/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef WAGE_DESIGN_H #define WAGE_DESIGN_H #include "common/memstream.h" #include "common/rect.h" #include "wage/macwindowmanager.h" namespace Wage { class Design { public: Design(Common::SeekableReadStream *data); ~Design(); void setBounds(Common::Rect *bounds) { _bounds = bounds; } Common::Rect *getBounds() { return _bounds; } void paint(Graphics::ManagedSurface *canvas, Patterns &patterns, int x, int y); bool isPointOpaque(int x, int y); static void drawRect(Graphics::ManagedSurface *surface, Common::Rect &rect, int thickness, int color, Patterns &patterns, byte fillType); static void drawRect(Graphics::ManagedSurface *surface, int x1, int y1, int x2, int y2, int thickness, int color, Patterns &patterns, byte fillType); static void drawFilledRect(Graphics::ManagedSurface *surface, Common::Rect &rect, int color, Patterns &patterns, byte fillType); static void drawFilledRoundRect(Graphics::ManagedSurface *surface, Common::Rect &rect, int arc, int color, Patterns &patterns, byte fillType); static void drawHLine(Graphics::ManagedSurface *surface, int x1, int x2, int y, int thickness, int color, Patterns &patterns, byte fillType); static void drawVLine(Graphics::ManagedSurface *surface, int x, int y1, int y2, int thickness, int color, Patterns &patterns, byte fillType); bool isBoundsCalculation() { return _boundsCalculationMode; } void adjustBounds(int16 x, int16 y); private: byte *_data; int _len; Common::Rect *_bounds; Graphics::ManagedSurface *_surface; bool _boundsCalculationMode; private: void render(Patterns &patterns); void drawRect(Graphics::ManagedSurface *surface, Common::ReadStream &in, Patterns &patterns, byte fillType, byte borderThickness, byte borderFillType); void drawRoundRect(Graphics::ManagedSurface *surface, Common::ReadStream &in, Patterns &patterns, byte fillType, byte borderThickness, byte borderFillType); void drawPolygon(Graphics::ManagedSurface *surface, Common::ReadStream &in, Patterns &patterns, byte fillType, byte borderThickness, byte borderFillType); void drawOval(Graphics::ManagedSurface *surface, Common::ReadStream &in, Patterns &patterns, byte fillType, byte borderThickness, byte borderFillType); void drawBitmap(Graphics::ManagedSurface *surface, Common::SeekableReadStream &in); }; } // End of namespace Wage #endif