/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef WAGE_MACMENU_H #define WAGE_MACMENU_H namespace Wage { struct MenuItem; struct MenuSubItem; enum { kFontStyleBold = 1, kFontStyleItalic = 2, kFontStyleUnderline = 4, kFontStyleOutline = 8, kFontStyleShadow = 16, kFontStyleCondensed = 32, kFontStyleExtended = 64 }; enum { kMenuHighLevel = -1, kMenuAbout = 0, kMenuFile = 1, kMenuEdit = 2, kMenuCommands = 3, kMenuWeapons = 4 }; enum { kMenuActionAbout, kMenuActionNew, kMenuActionOpen, kMenuActionClose, kMenuActionSave, kMenuActionSaveAs, kMenuActionRevert, kMenuActionQuit, kMenuActionUndo, kMenuActionCut, kMenuActionCopy, kMenuActionPaste, kMenuActionClear, kMenuActionCommand }; struct MenuData { int menunum; const char *title; int action; byte shortcut; bool enabled; }; class Menu : public BaseMacWindow { public: Menu(int id, const Common::Rect &bounds, MacWindowManager *wm); ~Menu(); void setCommandsCallback(void (*callback)(int, Common::String &, void *), void *data) { _ccallback = callback; _cdata = data; } void addStaticMenus(const MenuData *data); void calcDimensions(); int addMenuItem(const char *name); void addMenuSubItem(int id, const char *text, int action, int style = 0, char shortcut = 0, bool enabled = true); void createSubMenuFromString(int id, const char *string); void clearSubMenu(int id); bool draw(Graphics::ManagedSurface *g, bool forceRedraw = false); bool processEvent(Common::Event &event); void enableCommand(int menunum, int action, bool state); void disableAllMenus(); void setActive(bool active) { _menuActivated = active; } bool hasAllFocus() { return _menuActivated; } Common::Rect _bbox; private: Graphics::ManagedSurface _screen; Graphics::ManagedSurface _tempSurface; private: const Graphics::Font *getMenuFont(); const char *getAcceleratorString(MenuSubItem *item, const char *prefix); int calculateMenuWidth(MenuItem *menu); void calcMenuBounds(MenuItem *menu); void renderSubmenu(MenuItem *menu); bool keyEvent(Common::Event &event); bool mouseClick(int x, int y); bool mouseRelease(int x, int y); bool mouseMove(int x, int y); bool processMenuShortCut(byte flags, uint16 ascii); Common::Array _items; const Graphics::Font *_font; bool _menuActivated; int _activeItem; int _activeSubItem; void (*_ccallback)(int action, Common::String &text, void *data); void *_cdata; }; } // End of namespace Wage #endif