/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "wage/wage.h" #include "wage/debugger.h" #include "wage/entities.h" #include "wage/script.h" #include "wage/world.h" namespace Wage { Debugger::Debugger(WageEngine *engine) : GUI::Debugger(), _engine(engine) { registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); registerCmd("scenes", WRAP_METHOD(Debugger, Cmd_ListScenes)); registerCmd("script", WRAP_METHOD(Debugger, Cmd_Script)); } Debugger::~Debugger() { } static int strToInt(const char *s) { if (!*s) // No string at all return 0; else if (toupper(s[strlen(s) - 1]) != 'H') // Standard decimal string return atoi(s); // Hexadecimal string uint tmp = 0; int read = sscanf(s, "%xh", &tmp); if (read < 1) error("strToInt failed on string \"%s\"", s); return (int)tmp; } bool Debugger::Cmd_ListScenes(int argc, const char **argv) { int currentScene = 0; for (uint i = 1; i < _engine->_world->_orderedScenes.size(); i++) { // #0 is STORAGE@ if (_engine->_world->_player->_currentScene == _engine->_world->_orderedScenes[i]) currentScene = i; debugPrintf("%d: %s\n", i, _engine->_world->_orderedScenes[i]->_name.c_str()); } debugPrintf("\nCurrent scene is #%d: %s\n", currentScene, _engine->_world->_orderedScenes[currentScene]->_name.c_str()); return true; } bool Debugger::Cmd_Script(int argc, const char **argv) { Script *script = _engine->_world->_player->_currentScene->_script; if (argc >= 2) { int scriptNum = strToInt(argv[1]); if (scriptNum) script = _engine->_world->_orderedScenes[scriptNum]->_script; else script = _engine->_world->_globalScript; } if (script == NULL) { debugPrintf("There is no script for current scene\n"); return true; } for (uint i = 0; i < script->_scriptText.size(); i++) { debugPrintf("%d [%04x]: %s\n", i, script->_scriptText[i]->offset, script->_scriptText[i]->line.c_str()); } return true; } } // End of namespace Wage