/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef WAGE_GUI_H #define WAGE_GUI_H #include "common/str-array.h" #include "graphics/font.h" #include "graphics/managed_surface.h" #include "common/events.h" #include "common/rect.h" #include "wage/macwindow.h" #include "wage/macwindowmanager.h" namespace Wage { class Menu; class Scene; class WageEngine; enum { kCursorHeight = 12 }; class Gui { public: Gui(WageEngine *engine); ~Gui(); void draw(); void appendText(const char *str); void clearOutput(); bool processEvent(Common::Event &event); void drawInput(); void setSceneDirty() { _sceneDirty = true; } void regenCommandsMenu(); void regenWeaponsMenu(); void actionCopy(); void actionPaste(); void actionUndo(); void actionClear(); void actionCut(); void disableUndo(); void disableAllMenus(); void enableNewGameMenus(); bool processSceneEvents(WindowClick click, Common::Event &event); bool processConsoleEvents(WindowClick click, Common::Event &event); void executeMenuCommand(int action, Common::String &text); private: void drawScene(); void drawConsole(); void undrawCursor(); void renderConsole(Graphics::ManagedSurface *g, const Common::Rect &r); void flowText(Common::String &str); const Graphics::Font *getConsoleFont(); const Graphics::Font *getTitleFont(); void startMarking(int x, int y); int calcTextX(int x, int textLine); int calcTextY(int y); void updateTextSelection(int x, int y); public: Graphics::ManagedSurface _screen; int _cursorX, _cursorY; bool _cursorState; WageEngine *_engine; bool _cursorDirty; Common::Rect _cursorRect; bool _cursorOff; Scene *_scene; MacWindowManager _wm; MacWindow *_sceneWindow; MacWindow *_consoleWindow; private: Graphics::ManagedSurface _console; Menu *_menu; bool _sceneDirty; bool _consoleDirty; Common::StringArray _out; Common::StringArray _lines; uint _scrollPos; int _consoleLineHeight; uint _consoleNumLines; bool _consoleFullRedraw; bool _inTextSelection; int _selectionStartX; int _selectionStartY; int _selectionEndX; int _selectionEndY; Common::String _clipboard; Common::String _undobuffer; int _inputTextLineNum; int _commandsMenuId; int _weaponsMenuId; }; } // End of namespace Wage #endif