/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef WAGE_GUI_H #define WAGE_GUI_H #include "common/str-array.h" #include "graphics/font.h" #include "graphics/fontman.h" #include "graphics/surface.h" #include "common/rect.h" namespace Wage { class Menu; enum WindowType { kWindowScene, kWindowConsole }; enum { kMenuHeight = 20, kMenuLeftMargin = 7, kMenuSpacing = 13, kMenuPadding = 16, kMenuDropdownPadding = 14, kMenuDropdownItemHeight = 16, kMenuItemHeight = 20, kBorderWidth = 17, kDesktopArc = 7, kComponentsPadding = 10, kCursorHeight = 12 }; enum { kPatternSolid = 1, kPatternStripes = 2, kPatternCheckers = 3, kPatternCheckers2 = 4 }; class Gui { public: Gui(WageEngine *engine); ~Gui(); void draw(); void appendText(Common::String &str); void clearOutput(); void mouseMove(int x, int y); void mouseClick(int x, int y); Designed *getClickTarget(int x, int y); void drawInput(); void setSceneDirty() { _sceneDirty = true; } const Graphics::Font *getFont(const char *name, Graphics::FontManager::FontUsage fallback); void regenWeaponsMenu(); private: void paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType); void renderConsole(Graphics::Surface *g, Common::Rect &r); void drawBox(Graphics::Surface *g, int x, int y, int w, int h); void fillRect(Graphics::Surface *g, int x, int y, int w, int h); void loadFonts(); void flowText(Common::String &str); const Graphics::Font *getConsoleFont(); const Graphics::Font *getTitleFont(); public: Graphics::Surface _screen; int _cursorX, _cursorY; bool _cursorState; Common::Rect _consoleTextArea; bool _cursorOff; bool _builtInFonts; WageEngine *_engine; Patterns _patterns; private: Graphics::Surface _console; Menu *_menu; Scene *_scene; bool _sceneDirty; bool _consoleDirty; bool _bordersDirty; bool _menuDirty; Common::StringArray _out; Common::StringArray _lines; uint _scrollPos; int _consoleLineHeight; uint _consoleNumLines; bool _consoleFullRedraw; Common::Rect _sceneArea; bool _sceneIsActive; bool _cursorIsArrow; }; } // End of namespace Wage #endif