/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #include "common/array.h" #include "common/events.h" #include "common/list.h" #include "common/system.h" #include "graphics/managed_surface.h" #include "wage/wage.h" #include "wage/design.h" #include "wage/gui.h" #include "wage/macwindow.h" #include "wage/macwindowmanager.h" #include "wage/menu.h" namespace Wage { enum { kPatternCheckers = 1 }; static byte fillPatterns[][8] = { { 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 } // kPatternCheckers }; MacWindowManager::MacWindowManager() { _screen = 0; _lastId = 0; _activeWindow = -1; _menu = 0; _fullRefresh = true; for (int i = 0; i < ARRAYSIZE(fillPatterns); i++) _patterns.push_back(fillPatterns[i]); } MacWindowManager::~MacWindowManager() { for (int i = 0; i < _lastId; i++) delete _windows[i]; } MacWindow *MacWindowManager::addWindow(bool scrollable, bool resizable) { MacWindow *w = new MacWindow(_lastId, scrollable, resizable); _windows.push_back(w); _windowStack.push_back(w); setActive(_lastId); _lastId++; return w; } Menu *MacWindowManager::addMenu(Gui *g) { _menu = new Menu(_lastId, _screen->getBounds(), g); _windows.push_back(_menu); _lastId++; return _menu; } void MacWindowManager::setActive(int id) { if (_activeWindow == id) return; if (_activeWindow != -1) _windows[_activeWindow]->setActive(false); _activeWindow = id; _windows[id]->setActive(true); _windowStack.remove(_windows[id]); _windowStack.push_back(_windows[id]); _fullRefresh = true; } void MacWindowManager::drawDesktop() { Common::Rect r(_screen->getBounds()); Design::drawFilledRoundRect(_screen, r, kDesktopArc, kColorBlack, _patterns, kPatternCheckers); g_system->copyRectToScreen(_screen->getPixels(), _screen->pitch, 0, 0, _screen->w, _screen->h); } void MacWindowManager::draw() { assert(_screen); if (_fullRefresh) drawDesktop(); for (Common::List::const_iterator it = _windowStack.begin(); it != _windowStack.end(); it++) { BaseMacWindow *w = *it; if (w->draw(_screen, _fullRefresh)) { w->setDirty(false); Common::Rect clip(w->getDimensions().left - 2, w->getDimensions().top - 2, w->getDimensions().right - 2, w->getDimensions().bottom - 2); clip.clip(_screen->getBounds()); g_system->copyRectToScreen(_screen->getBasePtr(clip.left, clip.top), _screen->pitch, clip.left, clip.top, clip.width(), clip.height()); } } // Menu is drawn on top of everything and always if (_menu) _menu->draw(_screen, _fullRefresh); _fullRefresh = false; } bool MacWindowManager::processEvent(Common::Event &event) { // Menu gets events first fir shortcuts and menu bar if (_menu && _menu->processEvent(event)) return true; if (event.type != Common::EVENT_MOUSEMOVE && event.type != Common::EVENT_LBUTTONDOWN && event.type != Common::EVENT_LBUTTONUP) return false; for (Common::List::const_iterator it = _windowStack.end(); it != _windowStack.begin();) { it--; BaseMacWindow *w = *it; if (w->hasAllFocus() || w->getDimensions().contains(event.mouse.x, event.mouse.y)) { if (event.type == Common::EVENT_LBUTTONDOWN || event.type == Common::EVENT_LBUTTONUP) setActive(w->getId()); return w->processEvent(event); } } return false; } } // End of namespace Wage