/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef WAGE_H #define WAGE_H #include "engines/engine.h" #include "common/debug.h" #include "gui/debugger.h" #include "common/endian.h" struct ADGameDescription; namespace Wage { class Console; class MacResManager; class World; using Common::String; // our engine debug levels enum { kWageDebugExample = 1 << 0, kWageDebugExample2 = 1 << 1 // next new level must be 1 << 2 (4) // the current limitation is 32 debug levels (1 << 31 is the last one) }; Common::String readPascalString(Common::SeekableReadStream &in); class WageEngine : public Engine { public: WageEngine(OSystem *syst, const ADGameDescription *gameDesc); ~WageEngine(); virtual bool hasFeature(EngineFeature f) const; virtual Common::Error run(); bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); const char *getGameFile() const; private: bool loadWorld(MacResManager *resMan); private: Console *_console; // We need random numbers Common::RandomSource _rnd; const ADGameDescription *_gameDescription; MacResManager *_resManager; World *_world; }; // Example console class class Console : public GUI::Debugger { public: Console(WageEngine *vm) {} virtual ~Console(void) {} }; } // End of namespace Wage #endif