/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "common/savefile.h" #include "wage/wage.h" namespace Wage { const char *WageEngine::getGameFile() const { return _gameDescription->filesDescriptions[0].fileName; } } static const PlainGameDescriptor wageGames[] = { {"afm", "Another Fine Mess"}, {"amot", "A Mess O' Trouble"}, {"cantitoe", "Camp Cantitoe"}, {"escapefromschool", "Escape from School!"}, {"queenquest", "Queen Quest"}, {"wage", "World Adventure Game Engine game"}, {0, 0} }; namespace Wage { static const ADGameDescription gameDescriptions[] = { { "afm", "v1.8", AD_ENTRY1s("Another Fine Mess 1.8", "8e5aa915f3253efb2aab52435647b25e", 1456000), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_NO_FLAGS, GUIO0() }, { "amot", "v1.8", AD_ENTRY1s("A Mess O' Trouble 1.8", "b3ef53afed282671b704e45df829350c", 1895552), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_NO_FLAGS, GUIO0() }, { "cantitoe", "", AD_ENTRY1s("Camp Cantitoe", "098aa5c11c58e1ef274a30a9e01b4755", 621440), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_NO_FLAGS, GUIO0() }, { "escapefromschool", "", AD_ENTRY1s("Escape from School!", "a854be48d4af20126d18a9cad93a969b", 51840), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_NO_FLAGS, GUIO0() }, { "queenquest", "", AD_ENTRY1s("Queen Quest", "730605d312efedb5e3ff108522fcac18", 59776), Common::EN_ANY, Common::kPlatformMacintosh, ADGF_NO_FLAGS, GUIO0() }, AD_TABLE_END_MARKER }; } // End of namespace Wage class WageMetaEngine : public AdvancedMetaEngine { public: WageMetaEngine() : AdvancedMetaEngine(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) { _singleid = "wage"; _guioptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI); } virtual const char *getName() const { return "World Adventure Game Engine"; } virtual const char *getOriginalCopyright() const { return "World Builder (C) Silicon Beach Software"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; bool WageMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Wage::WageEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Wage::WageEngine(syst, desc); } return desc != 0; } SaveStateList WageMetaEngine::listSaves(const char *target) const { const uint32 WAGEflag = MKTAG('W','A','G','E'); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; char saveDesc[31]; Common::String pattern = target; pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { uint32 type = in->readUint32BE(); if (type == WAGEflag) in->read(saveDesc, 31); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } return saveList; } int WageMetaEngine::getMaximumSaveSlot() const { return 999; } void WageMetaEngine::removeSaveState(const char *target, int slot) const { char fileName[MAXPATHLEN]; sprintf(fileName, "%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } #if PLUGIN_ENABLED_DYNAMIC(WAGE) REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine); #else REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine); #endif namespace Wage { bool WageEngine::canLoadGameStateCurrently() { return false; } bool WageEngine::canSaveGameStateCurrently() { return false; } } // End of namespace Wage