/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "wage/wage.h" #include "common/stream.h" namespace Wage { Common::String WageEngine::readPascalString(Common::SeekableReadStream &in) { Common::String s; char *buf; int len; int i; len = in.readSByte(); if (len < 0) len += 256; buf = (char *)malloc(len + 1); for (i = 0; i < len; i++) { buf[i] = in.readByte(); if (buf[i] == 0x0d) buf[i] = '\n'; } buf[i] = 0; s = buf; free(buf); return s; } } // End of namespace Wage