/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "voyeur/voyeur.h" #include "voyeur/graphics.h" #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" namespace Voyeur { VoyeurEngine *g_vm; VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _randomSource("Voyeur") { DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); _bVoy = NULL; initialiseManagers(); } VoyeurEngine::~VoyeurEngine() { delete _bVoy; } Common::String VoyeurEngine::generateSaveName(int slot) { return Common::String::format("%s.%03d", _targetName.c_str(), slot); } /** * Returns true if it is currently okay to restore a game */ bool VoyeurEngine::canLoadGameStateCurrently() { return true; } /** * Returns true if it is currently okay to save the game */ bool VoyeurEngine::canSaveGameStateCurrently() { return true; } /** * Load the savegame at the specified slot index */ Common::Error VoyeurEngine::loadGameState(int slot) { return Common::kNoError; } /** * Save the game to the given slot index, and with the given name */ Common::Error VoyeurEngine::saveGameState(int slot, const Common::String &desc) { //TODO return Common::kNoError; } Common::Error VoyeurEngine::run() { ESP_Init(); globalInitBolt(); _eventsManager.resetMouse(); doHeadTitle(); //doHeadTitle(); return Common::kNoError; } int VoyeurEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } void VoyeurEngine::initialiseManagers() { _eventsManager.setVm(this); _filesManager.setVm(this); _graphicsManager.setVm(this); } void VoyeurEngine::ESP_Init() { } void VoyeurEngine::globalInitBolt() { initBolt(); _filesManager.openBoltLib("bvoy.blt", _bVoy); _bVoy->getBoltGroup(0x10000); _bVoy->getBoltGroup(0x10100); _fontPtr = _bVoy->memberAddr(0x101); // Setup default flags Common::fill((byte *)&_voy, (byte *)&_voy + sizeof(SVoy), 0); _voy._eCursorOff[0x74 / 2] = 1; _voy._eCursorOff[0x68 / 2] = 0; _voy._eventTable[998]._data3 = 63; _voy._eventTable[998]._data4 = 63; _voy._evidence[19] = 0; _voy._evidence[17] = 0; _voy._evidence[18] = 9999; _voy._curICF0 = _graphicsManager._palFlag ? 0xFFFFA5E0 : 0x5F90; _graphicsManager.addFadeInt(); } void VoyeurEngine::initBolt() { vInitInterrupts(); _graphicsManager.sInitGraphics(); _graphicsManager.vInitColor(); initInput(); } void VoyeurEngine::vInitInterrupts() { _eventsManager._intPtr._colors = &_graphicsManager._VGAColors[0]; } void VoyeurEngine::initInput() { } void VoyeurEngine::doHeadTitle() { // char dest[144]; _eventsManager.startMainClockInt(); if (_bVoy->getBoltGroup(0x10500)) { _graphicsManager._backgroundPage = _bVoy->getBoltEntry(0x5020000)._picResource; (*_graphicsManager._vPort)->setupViewPort(); (*_graphicsManager._vPort)->_flags |= 8; _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); // TODO: } } } // End of namespace Voyeur