/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_ADGAME_H #define WINTERMUTE_ADGAME_H #include "engines/wintermute/Ad/AdTypes.h" #include "engines/wintermute/Base/BGame.h" namespace WinterMute { class CAdItem; class CAdInventory; class CAdSceneState; class CAdScene; class CAdItem; class CAdObject; class CAdSentence; class CAdInventoryBox; class CAdResponseContext; class CAdResponseBox; class CAdGame : public CBGame { public: virtual HRESULT OnScriptShutdown(CScScript *Script); virtual HRESULT OnMouseLeftDown(); virtual HRESULT OnMouseLeftUp(); virtual HRESULT OnMouseLeftDblClick(); virtual HRESULT OnMouseRightDown(); virtual HRESULT OnMouseRightUp(); virtual HRESULT DisplayDebugInfo(); virtual HRESULT InitAfterLoad(); static void AfterLoadScene(void *Scene, void *Data); bool _smartItemCursor; CBArray _speechDirs; HRESULT AddSpeechDir(const char *Dir); HRESULT RemoveSpeechDir(const char *Dir); char *FindSpeechFile(char *StringID); HRESULT DeleteItem(CAdItem *Item); char *_itemsFile; bool _tempDisableSaveState; virtual HRESULT ResetContent(); HRESULT AddItem(CAdItem *Item); CAdItem *GetItemByName(const char *Name); CBArray _items; CAdObject *_inventoryOwner; bool IsItemTaken(char *ItemName); HRESULT RegisterInventory(CAdInventory *Inv); HRESULT UnregisterInventory(CAdInventory *Inv); CAdObject *_invObject; CBArray _inventories; virtual HRESULT DisplayContent(bool Update = true, bool DisplayAll = false); char *_debugStartupScene; char *_startupScene; bool _initialScene; bool GameResponseUsed(int ID); HRESULT AddGameResponse(int ID); HRESULT ResetResponse(int ID); bool BranchResponseUsed(int ID); HRESULT AddBranchResponse(int ID); HRESULT ClearBranchResponses(char *Name); HRESULT StartDlgBranch(const char *BranchName, const char *ScriptName, const char *EventName); HRESULT EndDlgBranch(const char *BranchName, const char *ScriptName, const char *EventName); virtual HRESULT WindowLoadHook(CUIWindow *Win, char **Buf, char **Params); virtual HRESULT WindowScriptMethodHook(CUIWindow *Win, CScScript *Script, CScStack *Stack, const char *Name); CAdSceneState *GetSceneState(const char *Filename, bool Saving); CBViewport *_sceneViewport; int _texItemLifeTime; int _texWalkLifeTime; int _texStandLifeTime; int _texTalkLifeTime; TTalkSkipButton _talkSkipButton; virtual HRESULT GetVersion(byte *VerMajor, byte *VerMinor, byte *ExtMajor, byte *ExtMinor); HRESULT ScheduleChangeScene(const char *Filename, bool FadeIn); char *_scheduledScene; bool _scheduledFadeIn; void SetPrevSceneName(const char *Name); void SetPrevSceneFilename(const char *Name); char *_prevSceneName; char *_prevSceneFilename; virtual HRESULT LoadGame(const char *Filename); CAdItem *_selectedItem; HRESULT Cleanup(); DECLARE_PERSISTENT(CAdGame, CBGame) void FinishSentences(); HRESULT ShowCursor(); TGameStateEx _stateEx; CAdResponseBox *_responseBox; CAdInventoryBox *_inventoryBox; HRESULT DisplaySentences(bool Frozen); void AddSentence(CAdSentence *Sentence); HRESULT ChangeScene(const char *Filename, bool FadeIn); HRESULT RemoveObject(CAdObject *Object); HRESULT AddObject(CAdObject *Object); CAdScene *_scene; HRESULT InitLoop(); CAdGame(); virtual ~CAdGame(); CBArray _objects; CBArray _sentences; CBArray _sceneStates; CBArray _dlgPendingBranches; CBArray _responsesBranch; CBArray _responsesGame; virtual HRESULT LoadFile(const char *Filename); virtual HRESULT LoadBuffer(byte *Buffer, bool Complete = true); HRESULT LoadItemsFile(const char *Filename, bool Merge = false); HRESULT LoadItemsBuffer(byte *Buffer, bool Merge = false); virtual void PublishNatives(); virtual HRESULT ExternalCall(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name); // scripting interface virtual CScValue *ScGetProperty(const char *Name); virtual HRESULT ScSetProperty(const char *Name, CScValue *Value); virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name); bool ValidMouse(); }; } // end of namespace WinterMute #endif