/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #include "common/timer.h" #include "common/system.h" #include "graphics/cursorman.h" #include "graphics/primitives.h" #include "wage/wage.h" #include "wage/design.h" #include "wage/entities.h" #include "wage/gui.h" #include "wage/macwindow.h" #include "wage/macwindowmanager.h" #include "wage/macmenu.h" #include "wage/world.h" namespace Wage { static void cursorTimerHandler(void *refCon) { Gui *gui = (Gui *)refCon; int x = gui->_cursorX; int y = gui->_cursorY; if (x == 0 && y == 0) return; if (!gui->_screen.getPixels()) return; x += gui->_consoleWindow->getInnerDimensions().left; y += gui->_consoleWindow->getInnerDimensions().top; gui->_screen.vLine(x, y, y + kCursorHeight, gui->_cursorState ? kColorBlack : kColorWhite); if (!gui->_cursorOff) gui->_cursorState = !gui->_cursorState; gui->_cursorRect.left = x; gui->_cursorRect.right = MIN(x + 1, gui->_screen.w); gui->_cursorRect.top = y; gui->_cursorRect.bottom = MIN(y + kCursorHeight, gui->_screen.h); gui->_cursorDirty = true; } static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui); static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *gui); Gui::Gui(WageEngine *engine) { _engine = engine; _scene = NULL; _sceneDirty = true; _consoleDirty = true; _cursorDirty = false; _consoleFullRedraw = true; _screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8()); _wm.setScreen(&_screen); _scrollPos = 0; _consoleLineHeight = 8; // Dummy value which makes sense _consoleNumLines = 24; // Dummy value _cursorX = 0; _cursorY = 0; _cursorState = false; _cursorOff = false; _inTextSelection = false; _selectionStartX = _selectionStartY = -1; _selectionEndX = _selectionEndY = -1; _inputTextLineNum = 0; g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 200000, this, "wageCursor"); _menu = _wm.addMenu(this); _sceneWindow = _wm.addWindow(false, false, false); _sceneWindow->setCallback(sceneWindowCallback, this); _consoleWindow = _wm.addWindow(true, true, true); _consoleWindow->setCallback(consoleWindowCallback, this); } Gui::~Gui() { _screen.free(); _console.free(); g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler); } void Gui::undrawCursor() { _cursorOff = true; _cursorState = false; cursorTimerHandler(this); _cursorOff = false; } void Gui::draw() { if (_engine->_isGameOver) { _wm.draw(); return; } if (!_engine->_world->_player->_currentScene) return; if (_scene != _engine->_world->_player->_currentScene) { _sceneDirty = true; _scene = _engine->_world->_player->_currentScene; _sceneWindow->setDimensions(*_scene->_designBounds); _sceneWindow->setTitle(_scene->_name); _consoleWindow->setDimensions(*_scene->_textBounds); _wm.setFullRefresh(true); } drawScene(); drawConsole(); _wm.draw(); if (_cursorDirty && _cursorRect.left < _screen.w && _cursorRect.bottom < _screen.h) { g_system->copyRectToScreen(_screen.getBasePtr(_cursorRect.left, _cursorRect.top), _screen.pitch, _cursorRect.left, _cursorRect.top, _cursorRect.width(), _cursorRect.height()); _cursorDirty = false; } _sceneDirty = false; _consoleDirty = false; _consoleFullRedraw = false; } void Gui::drawScene() { if (!_sceneDirty) return; _scene->paint(_sceneWindow->getSurface(), 0, 0); _sceneWindow->setDirty(true); _sceneDirty = true; _consoleDirty = true; _menu->setDirty(true); _consoleFullRedraw = true; } static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) { Gui *gui = (Gui *)g; return gui->processSceneEvents(click, event); } bool Gui::processSceneEvents(WindowClick click, Common::Event &event) { if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) { Designed *obj = _scene->lookUpEntity(event.mouse.x - _sceneWindow->getDimensions().left, event.mouse.y - _sceneWindow->getDimensions().top); if (obj != nullptr) _engine->processTurn(NULL, obj); return true; } return false; } // Render console void Gui::drawConsole() { if (!_consoleDirty && !_consoleFullRedraw && !_sceneDirty) return; renderConsole(_consoleWindow->getSurface(), Common::Rect(kBorderWidth - 2, kBorderWidth - 2, _consoleWindow->getDimensions().width(), _consoleWindow->getDimensions().height())); _consoleWindow->setDirty(true); } static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *g) { Gui *gui = (Gui *)g; return gui->processConsoleEvents(click, event); } bool Gui::processConsoleEvents(WindowClick click, Common::Event &event) { if (click == kBorderScrollUp || click == kBorderScrollDown) { if (event.type == Common::EVENT_LBUTTONDOWN) { int consoleHeight = _consoleWindow->getInnerDimensions().height(); int textFullSize = _lines.size() * _consoleLineHeight + consoleHeight; float scrollPos = (float)_scrollPos / textFullSize; float scrollSize = (float)consoleHeight / textFullSize; _consoleWindow->setScroll(scrollPos, scrollSize); return true; } else if (event.type == Common::EVENT_LBUTTONUP) { int oldScrollPos = _scrollPos; switch (click) { case kBorderScrollUp: _scrollPos = MAX(0, _scrollPos - _consoleLineHeight); undrawCursor(); _cursorY -= (_scrollPos - oldScrollPos); _consoleDirty = true; _consoleFullRedraw = true; break; case kBorderScrollDown: _scrollPos = MIN((_lines.size() - 2) * _consoleLineHeight, _scrollPos + _consoleLineHeight); undrawCursor(); _cursorY -= (_scrollPos - oldScrollPos); _consoleDirty = true; _consoleFullRedraw = true; break; default: return false; } return true; } return false; } if (click == kBorderResizeButton) { _consoleDirty = true; _consoleFullRedraw = true; return true; } if (click == kBorderInner) { if (event.type == Common::EVENT_LBUTTONDOWN) { startMarking(event.mouse.x, event.mouse.y); return true; } else if (event.type == Common::EVENT_LBUTTONUP) { if (_inTextSelection) { _inTextSelection = false; if (_selectionEndY == -1 || (_selectionEndX == _selectionStartX && _selectionEndY == _selectionStartY)) { _selectionStartY = _selectionEndY = -1; _consoleFullRedraw = true; _menu->enableCommand(kMenuEdit, kMenuActionCopy, false); } else { _menu->enableCommand(kMenuEdit, kMenuActionCopy, true); bool cutAllowed = false; if (_selectionStartY == _selectionEndY && _selectionStartY == (int)_lines.size() - 1) cutAllowed = true; _menu->enableCommand(kMenuEdit, kMenuActionCut, cutAllowed); _menu->enableCommand(kMenuEdit, kMenuActionClear, cutAllowed); } } return true; } else if (event.type == Common::EVENT_MOUSEMOVE) { if (_inTextSelection) { updateTextSelection(event.mouse.x, event.mouse.y); return true; } } return false; } return false; } void Gui::regenCommandsMenu() { _menu->regenCommandsMenu(); } void Gui::regenWeaponsMenu() { _menu->regenWeaponsMenu(); } bool Gui::processEvent(Common::Event &event) { return _wm.processEvent(event); } int Gui::calcTextX(int x, int textLine) { const Graphics::Font *font = getConsoleFont(); if ((uint)textLine >= _lines.size()) return 0; Common::String str = _lines[textLine]; x -= _consoleWindow->getInnerDimensions().left; for (int i = str.size(); i >= 0; i--) { if (font->getStringWidth(str) < x) { return i; } str.deleteLastChar(); } return 0; } int Gui::calcTextY(int y) { y -= _consoleWindow->getInnerDimensions().top; if (y < 0) y = 0; const int firstLine = _scrollPos / _consoleLineHeight; int textLine = (y - _scrollPos % _consoleLineHeight) / _consoleLineHeight + firstLine; return textLine; } void Gui::startMarking(int x, int y) { _selectionStartY = calcTextY(y); _selectionStartX = calcTextX(x, _selectionStartY); _selectionEndY = -1; _inTextSelection = true; } void Gui::updateTextSelection(int x, int y) { _selectionEndY = calcTextY(y); _selectionEndX = calcTextX(x, _selectionEndY); _consoleFullRedraw = true; } } // End of namespace Wage