/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "voyeur/voyeur.h" #include "voyeur/graphics.h" #include "voyeur/utils.h" #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" namespace Voyeur { VoyeurEngine *g_vm; VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _randomSource("Voyeur") { DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); _bVoy = NULL; initialiseManagers(); } VoyeurEngine::~VoyeurEngine() { delete _bVoy; } Common::String VoyeurEngine::generateSaveName(int slot) { return Common::String::format("%s.%03d", _targetName.c_str(), slot); } /** * Returns true if it is currently okay to restore a game */ bool VoyeurEngine::canLoadGameStateCurrently() { return true; } /** * Returns true if it is currently okay to save the game */ bool VoyeurEngine::canSaveGameStateCurrently() { return true; } /** * Load the savegame at the specified slot index */ Common::Error VoyeurEngine::loadGameState(int slot) { return Common::kNoError; } /** * Save the game to the given slot index, and with the given name */ Common::Error VoyeurEngine::saveGameState(int slot, const Common::String &desc) { //TODO return Common::kNoError; } Common::Error VoyeurEngine::run() { ESP_Init(); globalInitBolt(); _eventsManager.resetMouse(); doHeadTitle(); //doHeadTitle(); return Common::kNoError; } int VoyeurEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } void VoyeurEngine::initialiseManagers() { _debugger.setVm(this); _eventsManager.setVm(this); _filesManager.setVm(this); _graphicsManager.setVm(this); _soundManager.setVm(this); } void VoyeurEngine::ESP_Init() { } void VoyeurEngine::globalInitBolt() { initBolt(); _filesManager.openBoltLib("bvoy.blt", _bVoy); _bVoy->getBoltGroup(0x10000); _bVoy->getBoltGroup(0x10100); _fontPtr = _bVoy->memberAddr(0x101); // Setup default flags Common::fill((byte *)&_voy, (byte *)&_voy + sizeof(SVoy), 0); _voy._eCursorOff[0x74 / 2] = 1; _voy._eCursorOff[0x68 / 2] = 0; _voy._eventTable[998]._data = NULL; // Original set 63h:63h _voy._evidence[19] = 0; _voy._evidence[17] = 0; _voy._evidence[18] = 9999; _voy._curICF0 = _graphicsManager._palFlag ? 0xFFFFA5E0 : 0x5F90; _eventsManager.addFadeInt(); } void VoyeurEngine::initBolt() { vInitInterrupts(); _graphicsManager.sInitGraphics(); _eventsManager.vInitColor(); initInput(); } void VoyeurEngine::vInitInterrupts() { _eventsManager._intPtr._palette = &_graphicsManager._VGAColors[0]; } void VoyeurEngine::initInput() { } void VoyeurEngine::doHeadTitle() { // char dest[144]; _eventsManager.startMainClockInt(); // Show starting screen if (_bVoy->getBoltGroup(0x10500)) showConversionScreen(); if (shouldQuit()) return; doLock(); // TODO } void VoyeurEngine::showConversionScreen() { _graphicsManager._backgroundPage = _bVoy->getBoltEntry(0x5020000)._picResource; (*_graphicsManager._vPort)->setupViewPort(); (*_graphicsManager._vPort)->_flags |= 8; _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); // Immediate palette load to show the initial screen CMapResource *cMap = _bVoy->getCMapResource(0x5030000); assert(cMap); cMap->_steps = 0; cMap->startFade(); // Wait briefly _eventsManager.delay(150); if (shouldQuit()) return; // Fade out the screen cMap = _bVoy->getCMapResource(0x5040000); cMap->_steps = 30; cMap->startFade(); if (shouldQuit()) return; (*_graphicsManager._vPort)->_flags |= 8; _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); while (!shouldQuit() && (_eventsManager._fadeStatus & 1)) _eventsManager.delay(1); _graphicsManager.screenReset(); _bVoy->freeBoltGroup(0x10500); } bool VoyeurEngine::doLock() { bool result = true; bool flag = false; int buttonVocSize, wrongVocSize; byte *buttonVoc = _filesManager.fload("button.voc", &buttonVocSize); byte *wrongVoc = _filesManager.fload("wrong.voc", &wrongVocSize); LockClass lock; PictureResource *srcPic; byte *keyData; int keyCount; Common::String msg; int key; if (_bVoy->getBoltGroup(0x10700)) { lock.getSysDate(); lock.getThePassword(); _voy._eventTable[999]._type = lock.fieldC; _voy._eventTable[999]._data = _bVoy->memberAddr(0x704); Common::String password = lock._password; srcPic = _bVoy->getPictureResource(0x702); // Get the mappings of keys on the keypad keyData = _bVoy->memberAddr(0x705); keyCount = READ_LE_UINT16(keyData); _graphicsManager._backColors = _bVoy->getCMapResource(0x7010000); _graphicsManager._backgroundPage = _bVoy->getPictureResource(0x700); (*_graphicsManager._vPort)->setupViewPort(); _graphicsManager._backColors->startFade(); (*_graphicsManager._vPort)->_flags |= 8; _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); while (!shouldQuit() && (_eventsManager._fadeStatus & 1)) _eventsManager.delay(1); _eventsManager.setCursorTo(127, 0); _graphicsManager.setColor(1, 0x40, 0x40, 0x40); _graphicsManager.setColor(2, 0x60, 0x60, 0x60); _graphicsManager.setColor(3, 0x0A, 0xA0, 0x0A); _graphicsManager.setColor(4, 0x0E, 0xE0, 0x0E); _eventsManager._intPtr.field38 = 1; _eventsManager._intPtr._hasPalette = true; _graphicsManager._fontPtr->_curFont = _bVoy->getBoltEntry(0x708)._fontResource; _graphicsManager._fontPtr->_fontSaveBack = 0; _graphicsManager._fontPtr->_fontFlags = 0; Common::String dateString = lock.getDateString(); Common::String playString = Common::String::format("Last Play %s", msg.c_str()); bool breakFlag = false; while (!breakFlag && !shouldQuit()) { (*_graphicsManager._vPort)->setupViewPort(); (*_graphicsManager._vPort)->_flags |= 8; _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); // Display the last play time _graphicsManager._fontPtr->_pos = Common::Point(0, 97); _graphicsManager._fontPtr->_justify = 1; _graphicsManager._fontPtr->_justifyWidth = 384; _graphicsManager._fontPtr->_justifyHeight = 97; (*_graphicsManager._vPort)->drawText(playString); (*_graphicsManager._vPort)->_flags |= 8; _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); // Loop for getting key presses do { do { // Scan through the list of key rects to check if a keypad key is highlighted key = -1; Common::Point mousePos = _eventsManager.getMousePos(); for (int keyIndex = 0; keyIndex < keyCount; ++keyIndex) { int x1 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 1) << 1)); int x2 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 3) << 1)); int y1 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 2) << 1)); int y2 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 2) << 1)); if (mousePos.x >= x1 && mousePos.x <= x2 && mousePos.y >= y1 && mousePos.y <= y2) { key = keyIndex; } } _eventsManager.setCursorTo(127, (key == -1) ? 0 : 1); _eventsManager._intPtr.field38 = 1; _eventsManager._intPtr._hasPalette = true; // TODO: Check is the mouse cursor being manually drawn here? I so, refactor _graphicsManager.sDrawPic(srcPic, *_graphicsManager._vPort, mousePos); (*_graphicsManager._vPort)->_flags |= 8; _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); _eventsManager.delay(1); } while (!shouldQuit() && !_voy._incriminate); } while (!shouldQuit() && key == -1); _soundManager.abortVOCMap(); _soundManager.playVOCMap(buttonVoc, buttonVocSize); while (_soundManager.vocMapStatus()) { if (shouldQuit()) break; _soundManager.continueVocMap(); _eventsManager.delay(1); } // Process the key if (key < 10) { if (playString.size() < 10) { playString += '0' + key; continue; } } else if (key == 10) { if (!flag) { if ((password.size() == 0 && !playString.size()) || (password == playString)) { breakFlag = true; result = true; break; } } else { if (playString.size() > 0) { result = 1; breakFlag = true; break; } } } else if (key == 11) { if ((password.size() == 0 && !playString.size()) || (password != playString)) { (*_graphicsManager._vPort)->setupViewPort(); flag = true; playString = ""; continue; } } else if (key == 12) { breakFlag = true; result = false; break; } else { continue; } _soundManager.playVOCMap(wrongVoc, wrongVocSize); } _graphicsManager.fillPic(*_graphicsManager._vPort); (*_graphicsManager._vPort)->_flags |= 8; _graphicsManager.flipPage(); _eventsManager.sWaitFlip(); _graphicsManager.resetPalette(); if (flag && result) lock._password = msg; lock.saveThePassword(); _voy._eventTable[999]._data = NULL; _bVoy->freeBoltGroup(0x10700); } delete[] buttonVoc; delete[] wrongVoc; return result; } } // End of namespace Voyeur