/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "common/savefile.h" #include "wage/wage.h" namespace Wage { const char *WageEngine::getGameFile() const { return _gameDescription->filesDescriptions[0].fileName; } } static const PlainGameDescriptor wageGames[] = { {"afm", "Another Fine Mess"}, {"amot", "A Mess O' Trouble"}, {"cantitoe", "Camp Cantitoe"}, {"drakmythcastle", "Drakmyth Castle"}, {"raysmaze", "Ray's Maze"}, {"scepters", "Enchanted Scepters"}, {"twisted", "Twisted!"}, {"wage", "WAGE"}, {0, 0} }; #include "wage/detection_tables.h" class WageMetaEngine : public AdvancedMetaEngine { public: WageMetaEngine() : AdvancedMetaEngine(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) { _md5Bytes = 50000; _singleId = "wage"; _guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI); } virtual const char *getName() const { return "World Adventure Game Engine"; } virtual const char *getOriginalCopyright() const { return "World Builder (C) Silicon Beach Software"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; bool WageMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Wage::WageEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Wage::WageEngine(syst, desc); } return desc != 0; } SaveStateList WageMetaEngine::listSaves(const char *target) const { const uint32 WAGEflag = MKTAG('W','A','G','E'); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; char saveDesc[31]; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { uint32 type = in->readUint32BE(); if (type == WAGEflag) in->read(saveDesc, 31); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int WageMetaEngine::getMaximumSaveSlot() const { return 999; } void WageMetaEngine::removeSaveState(const char *target, int slot) const { g_system->getSavefileManager()->removeSavefile(Common::String::format("%s.%03d", target, slot)); } #if PLUGIN_ENABLED_DYNAMIC(WAGE) REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine); #else REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine); #endif namespace Wage { bool WageEngine::canLoadGameStateCurrently() { return false; } bool WageEngine::canSaveGameStateCurrently() { return false; } } // End of namespace Wage