/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * $URL$ * $Id$ * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/EventRecorder.h" #include "common/file.h" #include "common/fs.h" #include "engines/util.h" #include "wage/wage.h" #include "wage/entities.h" #include "wage/world.h" namespace Wage { WageEngine::WageEngine(OSystem *syst, const ADGameDescription *desc) : Engine(syst), _gameDescription(desc) { _rnd = new Common::RandomSource("wage"); _aim = -1; debug("WageEngine::WageEngine()"); } WageEngine::~WageEngine() { debug("WageEngine::~WageEngine()"); DebugMan.clearAllDebugChannels(); delete _rnd; } Common::Error WageEngine::run() { initGraphics(320, 200, false); // Create debugger console. It requires GFX to be initialized _console = new Console(this); debug("WageEngine::init"); // Your main event loop should be (invoked from) here. _resManager = new Common::MacResManager(); _resManager->open(getGameFile()); _world = new World(); if (!_world->loadWorld(_resManager)) return Common::kNoGameDataFoundError; return Common::kNoError; } } // End of namespace Wage