/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef WAGE_MACWINDOW_H #define WAGE_MACWINDOW_H #include "graphics/managed_surface.h" namespace Wage { class MacWindowManager; enum WindowType { kWindowUnknown, kWindowWindow, kWindowMenu }; enum { kBorderWidth = 17 }; enum WindowClick { kBorderNone = 0, kBorderScrollUp, kBorderScrollDown, kBorderCloseButton, kBorderInner, kBorderBorder, kBorderResizeButton }; class BaseMacWindow { public: BaseMacWindow(int id, bool editable, MacWindowManager *wm); virtual ~BaseMacWindow() {} const Common::Rect &getDimensions() { return _dims; } int getId() { return _id; } WindowType getType() { return _type; } bool isEditable() { return _editable; } Graphics::ManagedSurface *getSurface() { return &_surface; } virtual void setActive(bool active) = 0; void setDirty(bool dirty) { _contentIsDirty = dirty; } virtual bool draw(Graphics::ManagedSurface *g, bool forceRedraw = false) = 0; virtual bool processEvent(Common::Event &event) = 0; virtual bool hasAllFocus() = 0; void setCallback(bool (*callback)(WindowClick, Common::Event &, void *), void *data) { _callback = callback; _dataPtr = data; } protected: int _id; WindowType _type; bool _editable; Graphics::ManagedSurface _surface; bool _contentIsDirty; Common::Rect _dims; bool (*_callback)(WindowClick, Common::Event &, void *); void *_dataPtr; MacWindowManager *_wm; }; class MacWindow : public BaseMacWindow { public: MacWindow(int id, bool scrollable, bool resizable, bool editable, MacWindowManager *wm); virtual ~MacWindow(); void move(int x, int y); void resize(int w, int h); void setDimensions(const Common::Rect &r); const Common::Rect &getInnerDimensions() { return _innerDims; } bool draw(Graphics::ManagedSurface *g, bool forceRedraw = false); void setActive(bool active); void setTitle(Common::String &title) { _title = title; } void setHighlight(WindowClick highlightedPart); void setScroll(float scrollPos, float scrollSize); bool processEvent(Common::Event &event); bool hasAllFocus() { return _beingDragged || _beingResized; } private: void drawBorder(); void drawBox(Graphics::ManagedSurface *g, int x, int y, int w, int h); void fillRect(Graphics::ManagedSurface *g, int x, int y, int w, int h, int color); const Graphics::Font *getTitleFont(); void updateInnerDims(); WindowClick isInBorder(int x, int y); private: Graphics::ManagedSurface _borderSurface; Graphics::ManagedSurface _composeSurface; bool _scrollable; bool _resizable; bool _active; bool _borderIsDirty; bool _beingDragged, _beingResized; int _draggedX, _draggedY; WindowClick _highlightedPart; float _scrollPos, _scrollSize; Common::Rect _innerDims; Common::String _title; }; } // End of namespace Wage #endif