/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #include "common/timer.h" #include "common/system.h" #include "graphics/cursorman.h" #include "graphics/primitives.h" #include "graphics/macgui/macfontmanager.h" #include "graphics/macgui/macwindowmanager.h" #include "graphics/macgui/macwindow.h" #include "graphics/macgui/macmenu.h" #include "wage/wage.h" #include "wage/design.h" #include "wage/entities.h" #include "wage/gui.h" #include "wage/world.h" namespace Wage { static const Graphics::MacMenuData menuSubItems[] = { { kMenuHighLevel, "File", 0, 0, false }, { kMenuHighLevel, "Edit", 0, 0, false }, { kMenuFile, "New", kMenuActionNew, 0, false }, { kMenuFile, "Open...", kMenuActionOpen, 0, true }, { kMenuFile, "Close", kMenuActionClose, 0, true }, { kMenuFile, "Save", kMenuActionSave, 0, true }, { kMenuFile, "Save as...", kMenuActionSaveAs, 0, true }, { kMenuFile, "Revert", kMenuActionRevert, 0, false }, { kMenuFile, "Quit", kMenuActionQuit, 0, true }, { kMenuEdit, "Undo", kMenuActionUndo, 'Z', false }, { kMenuEdit, NULL, 0, 0, false }, { kMenuEdit, "Cut", kMenuActionCut, 'K', false }, { kMenuEdit, "Copy", kMenuActionCopy, 'C', false }, { kMenuEdit, "Paste", kMenuActionPaste, 'V', false }, { kMenuEdit, "Clear", kMenuActionClear, 'B', false }, { 0, NULL, 0, 0, false } }; static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui); static void menuCommandsCallback(int action, Common::String &text, void *data); Gui::Gui(WageEngine *engine) { _engine = engine; _scene = NULL; _sceneDirty = true; _screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8()); _wm.setScreen(&_screen); _menu = _wm.addMenu(); _menu->setCommandsCallback(menuCommandsCallback, this); _menu->addStaticMenus(menuSubItems); _menu->addMenuSubItem(kMenuAbout, _engine->_world->getAboutMenuItemName(), kMenuActionAbout); _commandsMenuId = _menu->addMenuItem(_engine->_world->_commandsMenuName); regenCommandsMenu(); if (!_engine->_world->_weaponMenuDisabled) { _weaponsMenuId = _menu->addMenuItem(_engine->_world->_weaponsMenuName); regenWeaponsMenu(); } else { _weaponsMenuId = -1; } _menu->calcDimensions(); _sceneWindow = _wm.addWindow(false, false, false); _sceneWindow->setCallback(sceneWindowCallback, this); //TODO: Make the font we use here work // (currently MacFontRun::getFont gets called with the fonts being uninitialized, // so it initializes them by itself with default params, and not those here) const Graphics::MacFont *font = new Graphics::MacFont(Graphics::kMacFontChicago, 8); uint maxWidth = _screen.w; _consoleWindow = _wm.addTextWindow(font, kColorBlack, kColorWhite, maxWidth, Graphics::kTextAlignLeft, _menu); loadBorders(); } Gui::~Gui() { _screen.free(); _console.free(); } void Gui::draw() { if (_engine->_isGameOver) { _wm.draw(); return; } if (!_engine->_world->_player->_currentScene) return; if (_scene != _engine->_world->_player->_currentScene) { _sceneDirty = true; _scene = _engine->_world->_player->_currentScene; _sceneWindow->setDimensions(*_scene->_designBounds); _sceneWindow->setTitle(_scene->_name); _consoleWindow->setDimensions(*_scene->_textBounds); _wm.setFullRefresh(true); } drawScene(); _wm.draw(); _sceneDirty = false; } void Gui::drawScene() { if (!_sceneDirty) return; _scene->paint(_sceneWindow->getSurface(), 0, 0); _sceneWindow->setDirty(true); _sceneDirty = true; _menu->setDirty(true); } static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) { Gui *gui = (Gui *)g; return gui->processSceneEvents(click, event); } bool Gui::processSceneEvents(WindowClick click, Common::Event &event) { if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) { Designed *obj = _scene->lookUpEntity(event.mouse.x - _sceneWindow->getDimensions().left, event.mouse.y - _sceneWindow->getDimensions().top); if (obj != nullptr) _engine->processTurn(NULL, obj); return true; } return false; } //////////////// // Menu stuff //////////////// void Gui::regenCommandsMenu() { _menu->createSubMenuFromString(_commandsMenuId, _engine->_world->_commandsMenu.c_str(), kMenuActionCommand); } void Gui::regenWeaponsMenu() { if (_engine->_world->_weaponMenuDisabled) return; _menu->clearSubMenu(_weaponsMenuId); Chr *player = _engine->_world->_player; if (!player) { warning("regenWeaponsMenu: player is not defined"); return; } ObjArray *weapons = player->getWeapons(true); bool empty = true; for (uint i = 0; i < weapons->size(); i++) { Obj *obj = (*weapons)[i]; if (obj->_type == Obj::REGULAR_WEAPON || obj->_type == Obj::THROW_WEAPON || obj->_type == Obj::MAGICAL_OBJECT) { Common::String command(obj->_operativeVerb); command += " "; command += obj->_name; _menu->addMenuSubItem(_weaponsMenuId, command, kMenuActionCommand, 0, 0, true); empty = false; } } delete weapons; if (empty) _menu->addMenuSubItem(_weaponsMenuId, "You have no weapons", 0, 0, 0, false); } bool Gui::processEvent(Common::Event &event) { return _wm.processEvent(event); } void menuCommandsCallback(int action, Common::String &text, void *data) { Gui *g = (Gui *)data; g->executeMenuCommand(action, text); } void Gui::executeMenuCommand(int action, Common::String &text) { switch(action) { case kMenuActionAbout: case kMenuActionNew: case kMenuActionClose: case kMenuActionRevert: case kMenuActionQuit: warning("STUB: executeMenuCommand: action: %d", action); break; case kMenuActionOpen: _engine->scummVMSaveLoadDialog(false); break; case kMenuActionSave: case kMenuActionSaveAs: _engine->scummVMSaveLoadDialog(true); break; case kMenuActionUndo: actionUndo(); break; case kMenuActionCut: actionCut(); break; case kMenuActionCopy: actionCopy(); break; case kMenuActionPaste: actionPaste(); break; case kMenuActionClear: actionClear(); break; case kMenuActionCommand: { _engine->_inputText = text; Common::String inp = text + '\n'; appendText(inp.c_str()); _consoleWindow->clearInput(); _engine->processTurn(&text, NULL); break; } default: warning("Unknown action: %d", action); } } void Gui::loadBorders() { // Do not load borders for now //loadBorder(_sceneWindow, "border_inac.bmp", false); //loadBorder(_sceneWindow, "border_act.bmp", true); } void Gui::loadBorder(Graphics::MacWindow *target, Common::String filename, bool active) { Common::File borderfile; if (!borderfile.open(filename)) { debug(1, "Cannot open border file"); return; } Image::BitmapDecoder bmpDecoder; Common::SeekableReadStream *stream = borderfile.readStream(borderfile.size()); if (stream) { target->loadBorder(*stream, active, 10, 10, 1, 1); borderfile.close(); delete stream; } } ////////////////// // Console stuff ////////////////// const Graphics::MacFont *Gui::getConsoleMacFont() { Scene *scene = _engine->_world->_player->_currentScene; return scene->getFont(); } const Graphics::Font *Gui::getConsoleFont() { return _wm._fontMan->getFont(*getConsoleMacFont()); } void Gui::appendText(const char *s) { _consoleWindow->appendText(s, getConsoleMacFont()); } void Gui::clearOutput() { _consoleWindow->clearText(); } void Gui::actionCopy() { _clipboard = _consoleWindow->getSelection(); _menu->enableCommand(kMenuEdit, kMenuActionPaste, true); } void Gui::actionPaste() { _undobuffer = _engine->_inputText; _consoleWindow->appendInput(_clipboard); _menu->enableCommand(kMenuEdit, kMenuActionUndo, true); } void Gui::actionUndo() { _consoleWindow->clearInput(); _consoleWindow->appendInput(_clipboard); _menu->enableCommand(kMenuEdit, kMenuActionUndo, false); } void Gui::actionClear() { if (_consoleWindow->getSelectedText()->endY == -1) return; Common::String input = _consoleWindow->getInput(); _consoleWindow->cutSelection(); _undobuffer = input; _menu->enableCommand(kMenuEdit, kMenuActionUndo, true); } void Gui::actionCut() { if (_consoleWindow->getSelectedText()->endY == -1) return; Common::String input = _consoleWindow->getInput(); _clipboard = _consoleWindow->cutSelection(); _undobuffer = input; _menu->enableCommand(kMenuEdit, kMenuActionUndo, true); _menu->enableCommand(kMenuEdit, kMenuActionPaste, true); } void Gui::disableUndo() { _menu->enableCommand(kMenuEdit, kMenuActionUndo, false); } void Gui::disableAllMenus() { _menu->disableAllMenus(); } void Gui::enableNewGameMenus() { _menu->enableCommand(kMenuFile, kMenuActionNew, true); _menu->enableCommand(kMenuFile, kMenuActionOpen, true); _menu->enableCommand(kMenuFile, kMenuActionQuit, true); } } // End of namespace Wage