/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #include "common/file.h" #include "wage/wage.h" #include "wage/entities.h" #include "wage/script.h" #include "wage/world.h" namespace Wage { World::World(WageEngine *engine) { _storageScene = new Scene; _storageScene->_name = STORAGESCENE; _orderedScenes.push_back(_storageScene); _scenes[STORAGESCENE] = _storageScene; _gameOverMessage = nullptr; _saveBeforeQuitMessage = nullptr; _saveBeforeCloseMessage = nullptr; _revertMessage = nullptr; _engine = engine; } World::~World() { for (uint i = 0; i < _orderedObjs.size(); i++) delete _orderedObjs[i]; for (uint i = 0; i < _orderedChrs.size(); i++) delete _orderedChrs[i]; for (uint i = 0; i < _orderedSounds.size(); i++) delete _orderedSounds[i]; for (uint i = 0; i < _orderedScenes.size(); i++) delete _orderedScenes[i]; for (uint i = 0; i < _patterns.size(); i++) free(_patterns[i]); delete _globalScript; delete _gameOverMessage; delete _saveBeforeQuitMessage; delete _saveBeforeCloseMessage; delete _revertMessage; } bool World::loadWorld(Common::MacResManager *resMan) { Common::MacResIDArray resArray; Common::SeekableReadStream *res; Common::MacResIDArray::const_iterator iter; if ((resArray = resMan->getResIDArray(MKTAG('G','C','O','D'))).size() == 0) return false; // Load global script res = resMan->getResource(MKTAG('G','C','O','D'), resArray[0]); _globalScript = new Script(res); // TODO: read creator // Load main configuration if ((resArray = resMan->getResIDArray(MKTAG('V','E','R','S'))).size() == 0) return false; if (resArray.size() > 1) warning("Too many VERS resources"); if (resArray.size()) { debug(3, "Loading version info"); res = resMan->getResource(MKTAG('V','E','R','S'), resArray[0]); res->skip(10); byte b = res->readByte(); _weaponMenuDisabled = (b != 0); if (b != 0 && b != 1) error("Unexpected value for weapons menu"); res->skip(3); _aboutMessage = readPascalString(res); if (!scumm_stricmp(resMan->getBaseFileName().c_str(), "Scepters")) res->skip(1); // ???? _soundLibrary1 = readPascalString(res); _soundLibrary2 = readPascalString(res); delete res; } Common::String *message; if ((message = loadStringFromDITL(resMan, 2910, 1)) != NULL) { message->trim(); warning("_gameOverMessage: %s", message->c_str()); _gameOverMessage = message; } if ((message = loadStringFromDITL(resMan, 2480, 3)) != NULL) { message->trim(); warning("_saveBeforeQuitMessage: %s", message->c_str()); _saveBeforeQuitMessage = message; } if ((message = loadStringFromDITL(resMan, 2490, 3)) != NULL) { message->trim(); warning("_saveBeforeCloseMessage: %s", message->c_str()); _saveBeforeCloseMessage = message; } if ((message = loadStringFromDITL(resMan, 2940, 2)) != NULL) { message->trim(); warning("_revertMessage: %s", message->c_str()); _revertMessage = message; } // Load scenes resArray = resMan->getResIDArray(MKTAG('A','S','C','N')); debug(3, "Loading %d scenes", resArray.size()); for (iter = resArray.begin(); iter != resArray.end(); ++iter) { res = resMan->getResource(MKTAG('A','S','C','N'), *iter); Scene *scene = new Scene(resMan->getResName(MKTAG('A','S','C','N'), *iter), res); res = resMan->getResource(MKTAG('A','C','O','D'), *iter); if (res != NULL) scene->_script = new Script(res); res = resMan->getResource(MKTAG('A','T','X','T'), *iter); if (res != NULL) { scene->_textBounds = readRect(res); scene->_fontType = res->readUint16BE(); scene->_fontSize = res->readUint16BE(); if (scene->_fontType != 3 || scene->_fontSize != 9) warning("scene: %s font: '%s' (%d) size: %d", scene->_name.c_str(), scene->getFontName(), scene->_fontType, scene->_fontSize); String text; while (res->pos() < res->size()) { char c = res->readByte(); if (c == 0x0d) c = '\n'; text += c; } scene->_text = text; delete res; } addScene(scene); } // Load Objects resArray = resMan->getResIDArray(MKTAG('A','O','B','J')); debug(3, "Loading %d objects", resArray.size()); for (iter = resArray.begin(); iter != resArray.end(); ++iter) { res = resMan->getResource(MKTAG('A','O','B','J'), *iter); addObj(new Obj(resMan->getResName(MKTAG('A','O','B','J'), *iter), res)); } // Load Characters resArray = resMan->getResIDArray(MKTAG('A','C','H','R')); debug(3, "Loading %d characters", resArray.size()); for (iter = resArray.begin(); iter != resArray.end(); ++iter) { res = resMan->getResource(MKTAG('A','C','H','R'), *iter); Chr *chr = new Chr(resMan->getResName(MKTAG('A','C','H','R'), *iter), res); addChr(chr); // TODO: What if there's more than one player character? if (chr->_playerCharacter) _player = chr; } // Load Sounds resArray = resMan->getResIDArray(MKTAG('A','S','N','D')); debug(3, "Loading %d sounds", resArray.size()); for (iter = resArray.begin(); iter != resArray.end(); ++iter) { res = resMan->getResource(MKTAG('A','S','N','D'), *iter); addSound(new Sound(resMan->getResName(MKTAG('A','S','N','D'), *iter), res)); } if (_soundLibrary1.size() > 0) { loadExternalSounds(_soundLibrary1); } if (_soundLibrary2.size() > 0) { loadExternalSounds(_soundLibrary2); } // Load Patterns res = resMan->getResource(MKTAG('P','A','T','#'), 900); if (res != NULL) { int count = res->readUint16BE(); debug(3, "Loading %d patterns", count); for (int i = 0; i < count; i++) { byte *pattern = (byte *)malloc(8); res->read(pattern, 8); _patterns.push_back(pattern); } delete res; } else { /* Enchanted Scepters did not use the PAT# resource for the textures. */ res = resMan->getResource(MKTAG('C','O','D','E'), 1); if (res != NULL) { res->skip(0x55ac); for (int i = 0; i < 29; i++) { byte *pattern = (byte *)malloc(8); res->read(pattern, 8); _patterns.push_back(pattern); } } delete res; } res = resMan->getResource(MKTAG('M','E','N','U'), 2001); if (res != NULL) { readMenu(res); warning("STUB: aboutMenu"); //String aboutMenuItemName = appleMenu[1].split(";")[0]; //world.setAboutMenuItemName(aboutMenuItemName); delete res; } res = resMan->getResource(MKTAG('M','E','N','U'), 2004); if (res != NULL) { readMenu(res); warning("STUB: commandsMenu"); //world.setCommandsMenuName(commandsMenu[0]); //world.setDefaultCommandsMenu(commandsMenu[1]); delete res; } res = resMan->getResource(MKTAG('M','E','N','U'), 2005); if (res != NULL) { readMenu(res); warning("STUB: weaponsMenu"); //world.setWeaponsMenuName(weaponsMenu[0]); delete res; } // TODO: Read Apple menu and get the name of that menu item.. // store global info in state object for use with save/load actions //world.setCurrentState(initialState); // pass off the state object to the world return true; } Common::StringArray World::readMenu(Common::SeekableReadStream *res) { res->skip(10); int enableFlags = res->readUint32BE(); String menuName = readPascalString(res); String menuItem = readPascalString(res); int menuItemNumber = 1; Common::String sb; byte itemData[4]; while (menuItem.size() > 0) { if (sb.size() > 0) { sb += ';'; } if ((enableFlags & (1 << menuItemNumber)) == 0) { sb += '('; } sb += menuItem; res->read(itemData, 4); static const char styles[] = {'B', 'I', 'U', 'O', 'S', 'C', 'E', 0}; for (int i = 0; styles[i] != 0; i++) { if ((itemData[3] & (1 << i)) != 0) { sb += '<'; sb += styles[i]; } } if (itemData[1] != 0) { sb += '/'; sb += (char)itemData[1]; } menuItem = readPascalString(res); menuItemNumber++; } Common::StringArray result; result.push_back(menuName); result.push_back(sb); warning("menuName: %s", menuName.c_str()); warning("sb: %s", sb.c_str()); return result; } void World::loadExternalSounds(String fname) { Common::File in; in.open(fname); if (!in.isOpen()) { warning("Cannot load sound file <%s>", fname.c_str()); return; } in.close(); Common::MacResManager *resMan; resMan = new Common::MacResManager(); resMan->open(fname); Common::MacResIDArray resArray; Common::SeekableReadStream *res; Common::MacResIDArray::const_iterator iter; resArray = resMan->getResIDArray(MKTAG('A','S','N','D')); for (iter = resArray.begin(); iter != resArray.end(); ++iter) { res = resMan->getResource(MKTAG('A','S','N','D'), *iter); addSound(new Sound(resMan->getResName(MKTAG('A','S','N','D'), *iter), res)); } } Common::String *World::loadStringFromDITL(Common::MacResManager *resMan, int resourceId, int itemIndex) { Common::SeekableReadStream *res = resMan->getResource(MKTAG('D','I','T','L'), resourceId); if (res) { int itemCount = res->readSint16BE(); for (int i = 0; i <= itemCount; i++) { // int placeholder; short rect[4]; byte flags; pstring str; res->skip(13); Common::String message = readPascalString(res); if (i == itemIndex) { Common::String *msg = new Common::String(message); delete res; return msg; } } delete res; } return NULL; } bool InvComparator(Obj *l, Obj *r) { return l->_index < r->_index; } void World::move(Obj *obj, Chr *chr) { if (obj == NULL) return; Designed *from = obj->removeFromCharOrScene(); obj->_currentOwner = chr; chr->_inventory.push_back(obj); Common::sort(chr->_inventory.begin(), chr->_inventory.end(), InvComparator); _engine->onMove(obj, from, chr); } bool ObjComparator(Obj *o1, Obj *o2) { bool o1Immobile = (o1->_type == Obj::IMMOBILE_OBJECT); bool o2Immobile = (o2->_type == Obj::IMMOBILE_OBJECT); if (o1Immobile == o2Immobile) { return o1->_index - o2->_index; } return o1Immobile; } void World::move(Obj *obj, Scene *scene, bool skipSort) { if (obj == NULL) return; Designed *from = obj->removeFromCharOrScene(); obj->_currentScene = scene; scene->_objs.push_back(obj); if (!skipSort) Common::sort(scene->_objs.begin(), scene->_objs.end(), ObjComparator); _engine->onMove(obj, from, scene); } bool ChrComparator(Chr *l, Chr *r) { return l->_index < r->_index; } void World::move(Chr *chr, Scene *scene, bool skipSort) { if (chr == NULL) return; Scene *from = chr->_currentScene; if (from == scene) return; if (from != NULL) from->_chrs.remove(chr); scene->_chrs.push_back(chr); if (!skipSort) Common::sort(scene->_chrs.begin(), scene->_chrs.end(), ChrComparator); if (scene == _storageScene) { chr->resetState(); } else if (chr->_playerCharacter) { scene->_visited = true; _player->_context._visits++; } chr->_currentScene = scene; _engine->onMove(chr, from, scene); } Scene *World::getRandomScene() { // Not including storage: return _orderedScenes[1 + _engine->_rnd->getRandomNumber(_orderedScenes.size() - 2)]; } Scene *World::getSceneAt(int x, int y) { for (uint i = 0; i < _orderedScenes.size(); i++) { Scene *scene = _orderedScenes[i]; if (scene != _storageScene && scene->_worldX == x && scene->_worldY == y) { return scene; } } return NULL; } static const int directionsX[] = { 0, 0, 1, -1 }; static const int directionsY[] = { -1, 1, 0, 0 }; bool World::scenesAreConnected(Scene *scene1, Scene *scene2) { if (!scene1 || !scene2) return false; int x = scene2->_worldX; int y = scene2->_worldY; for (int dir = 0; dir < 4; dir++) if (!scene2->_blocked[dir]) if (getSceneAt(x + directionsX[dir], y + directionsY[dir]) == scene1) return true; return false; } } // End of namespace Wage