(); while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager._mouseClicked) { if (decoder.hasDirtyPalette()) { const byte *palette = decoder.getPalette(); _graphicsManager.setPalette(palette, 0, 256); } if (decoder.needsUpdate()) { const Graphics::Surface *frame = decoder.decodeNextFrame(); Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200, (byte *)_graphicsManager._screenSurface.getPixels()); } _eventsManager.getMouseInfo(); g_system->delayMillis(10); } } void VoyeurEngine::playAVideo(int videoId) { playAVideoDuration(videoId, 9999); } void VoyeurEngine::playAVideoDuration(int videoId, int duration) { int totalFrames = duration * 10; if (videoId == -1) return; PictureResource *pic = NULL; if (videoId == 42) { _eventsManager._videoDead = 0; pic = _bVoy->boltEntry(0xE00 + _eventsManager._videoDead)._picResource; } ::Video::RL2Decoder decoder; decoder.loadVideo(videoId); decoder.start(); decoder.seek(Audio::Timestamp(_voy._vocSecondsOffset * 1000)); int endFrame = decoder.getCurFrame() + totalFrames; while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager._mouseClicked && (decoder.getCurFrame() < endFrame)) { if (decoder.needsUpdate()) { const Graphics::Surface *frame = decoder.decodeNextFrame(); Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200, (byte *)_graphicsManager._screenSurface.getPixels()); } if (decoder.hasDirtyPalette()) { const byte *palette = decoder.getPalette(); _graphicsManager.setPalette(palette, 0, decoder.getPaletteCount()); _graphicsManager.setOneColor(128, 220, 20, 20); } _eventsManager.getMouseInfo(); g_system->delayMillis(10); } // RL2 finished _graphicsManager.screenReset(); _voy._field478 &= ~0x10; if (_voy._field478 & 8) { assert(pic); byte *imgData = (*_graphicsManager._vPort)->_currentPic->_imgData; (*_graphicsManager._vPort)->_currentPic->_imgData = pic->_imgData; pic->_imgData = imgData; _voy._field478 &= ~8; } } void VoyeurEngine::doTransitionCard(const Common::String &time, const Common::String &location) { _graphicsManager.setColor(128, 16, 16, 16); _graphicsManager.setColor(224, 220, 220, 220); _eventsManager._intPtr.field38 = true; _eventsManager._intPtr._hasPalette = true; (*_graphicsManager._vPort)->setupViewPort(); (*_graphicsManager._vPort)->fillPic(128); _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); flipPageAndWait(); (*_graphicsManager._vPort)->fillPic(128); FontInfoResource &fi = *_graphicsManager._fontPtr; fi._curFont = _bVoy->boltEntry(257)._fontResource; fi._foreColor = 224; fi._fontSaveBack = 0; fi._pos = Common::Point(0, 116); fi._justify = ALIGN_CENTRE; fi._justifyWidth = 384; fi._justifyHeight = 120; (*_graphicsManager._vPort)->drawText(time); if (!location.empty()) { fi._pos = Common::Point(0, 138); fi._justify = ALIGN_CENTRE; fi._justifyWidth = 384; fi._justifyHeight = 140; (*_graphicsManager._vPort)->drawText(location); } flipPageAndWait(); } void VoyeurEngine::saveLastInplay() { LockClass lock; lock.getThePassword(); lock.fieldC = _voy._field4380; lock.getSysDate(); lock.saveThePassword(); } void VoyeurEngine::flipPageAndWait() { (*_graphicsManager._vPort)->_flags |= DISPFLAG_8; _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); } void VoyeurEngine::flipPageAndWaitForFade() { flipPageAndWait(); while (!shouldQuit() && (_eventsManager._fadeStatus & 1)) _eventsManager.delay(1); } /*------------------------------------------------------------------------*/ Common::String VoyeurEngine::generateSaveName(int slot) { return Common::String::format("%s.%03d", _targetName.c_str(), slot); } /** * Returns true if it is currently okay to restore a game */ bool VoyeurEngine::canLoadGameStateCurrently() { return _voyeurArea == AREA_APARTMENT; } /** * Returns true if it is currently okay to save the game */ bool VoyeurEngine::canSaveGameStateCurrently() { return _voyeurArea == AREA_APARTMENT; } /** * Load the savegame at the specified slot index */ Common::Error VoyeurEngine::loadGameState(int slot) { _loadGameSlot = slot; return Common::kNoError; } void VoyeurEngine::loadGame(int slot) { // Open up the save file Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(g_vm->generateSaveName(slot)); if (!saveFile) return; Common::Serializer serializer(saveFile, NULL); _checkTransitionId = _voy._transitionId; // Read in the savegame header VoyeurSavegameHeader header; if (!header.read(saveFile)) return; if (header._thumbnail) header._thumbnail->free(); delete header._thumbnail; serializer.syncVersion(header._version); synchronize(serializer); delete saveFile; // Show a transition card if the time index has changed checkTransition(); // Load the apartment _mainThread->loadTheApt(); } /** * Save the game to the given slot index, and with the given name */ Common::Error VoyeurEngine::saveGameState(int slot, const Common::String &desc) { // Open the save file for writing Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(generateSaveName(slot)); if (!saveFile) return Common::kCreatingFileFailed; // Write out the header VoyeurSavegameHeader header; header.write(saveFile, this, desc); // Set up a serializer Common::Serializer serializer(NULL, saveFile); // Synchronise the data synchronize(serializer); saveFile->finalize(); delete saveFile; return Common::kNoError; } void VoyeurEngine::synchronize(Common::Serializer &s) { s.syncAsSint16LE(_glGoScene); s.syncAsSint16LE(_glGoStack); s.syncAsSint16LE(_bob); s.syncAsSint16LE(_stampFlags); s.syncAsSint16LE(_playStampGroupId); s.syncAsSint16LE(_currentVocId); s.syncAsSint16LE(_videoId); s.syncAsSint16LE(_iForceDeath); s.syncAsSint16LE(_checkTransitionId); s.syncAsSint16LE(_gameHour); s.syncAsSint16LE(_gameMinute); s.syncAsSint16LE(_flashTimeVal); s.syncAsSint16LE(_flashTimeFlag); s.syncAsSint16LE(_timeBarVal); s.syncAsSint16LE(_checkPhoneVal); // Sub-systems _voy.synchronize(s); _graphicsManager.synchronize(s); _mainThread->synchronize(s); } /*------------------------------------------------------------------------*/ bool VoyeurSavegameHeader::read(Common::InSaveFile *f) { char id[4]; _thumbnail = NULL; f->read(&id[0], 4); if (strncmp(id, "VOYR", 4)) { warning("Invalid savegame"); return false; } _version = f->readByte(); if (_version > VOYEUR_SAVEGAME_VERSION) return false; char c; while ((c = f->readByte()) != 0) _saveName += c; // Get the thumbnail _thumbnail = Graphics::loadThumbnail(*f); if (!_thumbnail) return false; // Read in the save datet/ime _saveYear = f->readSint16LE(); _saveMonth = f->readSint16LE(); _saveDay = f->readSint16LE(); _saveHour = f->readSint16LE(); _saveMinutes = f->readSint16LE(); _totalFrames = f->readUint32LE(); return true; } void VoyeurSavegameHeader::write(Common::OutSaveFile *f, VoyeurEngine *vm, const Common::String &saveName) { // Write ident string f->write("VOYR", 4); // Write out savegame version f->writeByte(VOYEUR_SAVEGAME_VERSION); // Write out savegame name f->write(saveName.c_str(), saveName.size()); f->writeByte(0); // Create a thumbnail and save it Graphics::Surface *thumb = new Graphics::Surface(); ::createThumbnail(thumb, (byte *)vm->_graphicsManager._screenSurface.getPixels(), SCREEN_WIDTH, SCREEN_HEIGHT, vm->_graphicsManager._VGAColors); Graphics::saveThumbnail(*f, *thumb); thumb->free(); delete thumb; // Write the save datet/ime TimeDate td; g_system->getTimeAndDate(td); f->writeSint16LE(td.tm_year + 1900); f->writeSint16LE(td.tm_mon + 1); f->writeSint16LE(td.tm_mday); f->writeSint16LE(td.tm_hour); f->writeSint16LE(td.tm_min); f->writeUint32LE(vm->_eventsManager.getGameCounter()); } } // End of namespace Voyeur