/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADACTOR_H #define WINTERMUTE_ADACTOR_H #include "engines/wintermute/dctypes.h" // Added by ClassView #include "engines/wintermute/Ad/AdTypes.h" // Added by ClassView #include "engines/wintermute/Ad/AdTalkHolder.h" #include "engines/wintermute/Base/BPoint.h" // Added by ClassView #include "engines/wintermute/persistent.h" #include "common/str.h" #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 namespace WinterMute { class CAdSpriteSet; class CAdPath; class CAdActor : public CAdTalkHolder { public: TDirection AngleToDirection(int Angle); DECLARE_PERSISTENT(CAdActor, CAdTalkHolder) virtual int GetHeight(); CBSprite *GetTalkStance(const char *Stance); virtual void GoTo(int X, int Y, TDirection AfterWalkDir = DI_NONE); CBPoint *_targetPoint; virtual HRESULT Update(); virtual HRESULT Display(); TDirection _targetDir; TDirection _afterWalkDir; virtual void TurnTo(TDirection dir); CAdPath *_path; CAdSpriteSet *_walkSprite; CAdSpriteSet *_standSprite; CAdSpriteSet *_turnLeftSprite; CAdSpriteSet *_turnRightSprite; CBArray _talkSprites; CBArray _talkSpritesEx; TDirection _dir; CAdActor(CBGame *inGame/*=NULL*/); virtual ~CAdActor(); HRESULT LoadFile(const char *Filename); HRESULT LoadBuffer(byte *Buffer, bool Complete = true); // new anim system Common::String _talkAnimName; Common::String _idleAnimName; Common::String _walkAnimName; Common::String _turnLeftAnimName; Common::String _turnRightAnimName; CBArray _anims; virtual HRESULT PlayAnim(const char *Filename); CAdSpriteSet *GetAnimByName(const Common::String &animName); // scripting interface virtual CScValue *ScGetProperty(const char *Name); virtual HRESULT ScSetProperty(const char *Name, CScValue *Value); virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name); virtual const char *ScToString(); private: HRESULT SetDefaultAnimNames(); CBSprite *GetTalkStanceOld(const char *Stance); HRESULT MergeAnims(const char *AnimsFilename); CBSprite *_animSprite2; void InitLine(CBPoint StartPt, CBPoint EndPt); void GetNextStep(); void FollowPath(); double _pFStepX; double _pFStepY; double _pFX; double _pFY; int _pFCount; }; } // end of namespace WinterMute #endif // WINTERMUTE_ADACTOR_H